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3 Commits

Author SHA1 Message Date
ws
4db4582450 调整了运球的延时 2025-06-28 10:27:40 +08:00
ws
4fb6b424a1 初始化在最顶上 2025-06-26 22:06:41 +08:00
ws
048319df42 全是bug 2025-06-26 19:33:42 +08:00
10 changed files with 596 additions and 579 deletions

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@ -74,3 +74,11 @@
[info] Log at : 2025/6/25|19:23:57|GMT+0800
[info] Log at : 2025/6/27|11:41:11|GMT+0800
[info] Log at : 2025/6/27|15:32:00|GMT+0800
[info] Log at : 2025/6/27|18:43:18|GMT+0800
[info] Log at : 2025/6/28|01:19:54|GMT+0800

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@ -1,10 +1,8 @@
*** Using Compiler 'V5.06 update 7 (build 960)', folder: 'D:\keil\ARM\ARMCC\Bin'
Build target 'R1'
compiling shootTask.cpp...
compiling shoot.cpp...
compiling ball.cpp...
linking...
Program Size: Code=31644 RO-data=1832 RW-data=268 ZI-data=32252
Program Size: Code=31188 RO-data=1832 RW-data=268 ZI-data=32252
FromELF: creating hex file...
"R1\R1.axf" - 0 Error(s), 0 Warning(s).
Build Time Elapsed: 00:00:06

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@ -1 +1 @@
2025/6/26 3:22:31
2025/6/28 1:27:37

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@ -158,7 +158,7 @@
<Ww>
<count>0</count>
<WinNumber>1</WinNumber>
<ItemText>rc_ctrl</ItemText>
<ItemText>rc_ctrl,0x0A</ItemText>
</Ww>
<Ww>
<count>1</count>
@ -173,17 +173,7 @@
<Ww>
<count>3</count>
<WinNumber>1</WinNumber>
<ItemText>ball_exit,0x0A</ItemText>
</Ww>
<Ww>
<count>4</count>
<WinNumber>1</WinNumber>
<ItemText>nucbuf</ItemText>
</Ww>
<Ww>
<count>5</count>
<WinNumber>1</WinNumber>
<ItemText>nuc_v</ItemText>
<ItemText>nuc_v,0x0A</ItemText>
</Ww>
</WatchWindow1>
<MemoryWindow4>
@ -952,7 +942,7 @@
<Group>
<GroupName>User/device</GroupName>
<tvExp>1</tvExp>
<tvExp>0</tvExp>
<tvExpOptDlg>0</tvExpOptDlg>
<cbSel>0</cbSel>
<RteFlg>0</RteFlg>

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@ -36,8 +36,22 @@ r1上层
+ 拨置👇发射清空掉落信号
+ 用一个攻守方档
+ 初始移动到最上面 更待蓄力(不管攻方守方都在最上面等待)
+ 攻方时拨下立马蓄力并伸出(可小角度)
+ 守方时不动并保持缩回
+ 👇 运球档正常运球
+ 中 初始档直接缩回
+ 👆 配合档 完成配合并伸出才能发射
+ 传球模式
+ 自动
+ 底盘的传球对准档拨下
+ 我的蓄力进入传球拟合
+ 继续拨下发射
+ 手动
+ 目前只能打固定距离
+ 切相同传球档 自动蓄力到传球力度
+ 发射档发射
+ 图传多距离
+ 传球档
+ 旋钮+看图传点位调整

View File

@ -16,10 +16,7 @@
#endif
#define ONE_CONTROL 1
#define ONE_CONTROL 0
//是否使用大疆DT7遥控器
#ifndef DT7
@ -43,6 +40,8 @@
#define HANDING_FINISH (1<<2)
//伸缩结束
#define EXTEND_OK (1<<3)
//等待ok
#define WAIT_OK (1<<4)
//要发送ok了
#define BALL_SEND (1<<6)

