运球赛已测,这个进攻想法不能用

This commit is contained in:
ws 2025-06-25 10:48:22 +08:00
parent 3654e052e7
commit f5a40b99b1
10 changed files with 86 additions and 46 deletions

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@ -60,3 +60,9 @@
[info] Log at : 2025/6/24|12:24:51|GMT+0800
[info] Log at : 2025/6/24|19:22:03|GMT+0800
[info] Log at : 2025/6/24|21:35:17|GMT+0800
[info] Log at : 2025/6/25|09:51:44|GMT+0800

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@ -1,8 +1,8 @@
*** Using Compiler 'V5.06 update 7 (build 960)', folder: 'D:\keil\ARM\ARMCC\Bin'
Build target 'R1'
compiling ball.cpp...
compiling shoot.cpp...
linking...
Program Size: Code=30768 RO-data=1832 RW-data=260 ZI-data=32244
Program Size: Code=31344 RO-data=1832 RW-data=268 ZI-data=32252
FromELF: creating hex file...
"R1\R1.axf" - 0 Error(s), 0 Warning(s).
Build Time Elapsed: 00:00:05

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@ -1 +1 @@
2025/6/24 2:11:53
2025/6/25 9:57:28

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@ -158,7 +158,7 @@
<Ww>
<count>0</count>
<WinNumber>1</WinNumber>
<ItemText>rc_ctrl,0x0A</ItemText>
<ItemText>ball,0x0A</ItemText>
</Ww>
<Ww>
<count>1</count>
@ -168,17 +168,27 @@
<Ww>
<count>2</count>
<WinNumber>1</WinNumber>
<ItemText>ball,0x0A</ItemText>
<ItemText>triggerCount,0x0A</ItemText>
</Ww>
<Ww>
<count>3</count>
<WinNumber>1</WinNumber>
<ItemText>aaaa,0x0A</ItemText>
<ItemText>abc,0x0A</ItemText>
</Ww>
<Ww>
<count>4</count>
<WinNumber>1</WinNumber>
<ItemText>aaaxxx,0x0A</ItemText>
<ItemText>rc_ctrl,0x0A</ItemText>
</Ww>
<Ww>
<count>5</count>
<WinNumber>1</WinNumber>
<ItemText>nucbuf</ItemText>
</Ww>
<Ww>
<count>6</count>
<WinNumber>1</WinNumber>
<ItemText>nuc_v</ItemText>
</Ww>
</WatchWindow1>
<Tracepoint>
@ -939,7 +949,7 @@
<Group>
<GroupName>User/device</GroupName>
<tvExp>0</tvExp>
<tvExp>1</tvExp>
<tvExpOptDlg>0</tvExpOptDlg>
<cbSel>0</cbSel>
<RteFlg>0</RteFlg>
@ -1031,7 +1041,7 @@
<Group>
<GroupName>User/module</GroupName>
<tvExp>1</tvExp>
<tvExp>0</tvExp>
<tvExpOptDlg>0</tvExpOptDlg>
<cbSel>0</cbSel>
<RteFlg>0</RteFlg>
@ -1063,7 +1073,7 @@
<Group>
<GroupName>User/task</GroupName>
<tvExp>1</tvExp>
<tvExp>0</tvExp>
<tvExpOptDlg>0</tvExpOptDlg>
<cbSel>0</cbSel>
<RteFlg>0</RteFlg>

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@ -21,16 +21,17 @@ r1上层
## 待解决
+ 用了将运球和伸缩绑定到一起
+ 串口收数加个滤波
+ 用了将运球和伸缩绑定到一起
+ 串口收数加个滤波
## 思路
+ 👆 传球档 👆 配合档
+ 中 初始档 中 初始档
+ 👇 发射档 👇 运球档
+ 我现在已经收到了运球完成的信号
+ 发射就应该去蓄力接球了
+ 起步遥控档我直接蓄力准备接球
+ 可多次的运球
+ 缩回转移球
+ 蓄力到位,收到掉落信号和已伸出信号
+ 根据视觉拟合信息的动态调整
+ 拨置👇发射清空掉落信号 (发送归位信号?)
+ 拨置👇发射清空掉落信号

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@ -16,9 +16,7 @@
#endif
#define TESTUP 1
#define ONE_CONTROL 0
#define ONE_CONTROL 1
//是否使用大疆DT7遥控器
#ifndef DT7
#define DT7 0
@ -36,7 +34,7 @@
#define BALL_DOWN (1<<1)
//运球结束
#define PREPARE (1<<0)
//#define PREPARE (1<<0)
//伸缩结束
#define EXTEND_OK (1<<3)

View File

@ -81,7 +81,7 @@ void Ball::Send_control()
}
#if TESTUP
#if ONE_CONTROL==0
void Ball::ballDown(void)
{
@ -151,6 +151,7 @@ void Ball::ballHadling(void)
HAL_GPIO_WritePin(DOWN_GPIO_Port, DOWN_Pin, GPIO_PIN_RESET); // 确保下气缸关闭
if (rc_key == DOWN2) // 检测按键是否被按下
{
triggerCount = 0; // 重置触发计数
currentState1 = BALL_FORWARD;
}
@ -179,6 +180,7 @@ void Ball::ballHadling(void)
break;
case BALL_FLAG:
osDelay(10); // 延时 50ms
if (triggerCount == 1 && ball_state == 0 && last_ball_state == 1) // 第二次检测到球
{
triggerCount++; // 增加触发计数
@ -190,7 +192,7 @@ void Ball::ballHadling(void)
case BALL_CLOSE:
if (triggerCount == 2) // 确保是第二次触发
{
//osDelay(5);
osDelay(50);
HAL_GPIO_WritePin(PAW_GPIO_Port, PAW_Pin, GPIO_PIN_RESET); // 闭合气缸爪子
currentState1 = BALL_FINISH; // 切换到反转状态
}
@ -200,6 +202,7 @@ void Ball::ballHadling(void)
osDelay(50); // 延时 50ms
HAL_GPIO_WritePin(PAW_GPIO_Port, PAW_Pin, GPIO_PIN_RESET); // 确保气缸爪子闭合
HAL_GPIO_WritePin(DOWN_GPIO_Port, DOWN_Pin, GPIO_PIN_RESET); // 确保下气缸关闭
triggerCount = 0; // 重置触发计数
//currentState1 = BALL_IDLE; // 回到空闲状态
@ -213,7 +216,6