View File

@ -9,105 +9,101 @@
extern RC_ctrl_t rc_ctrl;
extern int ball_exit;
//伸缩
// 伸缩
#define I_ANGLE 147
#define O_ANGLE 187
#define WAIT_POS 165
#define WAIT_POS 170
//PE11 气缸
// PE11 气缸
Ball ::Ball()
{
detect_init();
{
detect_init();
//小米电机
feedback=get_CyberGear_point();
// 小米电机
feedback = get_CyberGear_point();
//小米电机初始化
xiaomi.position = I_ANGLE; //
xiaomi.speed = 25; //
xiaomi.K_P = 80; // 位置增益
xiaomi.K_D =20; // 位置阻尼
xiaomi.K_C = 12 ; // 力矩
xiaomi.Pmax =1; //好像没啥用
// 小米电机初始化
xiaomi.position = I_ANGLE; //
xiaomi.speed = 25; //
xiaomi.K_P = 80; // 位置增益
xiaomi.K_D = 50; // 位置阻尼
xiaomi.K_C = 12; // 力矩
xiaomi.Pmax = 1; // 好像没啥用
// //小米电机初始化
// xiaomi.position = 0; //
// xiaomi.speed = 0; //
// xiaomi.K_P = 0; //
// xiaomi.K_D =0; //
// xiaomi.K_C = 0 ;
// xiaomi.position = 0; //
// xiaomi.speed = 0; //
// xiaomi.K_P = 0; //
// xiaomi.K_D =0; //
// xiaomi.K_C = 0 ;
// xiaomi.Pmax =0;
//状态机状态初始化
currentState1= BALL_IDLE;
// 状态机状态初始化
currentState1 = BALL_IDLE;
}
// E键 sw[1] 👆 200 shoot 中 1000 stop sw[2]👇1800
// E键 sw[1] 👆 200 shoot 中 1000 stop sw[2]👇1800
// G键 sw[6]👆 200 中 1000 👇1800
// sw[5] 👆 200 👇1800
//左旋 sw[7] 200 --1800
// 左旋 sw[7] 200 --1800
void Ball::rc_mode()
{
if(rc_ctrl.sw[6]==200)
if (rc_ctrl.sw[6] == 200)
{
rc_key=UP2;
rc_key = UP2;
}
if(rc_ctrl.sw[6]==1000)
if (rc_ctrl.sw[6] == 1000)
{
rc_key=MIDDLE2;
rc_key = MIDDLE2;
}
if(rc_ctrl.sw[6]==1800)
if (rc_ctrl.sw[6] == 1800)
{
rc_key=DOWN2;
rc_key = DOWN2;
}
if(rc_ctrl.sw[5]==200)
if (rc_ctrl.sw[5] == 200)
{
extern_key=IN;
extern_key = IN;
}
if(rc_ctrl.sw[5]==1800)
if (rc_ctrl.sw[5] == 1800)
{
extern_key=OUT;
extern_key = OUT;
}
if(rc_ctrl.sw[5]==1800)
if (rc_ctrl.sw[5] == 1800)
{
ready_key=SIDE;
ready_key = SIDE;
}
if(rc_ctrl.sw[5]==200)
if (rc_ctrl.sw[5] == 200)
{
ready_key=0; //默认不准备
ready_key = 0; // 默认不准备
}
}
void Ball::Send_control()
{
CAN_XiaoMi(1,&xiaomi,&hcan2);
osDelay(1);
CAN_XiaoMi(1, &xiaomi, &hcan2);
osDelay(1);
}
#if ONE_CONTROL==0
#if ONE_CONTROL == 0
void Ball::ballDown(void)
{
HAL_GPIO_WritePin(CLOSE_GPIO_Port, CLOSE_Pin, GPIO_PIN_SET); // 打开气缸爪子
HAL_GPIO_WritePin(DOWN_GPIO_Port, DOWN_Pin, GPIO_PIN_RESET); // 确保下气缸关闭
}
void Ball::Move_Extend()
{
if(extern_key==IN)
if (extern_key == IN)
{
xiaomi.position = I_ANGLE;
}
if(extern_key==OUT)
if (extern_key == OUT)
{
xiaomi.position = O_ANGLE;
}
@ -119,64 +115,60 @@ void Ball::ball_control()
Move_Extend();
switch (rc_key){
case MIDDLE2:
HAL_GPIO_WritePin(CLOSE_GPIO_Port, CLOSE_Pin, GPIO_PIN_RESET); //确保爪气缸关闭
HAL_GPIO_WritePin(DOWN_GPIO_Port, DOWN_Pin, GPIO_PIN_RESET); // 确保下气缸关闭
switch (rc_key)
{
case MIDDLE2:
HAL_GPIO_WritePin(CLOSE_GPIO_Port, CLOSE_Pin, GPIO_PIN_RESET); // 确保爪气缸关闭
HAL_GPIO_WritePin(DOWN_GPIO_Port, DOWN_Pin, GPIO_PIN_RESET); // 确保下气缸关闭
if (currentState1 == BALL_FINISH)
{
currentState1 = BALL_IDLE;
}
else {
currentState1 = BALL_IDLE; // 默认回到空闲状态
else
{
currentState1 = BALL_IDLE; // 默认回到空闲状态
}
break;
case UP2:
case UP2:
ballDown();
break;
case DOWN2:
case DOWN2:
ballHadling();
//test_Handling();
break;
}
Send_control();
Send_control();
}
int ball_state = 0;
int last_ball_state = 0; // 上一次的光电状态
int ball_state = 0;
int last_ball_state = 0; // 上一次的光电状态
void Ball::ballHadling(void)
{
switch (currentState1)
{
case BALL_IDLE:
HAL_GPIO_WritePin(CLOSE_GPIO_Port, CLOSE_Pin, GPIO_PIN_RESET); //确保爪气缸关闭
HAL_GPIO_WritePin(DOWN_GPIO_Port, DOWN_Pin, GPIO_PIN_RESET); // 确保下气缸关闭
if (rc_key == DOWN2) // 检测按键是否被按下
HAL_GPIO_WritePin(CLOSE_GPIO_Port, CLOSE_Pin, GPIO_PIN_RESET); // 确保爪气缸关闭
HAL_GPIO_WritePin(DOWN_GPIO_Port, DOWN_Pin, GPIO_PIN_RESET); // 确保下气缸关闭
if (rc_key == DOWN2) // 检测按键是否被按下
{
currentState1 = BALL_FORWARD;
currentState1 = BALL_FORWARD;
}
break;
case BALL_FORWARD:
HAL_GPIO_WritePin(CLOSE_GPIO_Port, CLOSE_Pin, GPIO_PIN_SET); // 打开气缸爪子
osDelay(5);
osDelay(5);
HAL_GPIO_WritePin(DOWN_GPIO_Port, DOWN_Pin, GPIO_PIN_SET); // 打开下气缸
currentState1 = BALL_DROP; // 切换到球下落状态
currentState1 = BALL_DROP; // 切换到球下落状态
break;
case BALL_DROP:
osDelay(100); // 延时 100ms
case BALL_DROP:
osDelay(100); // 延时 100ms
HAL_GPIO_WritePin(DOWN_GPIO_Port, DOWN_Pin, GPIO_PIN_RESET); // 关闭下气缸
// 一直检测有球ball_state == 0等球离开
if (ball_state == 1 && last_ball_state == 0) // 球离开
@ -186,7 +178,7 @@ void Ball::ballHadling(void)
last_ball_state = ball_state;
break;
case BALL_FLAG:
case BALL_FLAG:
osDelay(10); // 延时 50ms
// 等待球弹回再次检测到球
if (ball_state == 0 && last_ball_state == 1) // 球弹回
@ -197,18 +189,17 @@ void Ball::ballHadling(void)
break;
case BALL_CLOSE:
osDelay(25);
HAL_GPIO_WritePin(CLOSE_GPIO_Port, CLOSE_Pin, GPIO_PIN_RESET); // 闭合气缸爪子
currentState1 = BALL_FINISH; // 切换到反转状态
osDelay(100);
HAL_GPIO_WritePin(CLOSE_GPIO_Port, CLOSE_Pin, GPIO_PIN_RESET); // 闭合气缸爪子
currentState1 = BALL_FINISH; // 切换到反转状态
break;
case BALL_FINISH:
osDelay(50); // 延时 50ms
osDelay(50); // 延时 50ms
HAL_GPIO_WritePin(CLOSE_GPIO_Port, CLOSE_Pin, GPIO_PIN_RESET); // 确保气缸爪子闭合
HAL_GPIO_WritePin(DOWN_GPIO_Port, DOWN_Pin, GPIO_PIN_RESET); // 确保下气缸关闭
HAL_GPIO_WritePin(DOWN_GPIO_Port, DOWN_Pin, GPIO_PIN_RESET); // 确保下气缸关闭
//currentState1 = BALL_IDLE; // 回到空闲状态
// currentState1 = BALL_IDLE; // 回到空闲状态
break;
@ -216,11 +207,7 @@ void Ball::ballHadling(void)
currentState1 = BALL_IDLE; // 默认回到空闲状态
break;
}
}
}
#endif
@ -228,156 +215,155 @@ void Ball::ballHadling(void)
void Ball::ball_control()
{
hand_thread = osThreadFlagsGet(); // 获取任务通知标志位
hand_thread = osThreadFlagsGet(); // 获取任务通知标志位
ball_state = HAL_GPIO_ReadPin(up_ball_GPIO_Port, up_ball_Pin); // 读取光电状态(有球 1无球 0)
//进攻
if(ready_key==SIDE)
// 进攻
if (ready_key == SIDE)
{
switch (rc_key){
switch (rc_key)
{
case MIDDLE2:
Idle_control();
break;
Idle_control();
break;
case UP2:
ballDown();
break;
case DOWN2:
ballHadling();
break;
case UP2:
ballDown();
break;
case DOWN2:
ballHadling();
break;
}
}
}
//防守
// 防守
else
{
xiaomi.position = I_ANGLE; // 保持收回
HAL_GPIO_WritePin(CLOSE_GPIO_Port, CLOSE_Pin, GPIO_PIN_RESET); // 确保爪气缸关闭
HAL_GPIO_WritePin(DOWN_GPIO_Port, DOWN_Pin, GPIO_PIN_RESET); // 确保下气缸关闭
xiaomi.position = I_ANGLE; // 保持收回
HAL_GPIO_WritePin(CLOSE_GPIO_Port, CLOSE_Pin, GPIO_PIN_RESET); // 确保爪气缸关闭
HAL_GPIO_WritePin(DOWN_GPIO_Port, DOWN_Pin, GPIO_PIN_RESET); // 确保下气缸关闭
}
Send_control();
// 发送小米电机控制数据
Send_control();
}
//任务通知来作全过程
// 任务通知来作全过程
void Ball::ballDown(void)
{
switch(currentState1)
switch (currentState1)
{
case BALL_IDLE:
xiaomi.position = I_ANGLE; // 保持收回
if(feedback->position_deg >= I_ANGLE-0.8 && feedback->position_deg <= I_ANGLE+0.8)
{
currentState1 = EXTEND_DOWN;
}
break;
case BALL_IDLE:
xiaomi.position = I_ANGLE; // 保持收回
if (feedback->position_deg >= I_ANGLE - 0.8 && feedback->position_deg <= I_ANGLE + 0.8)
{
currentState1 = EXTEND_DOWN;
}
break;
case EXTEND_DOWN:
HAL_GPIO_WritePin(CLOSE_GPIO_Port, CLOSE_Pin, GPIO_PIN_SET);
HAL_GPIO_WritePin(DOWN_GPIO_Port, DOWN_Pin, GPIO_PIN_RESET);
// 检测到球自由下落一次就切换状态
if(ball_state == 1)
{
currentState1 = EXTEND_OUT;
}
break;
case EXTEND_DOWN:
osDelay(500); // 不放太快
HAL_GPIO_WritePin(CLOSE_GPIO_Port, CLOSE_Pin, GPIO_PIN_SET);
HAL_GPIO_WritePin(DOWN_GPIO_Port, DOWN_Pin, GPIO_PIN_RESET);
// 检测到球自由下落一次就切换状态
if (ball_state == 1)
{
currentState1 = EXTEND_OUT;
}
break;
case EXTEND_OUT:
xiaomi.position = O_ANGLE; // 保持伸出
if(feedback->position_deg >= O_ANGLE-0.2 && feedback->position_deg <= O_ANGLE+0.2)
{
osThreadFlagsSet(task_struct.thread.shoot, EXTEND_OK);
currentState1 = EXTEND_FINISH; // 保持伸出,直到拨杆复位
}
break;
case EXTEND_OUT:
xiaomi.position = O_ANGLE; // 保持伸出
if (feedback->position_deg >= O_ANGLE - 0.2 && feedback->position_deg <= O_ANGLE + 0.2)
{
case EXTEND_FINISH:
xiaomi.position = O_ANGLE; // 一直保持伸出
// 等待拨杆复位如切到MIDDLE2Idle_control会负责回位
break;
osThreadFlagsSet(task_struct.thread.shoot, EXTEND_OK);
currentState1 = EXTEND_FINISH; // 保持伸出,直到拨杆复位
}
break;
default:
currentState1 = BALL_IDLE;
break;
case EXTEND_FINISH:
xiaomi.position = O_ANGLE; // 一直保持伸出
// 等待拨杆复位如切到MIDDLE2Idle_control会负责回位
break;
default:
currentState1 = BALL_IDLE;
break;
}
}
void Ball::Idle_control()
{
HAL_GPIO_WritePin(CLOSE_GPIO_Port, CLOSE_Pin, GPIO_PIN_RESET); // 确保爪气缸关闭
HAL_GPIO_WritePin(DOWN_GPIO_Port, DOWN_Pin, GPIO_PIN_RESET); // 确保下气缸关闭
HAL_GPIO_WritePin(CLOSE_GPIO_Port, CLOSE_Pin, GPIO_PIN_RESET); // 确保爪气缸关闭
HAL_GPIO_WritePin(DOWN_GPIO_Port, DOWN_Pin, GPIO_PIN_RESET); // 确保下气缸关闭
osThreadFlagsClear(EXTEND_OK);
if(ready_key==SIDE) // 检测是否准备好
if (ready_key == SIDE) // 检测是否准备好
{
xiaomi.position = WAIT_POS;
if(feedback->position_deg >= WAIT_POS-3)
xiaomi.position = WAIT_POS;
if (feedback->position_deg >= WAIT_POS - 3)
{
osThreadFlagsSet(task_struct.thread.shoot, READY_TELL);
// 只在READY_TELL未置位时发送防止重复
if ((osThreadFlagsGet() & READY_TELL) == 0)
{
osThreadFlagsSet(task_struct.thread.shoot, READY_TELL);
}
}
}
else
{
xiaomi.position = I_ANGLE; // 默认回到收回位置
}
// 拨杆回到中间挡位时,回位并重置状态机
if(currentState1==EXTEND_FINISH)//转移后
if (currentState1 == EXTEND_FINISH) // 转移后
{
xiaomi.position = I_ANGLE;
currentState1 = BALL_IDLE;
xiaomi.position = I_ANGLE;
currentState1 = BALL_IDLE;
}
if(currentState1==BALL_FINISH)//运球完成
if (currentState1 == BALL_FINISH) // 运球完成
{
xiaomi.position = O_ANGLE;
currentState1 = BALL_IDLE;
xiaomi.position = O_ANGLE;
currentState1 = BALL_IDLE;
}
else
{
currentState1 = BALL_IDLE;
currentState1 = BALL_IDLE;
}
//xiaomi.position = I_ANGLE;
// xiaomi.position = I_ANGLE;
}
int ball_state = 0;
int last_ball_state = 0; // 上一次的光电状态
int ball_state = 0;
int last_ball_state = 0; // 上一次的光电状态
void Ball::ballHadling(void)
{
switch (currentState1)
{
case BALL_IDLE:
if (rc_key == DOWN2)
{
xiaomi.position = O_ANGLE;//外伸
if(feedback->position_deg>= O_ANGLE-1)// 确保伸缩电机到位
{
xiaomi.position = O_ANGLE; // 外伸
if (feedback->position_deg >= O_ANGLE - 1) // 确保伸缩电机到位
{
currentState1 = BALL_FORWARD;
currentState1 = BALL_FORWARD;
}
}
break;
case BALL_FORWARD:
HAL_GPIO_WritePin(CLOSE_GPIO_Port, CLOSE_Pin, GPIO_PIN_SET); // 打开气缸爪子
osDelay(5);
osDelay(5);
HAL_GPIO_WritePin(DOWN_GPIO_Port, DOWN_Pin, GPIO_PIN_SET); // 打开下气缸
currentState1 = BALL_DROP; // 切换到球下落状态
currentState1 = BALL_DROP; // 切换到球下落状态
break;
case BALL_DROP:
osDelay(100); // 延时 100ms
case BALL_DROP:
osDelay(100); //不要动这里
HAL_GPIO_WritePin(DOWN_GPIO_Port, DOWN_Pin, GPIO_PIN_RESET); // 关闭下气缸
// 一直检测有球ball_state == 0等球离开
if (ball_state == 1 && last_ball_state == 0) // 球离开
@ -387,7 +373,7 @@ void Ball::ballHadling(void)
last_ball_state = ball_state;
break;
case BALL_FLAG:
case BALL_FLAG:
osDelay(10); // 延时 50ms
// 等待球弹回再次检测到球
if (ball_state == 0 && last_ball_state == 1) // 球弹回
@ -399,26 +385,22 @@ void Ball::ballHadling(void)
case BALL_CLOSE:
osDelay(25);
HAL_GPIO_WritePin(CLOSE_GPIO_Port, CLOSE_Pin, GPIO_PIN_RESET); // 闭合气缸爪子
currentState1 = BALL_FINISH; // 切换到反转状态
osDelay(100);
HAL_GPIO_WritePin(CLOSE_GPIO_Port, CLOSE_Pin, GPIO_PIN_RESET); // 闭合气缸爪子
currentState1 = BALL_FINISH; // 切换到反转状态
break;
case BALL_FINISH:
osDelay(50); // 延时 50ms
//osThreadFlagsSet(task_struct.thread.ball, HANDING_FINISH);
// osThreadFlagsSet(task_struct.thread.ball, HANDING_FINISH);
HAL_GPIO_WritePin(CLOSE_GPIO_Port, CLOSE_Pin, GPIO_PIN_RESET); // 确保气缸爪子闭合
HAL_GPIO_WritePin(DOWN_GPIO_Port, DOWN_Pin, GPIO_PIN_RESET); // 确保下气缸关闭
HAL_GPIO_WritePin(DOWN_GPIO_Port, DOWN_Pin, GPIO_PIN_RESET); // 确保下气缸关闭
break;
default:
currentState1 = BALL_IDLE; // 默认回到空闲状态
break;
}
}
}
#endif

View File

@ -1,5 +1,6 @@
#include "TopDefine.h"
#include "shoot.hpp"
#include "userTask.h"
#include "main.h"
#include "remote_control.h"
#include "FreeRTOS.h"
@ -12,17 +13,17 @@
extern RC_ctrl_t rc_ctrl;
NUC_t nuc_v;
//sw[7]👆 1694 中 1000 👇306
//sw[2]👆 1694 👇306
// sw[7]👆 1694 中 1000 👇306
// sw[2]👆 1694 👇306
//E键 sw[1]👆 200 shoot 中 1000 stop 👇1800 error
//F键 sw[0]👆 1800 开 👇200 关
//B键 sw[3]👆 200 开 👇1800 关
//左旋钮 sw[4] 👈 200 👉1800
// E键 sw[1]👆 200 shoot 中 1000 stop 👇1800 error
// F键 sw[0]👆 1800 开 👇200 关
// B键 sw[3]👆 200 开 👇1800 关
// 左旋钮 sw[4] 👈 200 👉1800
//尽量别动这组pid
const fp32 Shoot:: M2006_speed_PID[3] = {5, 0, 0.01};
const fp32 Shoot:: M2006_angle_PID[3] = { 15, 0.1, 0};
// 尽量别动这组pid
const fp32 Shoot::M2006_speed_PID[3] = {5, 0, 0.01};
const fp32 Shoot::M2006_angle_PID[3] = {15, 0.1, 0};
#define TO_TOP 10.0f
#define TO_BOTTOM 5.0f
@ -30,70 +31,64 @@ const fp32 Shoot:: M2006_angle_PID[3] = { 15, 0.1, 0};
#define INIT_POS -130
#define TOP_POS -211
#define BOTTOM_POS 0
#define GO_ERROR 1.0f
#define Tigger_DO 0
#define Tigger_ZERO 100
#define GO_ERROR 1.0f
#define Tigger_DO 0
#define Tigger_ZERO 100
#define Tigger_ERROR 3
float knob_increment;
Shoot::Shoot()
{
//扳机初始化
trigger_Motor= get_motor_point(0);//id 201
trigger_Motor->type=M2006;
PID_init(&speed_pid,PID_POSITION,M2006_speed_PID,5000, 2000);//pid初始化
PID_init(&angle_pid,PID_POSITION,M2006_angle_PID,5000, 2000);//pid初始化
t_speedSet = 0;
// 扳机初始化
trigger_Motor = get_motor_point(0); // id 201
trigger_Motor->type = M2006;
PID_init(&speed_pid, PID_POSITION, M2006_speed_PID, 5000, 2000); // pid初始化
PID_init(&angle_pid, PID_POSITION, M2006_angle_PID, 5000, 2000); // pid初始化
t_speedSet = 0;
result = 0;
go1.id =1,
go1.id = 1,
go1.mode = 1,
go1.K_P = 1.0f,
go1.K_W = 0.05,
go1.Pos = 0,//上电先到一个舒服的位置
go1.W = 0,
go1.Pos = 0, // 上电先到一个舒服的位置
go1.W = 0,
go1.T = 0,
limit_speed=TO_TOP;//快速上去
fire_pos = INIT_POS; // 发射位置
limit_speed = TO_TOP; // 快速上去
fire_pos = INIT_POS; // 发射位置
BSP_UART_RegisterCallback(BSP_UART_RS485, BSP_UART_RX_CPLT_CB, USART1_RxCompleteCallback);//注册串口回调函数bsp层
BSP_UART_RegisterCallback(BSP_UART_RS485, BSP_UART_RX_CPLT_CB, USART1_RxCompleteCallback); // 注册串口回调函数bsp层
go1_data = get_GO_measure_point();//go1数据
go1_data = get_GO_measure_point(); // go1数据
currentState= SHOOT_IDLE;
LowPassFilter2p_Init(&distance_filter,500.0f,80.0f); //给distance 做滤波
currentState = SHOOT_IDLE;
LowPassFilter2p_Init(&distance_filter, 500.0f, 80.0f); // 给distance 做滤波
}
void Shoot::trigger_control()
{
int delta = 0;
delta = PID_calc(&angle_pid,trigger_Motor->total_angle,t_posSet); // 计算位置环PID
result = PID_calc(&speed_pid,trigger_Motor->speed_rpm,delta); // 计算速度环PID
delta = PID_calc(&angle_pid, trigger_Motor->total_angle, t_posSet); // 计算位置环PID
result = PID_calc(&speed_pid, trigger_Motor->speed_rpm, delta); // 计算速度环PID
CAN_cmd_200(result,0,0,0,&hcan1);
CAN_cmd_200(result, 0, 0, 0, &hcan1);
}
void Shoot :: distanceGet(const NUC_t &nuc_v)
void Shoot ::distanceGet(const NUC_t &nuc_v)
{
distance= LowPassFilter2p_Apply(&distance_filter, nuc_v.vision.x); // 对视觉距离进行滤波处理
//distance=nuc_v.vision.x; // 获取自瞄数据
distance = LowPassFilter2p_Apply(&distance_filter, nuc_v.vision.x); // 对视觉距离进行滤波处理
// distance=nuc_v.vision.x; // 获取自瞄数据
}
int Shoot::GO_SendData(float pos,float limit)
int Shoot::GO_SendData(float pos, float limit)
{
//// static int is_calibration=0;
//// static fp32 error=0; //误差量
//// static fp32 error=0; //误差量
// 读取参数
// float tff = go1.T; // 前馈力矩
@ -101,20 +96,25 @@ int Shoot::GO_SendData(float pos,float limit)
// float kd = go1.K_W; // 速度阻尼
// float q_desired = go1.Pos; // 期望位置rad
float q_current = go1_data->Pos; // 当前角度位置rad
// float dq_desired = go1.W; // 期望角速度rad/s
// float dq_current = go1_data->W; // 当前角速度rad/s
// float dq_desired = go1.W; // 期望角速度rad/s
// float dq_current = go1_data->W; // 当前角速度rad/s
// 计算输出力矩 tau
//// float tau = tff + kp * (q_desired - q_current) + kd * (dq_desired - dq_current);
/*限制最大输入来限制最大输出*/
if (pos - q_current > limit) {
go1.Pos = q_current + limit; // 限制位置
}else if (pos - q_current < -limit) {
go1.Pos = q_current - limit; // 限制位置
}else {
go1.Pos = pos; // 允许位置
}
/*限制最大输入来限制最大输出*/
if (pos - q_current > limit)
{
go1.Pos = q_current + limit; // 限制位置
}
else if (pos - q_current < -limit)
{
go1.Pos = q_current - limit; // 限制位置
}
else
{
go1.Pos = pos; // 允许位置
}
// 发送数据
GO_M8010_send_data(&go1);
@ -122,45 +122,45 @@ int Shoot::GO_SendData(float pos,float limit)
return 0;
}
// F键 sw[0]👆 1800 👇200
// E键 sw[1] 👆 200 shoot 中 1000 stop sw[2]200 sw[2]👇1800
// G键 sw[6]👆 1800 中 1000 👇200
// F键 sw[0]👆 1800 👇200
// E键 sw[1] 👆 200 shoot 中 1000 stop sw[2]200 sw[2]👇1800
// G键 sw[6]👆 200 中 1000 👇1800
// B键 sw[3]👆 200 开 中 1000 👇1800 关
// sw[5] 👆 200 👇1800
//左旋 sw[7] 200 --1800
// 左旋 sw[7] 200 --1800
void Shoot::rc_mode()
{
if(rc_ctrl.sw[1]==200)
if (rc_ctrl.sw[1] == 200)
{
rc_key=UP1;
rc_key = UP1;
}
if(rc_ctrl.sw[1]==1800 && rc_ctrl.sw[2]==200)
if (rc_ctrl.sw[1] == 1800 && rc_ctrl.sw[2] == 200)
{
rc_key=MIDDLE1;
rc_key = MIDDLE1;
}
if(rc_ctrl.sw[2]==1800 && rc_ctrl.sw[1]==1800)
if (rc_ctrl.sw[2] == 1800 && rc_ctrl.sw[1] == 1800)
{
rc_key=DOWN1;
rc_key = DOWN1;
}
if(rc_ctrl.sw[0]==1800)
if (rc_ctrl.sw[0] == 1800)
{
mode_key=TEST;
mode_key = TEST;
}
if(rc_ctrl.sw[0]==200)
if (rc_ctrl.sw[0] == 200)
{
mode_key=VSION;
mode_key = VSION;
}
// if(rc_ctrl.sw[5]==200)
// {
// mode_key=OUT;
// mode_key=OUT;
// }
if(rc_ctrl.sw[5]==1800)
if (rc_ctrl.sw[5] == 1800)
{
ready_key=OFFENSIVE;
ready_key = OFFENSIVE;
}
else if(rc_ctrl.sw[5]==200)
else if (rc_ctrl.sw[5] == 200)
{
ready_key=DEFENSE;
ready_key = DEFENSE;
}
// //旋钮增量
@ -175,303 +175,122 @@ void Shoot::rc_mode()
// }
// 旋钮物理范围
const int knob_min = 200;
const int knob_max = 1800;
const int knob_min = 200;
const int knob_max = 1800;
// 目标映射范围
const float map_min = 130.0f;
const float map_max = -60.0f;
// 目标映射范围
const float map_min = 130.0f;
const float map_max = -60.0f;
int current_knob_value = rc_ctrl.sw[7];
// 限制范围
if (current_knob_value < knob_min) current_knob_value = knob_min;
if (current_knob_value > knob_max) current_knob_value = knob_max;
// 线性映射
knob_increment = map_min + (map_max - map_min) * (current_knob_value - knob_min) / (knob_max - knob_min);
int current_knob_value = rc_ctrl.sw[7];
// 限制范围
if (current_knob_value < knob_min)
current_knob_value = knob_min;
if (current_knob_value > knob_max)
current_knob_value = knob_max;
// 线性映射
knob_increment = map_min + (map_max - map_min) * (current_knob_value - knob_min) / (knob_max - knob_min);
}
#if ONE_CONTROL == 0
#if ONE_CONTROL==0
void Shoot::shoot_control() {
//方便调试
feedback.fd_gopos = go1_data->Pos;
feedback.fd_tpos = trigger_Motor->total_angle;
switch (mode_key)
{
case VSION:
fire_pos = distance; // 视觉拟合的力
switch (rc_key) {
case DOWN1:
control_pos = INIT_POS; // 默认中间挡位位置
go1.Pos = fire_pos; // 设置蓄力电机位置
//t_posSet = Tigger_ZERO; // 扳机松开
if (currentState == SHOOT_READY) {
// 如果当前状态是准备发射,松开钩子发射
t_posSet = Tigger_ZERO; // 扳机扣动
BSP_Buzzer_Stop();
if (t_posSet >= Tigger_ZERO-20) { // 假设120度为发射完成角度
currentState = SHOOT_IDLE; // 切换到空闲状态
is_hooked = false; // 重置钩子状态
}
} else {
currentState = SHOOT_IDLE; // 默认回到空闲状态
}
break;
case MIDDLE1:
shoot_Current();
break;
case UP1:
RemoveError();
break;
default:
break;
}
break;
case TEST:
//实时可调蓄力位置
fire_pos = INIT_POS + knob_increment; // 根据旋钮值调整发射位置
switch (rc_key) {
case DOWN1:
control_pos = INIT_POS; // 默认中间挡位位置
go1.Pos = fire_pos; // 设置蓄力电机位置
//t_posSet = Tigger_ZERO; // 扳机松开
if (currentState == SHOOT_READY) {
// 如果当前状态是准备发射,松开钩子发射
t_posSet = Tigger_ZERO; // 扳机扣动
BSP_Buzzer_Stop();
if (t_posSet >= Tigger_ZERO-20) { // 假设120度为发射完成角度
currentState = SHOOT_IDLE; // 切换到空闲状态
is_hooked = false; // 重置钩子状态
}
} else {
currentState = SHOOT_IDLE; // 默认回到空闲状态
}
break;
case MIDDLE1:
shoot_Current();
break;
case UP1:
RemoveError();
break;
default:
break;
}
break;
default:
break;
}
abs_limit_min_max_fp(&go1.Pos ,-210.0f,2.0f);
// 发送数据到蓄力电机
GO_SendData(go1.Pos,limit_speed);
// 控制扳机电机
trigger_control();
}
void Shoot :: shoot_Current()
void Shoot::shoot_control()
{
switch (currentState) {
case SHOOT_IDLE:
// 初始状态:钩子移动到顶部,钩住拉簧
control_pos = TOP_POS; // 顶部位置
limit_speed=TO_TOP;//快速上去
go1.Pos = control_pos;
t_posSet = Tigger_ZERO; // 扳机松开
if (feedback.fd_gopos <-209) {
currentState = SHOOT_TOP; // 切换到准备发射状态
}
break;
// 方便调试
feedback.fd_gopos = go1_data->Pos;
feedback.fd_tpos = trigger_Motor->total_angle;
switch (mode_key)
{
case VSION:
fire_pos = distance; // 视觉拟合的力
switch (rc_key)
{
case DOWN1:
case SHOOT_TOP:
t_posSet = Tigger_DO; // 扳机扣动钩住
if (trigger_Motor->total_angle<Tigger_DO+1.0f && trigger_Motor->total_angle>Tigger_DO-1.0f)
{
//判定为钩住
is_hooked = true; // 标记钩子已钩住
currentState = SHOOT_READY; // 切换到准备发射状态
}
break;
control_pos = INIT_POS; // 默认中间挡位位置
go1.Pos = fire_pos; // 设置蓄力电机位置
// t_posSet = Tigger_ZERO; // 扳机松开
case SHOOT_READY:
if (is_hooked)
if (currentState == SHOOT_READY)
{
go1.Pos = fire_pos; // 下拉到中间挡位位置
limit_speed=TO_BOTTOM;//慢速下来
if (feedback.fd_gopos >= fire_pos - GO_ERROR && feedback.fd_gopos <= fire_pos + GO_ERROR) {
BSP_Buzzer_Start();
BSP_Buzzer_Set(1,5000);
//currentState = SHOOT_WAIT; // 等待发射信号
//在拨杆切换时触发了
// 如果当前状态是准备发射,松开钩子发射
t_posSet = Tigger_ZERO; // 扳机扣动
BSP_Buzzer_Stop();
if (t_posSet >= Tigger_ZERO - 20)
{ // 假设120度为发射完成角度
currentState = SHOOT_IDLE; // 切换到空闲状态
is_hooked = false; // 重置钩子状态
}
}
break;
else
{
currentState = SHOOT_IDLE; // 默认回到空闲状态
}
break;
case MIDDLE1:
shoot_Current();
break;
case UP1:
RemoveError();
break;
default:
currentState = SHOOT_IDLE; // 默认回到空闲状态
break;
}
}
break;
case TEST:
// 实时可调蓄力位置
fire_pos = INIT_POS + knob_increment; // 根据旋钮值调整发射位置
void Shoot::RemoveError() {
currentState = SHOOT_IDLE;
control_pos = TOP_POS+1.0f;
if (feedback.fd_gopos >= control_pos - 0.5f&& feedback.fd_gopos<= control_pos + 0.5f)
{
t_posSet = Tigger_ZERO;
is_hooked = false;
}
if(trigger_Motor->total_angle>=Tigger_ZERO-10)
{
//认为完全松开
control_pos=INIT_POS;
BSP_Buzzer_Stop();
}
limit_speed=3.0f;//慢慢送上去
go1.Pos = control_pos;
}
#endif
#if ONE_CONTROL
void Shoot::shoot_control() {
//方便调试 反馈信息
feedback.fd_gopos = go1_data->Pos;
feedback.fd_tpos = trigger_Motor->total_angle;
shoot_thread = osThreadFlagsGet(); // 获取任务通知标志位
if(ready_key==OFFENSIVE){
switch (mode_key)
{
case VSION:
fire_pos = distance; // 视觉拟合的力
switch (rc_key) {
case MIDDLE1:
ball_receive(); // 执行接收球的操作
if(shoot_thread & EXTEND_OK) // 如果收到伸缩完成的通知
switch (rc_key)
{
go1.Pos = fire_pos; // 设置蓄力电机位置
if(feedback.fd_gopos >= fire_pos - GO_ERROR && feedback.fd_gopos <= fire_pos + GO_ERROR)
case DOWN1:
control_pos = INIT_POS; // 默认中间挡位位置
go1.Pos = fire_pos; // 设置蓄力电机位置
// t_posSet = Tigger_ZERO; // 扳机松开
if (currentState == SHOOT_READY)
{
BSP_Buzzer_Start();
BSP_Buzzer_Set(1,5000);
// 如果当前状态是准备发射,松开钩子发射
t_posSet = Tigger_ZERO; // 扳机扣动
BSP_Buzzer_Stop();
if (t_posSet >= Tigger_ZERO - 20)
{ // 假设120度为发射完成角度
currentState = SHOOT_IDLE; // 切换到空闲状态
is_hooked = false; // 重置钩子状态
}
}
}
break;
case DOWN1:
if(shoot_thread & EXTEND_OK)
{
BSP_Buzzer_Stop();
t_posSet = Tigger_ZERO; // 扳机扣动 射出
currentState = SHOOT_IDLE; // 默认回到空闲状态
osThreadFlagsClear(EXTEND_OK);
}
break;
case UP1:
RemoveError();
break;
default:
break;
}
break;
//无自瞄拟合测试档
case TEST:
switch (rc_key) {
case MIDDLE1:
if(shoot_thread & EXTEND_OK) // 如果收到伸缩完成的通知
{
fire_pos = INIT_POS + knob_increment; // 根据旋钮值调整发射位置
go1.Pos = fire_pos; // 设置蓄力电机位置
if(feedback.fd_gopos >= fire_pos - GO_ERROR && feedback.fd_gopos <= fire_pos + GO_ERROR)
else
{
BSP_Buzzer_Start();
BSP_Buzzer_Set(1,5000);
currentState = SHOOT_IDLE; // 默认回到空闲状态
}
}
if(shoot_thread & READY_TELL) // 如果收到等待配合的通知
{
ball_receive(); // 执行接收球的操作
}
else
{
go1.Pos = TOP_POS-3.0f; //-208
limit_speed=TO_TOP;//快速上去
t_posSet = Tigger_ZERO; // 扳机松开
}
break;
break;
case DOWN1:
if(shoot_thread & EXTEND_OK)
{
BSP_Buzzer_Stop();
t_posSet = Tigger_ZERO; // 扳机扣动 射出
currentState = SHOOT_IDLE; // 默认回到空闲状态
osThreadFlagsClear(EXTEND_OK);
}
case MIDDLE1:
shoot_Current();
break;
break;
case UP1:
RemoveError();
break;
default:
break;
}
case UP1:
RemoveError();
break;
default:
break;
}
break;
default:
break;
}
}
else if(ready_key==DEFENSE)//攻守档总控
{
go1.Pos = TOP_POS-3.0f; //-208
limit_speed=TO_TOP;//快速上去
t_posSet = Tigger_ZERO; // 扳机松开
}
abs_limit_min_max_fp(&go1.Pos ,-210.0f,2.0f);
abs_limit_min_max_fp(&go1.Pos, -210.0f, 2.0f);
// 发送数据到蓄力电机
GO_SendData(go1.Pos, limit_speed);
@ -479,64 +298,270 @@ else if(ready_key==DEFENSE)//攻守档总控
trigger_control();
}
//配合运球到发射
void Shoot ::shoot_Current()
{
switch (currentState)
{
case SHOOT_IDLE:
// 初始状态:钩子移动到顶部,钩住拉簧
control_pos = TOP_POS; // 顶部位置
limit_speed = TO_TOP; // 快速上去
go1.Pos = control_pos;
t_posSet = Tigger_ZERO; // 扳机松开
if (feedback.fd_gopos < -209)
{
currentState = SHOOT_TOP; // 切换到准备发射状态
}
break;
case SHOOT_TOP:
t_posSet = Tigger_DO; // 扳机扣动钩住
if (trigger_Motor->total_angle < Tigger_DO + 1.0f && trigger_Motor->total_angle > Tigger_DO - 1.0f)
{
// 判定为钩住
is_hooked = true; // 标记钩子已钩住
currentState = SHOOT_READY; // 切换到准备发射状态
}
break;
case SHOOT_READY:
if (is_hooked)
{
go1.Pos = fire_pos; // 下拉到中间挡位位置
limit_speed = TO_BOTTOM; // 慢速下来
if (feedback.fd_gopos >= fire_pos - GO_ERROR && feedback.fd_gopos <= fire_pos + GO_ERROR)
{
BSP_Buzzer_Start();
BSP_Buzzer_Set(1, 5000);
// currentState = SHOOT_WAIT; // 等待发射信号
// 在拨杆切换时触发了
}
}
break;
default:
currentState = SHOOT_IDLE; // 默认回到空闲状态
break;
}
}
void Shoot::RemoveError()
{
currentState = SHOOT_IDLE;
control_pos = TOP_POS + 1.0f;
if (feedback.fd_gopos >= control_pos - 0.5f && feedback.fd_gopos <= control_pos + 0.5f)
{
t_posSet = Tigger_ZERO;
is_hooked = false;
}
if (trigger_Motor->total_angle >= Tigger_ZERO - 10)
{
// 认为完全松开
control_pos = INIT_POS;
BSP_Buzzer_Stop();
}
limit_speed = 3.0f; // 慢慢送上去
go1.Pos = control_pos;
}
#endif
#if ONE_CONTROL
int asd = 0;
void Shoot::shoot_control()
{
// 方便调试 反馈信息
feedback.fd_gopos = go1_data->Pos;
feedback.fd_tpos = trigger_Motor->total_angle;
shoot_thread = osThreadFlagsGet(); // 获取任务通知标志位
if (ready_key == OFFENSIVE)
{
switch (mode_key)
{
case VSION:
fire_pos = distance; // 视觉拟合的力
switch (rc_key)
{
case MIDDLE1:
if ((shoot_thread & READY_TELL) && !(shoot_thread & EXTEND_OK))
{
// 只收到READY_TELL且未收到EXTEND_OK时顶部蓄力流程
ball_receive();
}
else if (shoot_thread & EXTEND_OK)
{
go1.Pos = fire_pos;
limit_speed = TO_BOTTOM;
if (feedback.fd_gopos >= fire_pos - GO_ERROR && feedback.fd_gopos <= fire_pos + GO_ERROR)
{
BSP_Buzzer_Start();
BSP_Buzzer_Set(1, 5000);
}
}
break;
case DOWN1:
if (shoot_thread & EXTEND_OK)
{
t_posSet = Tigger_ZERO;
if (feedback.fd_tpos >= Tigger_ZERO - 20)
{
BSP_Buzzer_Stop();
currentState = SHOOT_IDLE;
osThreadFlagsClear(EXTEND_OK);
}
}
break;
case UP1:
RemoveError();
break;
default:
break;
}
break;
// 无自瞄拟合测试档
case TEST:
switch (rc_key)
{
case MIDDLE1:
if ((shoot_thread & READY_TELL) && !(shoot_thread & EXTEND_OK))
{
// 只收到READY_TELL且未收到EXTEND_OK时顶部蓄力流程
ball_receive(); // ball_receive内部写go1.Pos
}
else if (shoot_thread & EXTEND_OK)
{
// 只收到EXTEND_OK时允许调节蓄力位置
fire_pos = INIT_POS + knob_increment;
go1.Pos = fire_pos;
limit_speed = TO_BOTTOM;
if (feedback.fd_gopos >= fire_pos - GO_ERROR && feedback.fd_gopos <= fire_pos + GO_ERROR)
{
BSP_Buzzer_Start();
BSP_Buzzer_Set(1, 5000);
}
}
// 没收到READY_TELL不做任何蓄力
break;
case DOWN1:
if (shoot_thread & EXTEND_OK)
{
t_posSet = Tigger_ZERO;
if (feedback.fd_tpos >= Tigger_ZERO - 20)
{
BSP_Buzzer_Stop();
currentState = SHOOT_IDLE;
osThreadFlagsClear(EXTEND_OK);
}
}
break;
case UP1:
RemoveError();
break;
default:
break;
}
break;
default:
break;
}
}
else if (ready_key == DEFENSE)
{
control_pos = TOP_POS - 2.0f; //-209
go1.Pos = control_pos;
limit_speed = TO_TOP; // 快速上去
t_posSet = Tigger_ZERO; // 扳机松开
}
else
{
t_posSet = Tigger_DO; // 防止debug时重复
}
abs_limit_min_max_fp(&go1.Pos, -210.0f, 2.0f);
// 发送数据到蓄力电机
GO_SendData(go1.Pos, limit_speed);
// 控制扳机电机
trigger_control();
}
// 配合运球到发射
void Shoot ::ball_receive()
{
switch (currentState)
switch (currentState)
{
case SHOOT_IDLE:
// 初始状态:钩子移动到顶部,钩住拉簧
control_pos = TOP_POS;
limit_speed=TO_TOP;//快速上去
case SHOOT_IDLE:
// 初始状态:钩子移动到顶部,钩住拉簧
if (shoot_thread & READY_TELL) // 如果收到等待通知
{
control_pos = TOP_POS;
limit_speed = TO_TOP; // 快速上去
t_posSet = Tigger_ZERO;
if(feedback.fd_gopos <-209)
if (feedback.fd_gopos < -209)
{
currentState = GO_TOP; // 切换到准备发射状态
}
break;
}
break;
case GO_TOP:
t_posSet = Tigger_DO;
if (trigger_Motor->total_angle<Tigger_DO+1.0f && trigger_Motor->total_angle>Tigger_DO-1.0f)
{
currentState = BAKC; // 切换到准备发射状态
}
break;
case BAKC:
control_pos = BOTTOM_POS;
limit_speed=TO_BOTTOM;//慢速下来
if(feedback.fd_gopos >= BOTTOM_POS - 1.0f && feedback.fd_gopos <= BOTTOM_POS + 1.0f)
{
case GO_TOP:
t_posSet = Tigger_DO;
if (trigger_Motor->total_angle < Tigger_DO + 1.0f && trigger_Motor->total_angle > Tigger_DO - 1.0f)
{
osThreadFlagsClear(READY_TELL); // 清除任务通知标志位
}
break;
currentState = BAKC; // 切换到准备发射状态
}
break;
case BAKC:
control_pos = BOTTOM_POS;
limit_speed = TO_BOTTOM; // 慢速下来
if (feedback.fd_gopos >= BOTTOM_POS - 1.0f && feedback.fd_gopos <= BOTTOM_POS + 1.0f)
{
osThreadFlagsClear(READY_TELL); // 清除任务通知标志位
}
break;
}
//调整go电机位置
go1.Pos = control_pos;
// 调整go电机位置
go1.Pos = control_pos;
}
void Shoot::RemoveError() {
void Shoot::RemoveError()
{
currentState = SHOOT_IDLE;
control_pos = TOP_POS;
if (feedback.fd_gopos >= control_pos - 0.5f&& feedback.fd_gopos<= control_pos + 0.5f)
if (feedback.fd_gopos < -209)
{
t_posSet = Tigger_ZERO;
is_hooked = false;
t_posSet = Tigger_ZERO;
is_hooked = false;
}
if(trigger_Motor->total_angle>=Tigger_ZERO-5)
if (trigger_Motor->total_angle >= Tigger_ZERO - 5)
{
//认为完全松开
control_pos=INIT_POS;
BSP_Buzzer_Stop();
// 认为完全松开
control_pos = INIT_POS;
BSP_Buzzer_Stop();
}
limit_speed=3.0f;//慢慢送上去
go1.Pos = control_pos;
limit_speed = 3.0f; // 慢慢送上去
go1.Pos = control_pos;
}
#endif

View File

@ -18,7 +18,8 @@ typedef enum {
SHOOT_RETURN, // 自动返回状态
//运射配合
GO_TOP,
BAKC
BAKC,
WAIT_CHANGE
} ShootState_t;
// // 定义状态枚举

View File

@ -17,7 +17,7 @@ void FunctionShoot(void *argument)
(void)argument; /* 未使用argument消除警告 */
const uint32_t delay_tick = osKernelGetTickFreq() / TASK_FREQ_CTRL_SHOOT;
osDelay(3000);//等待M2006电机启动
uint32_t tick = osKernelGetTickCount();
while(1)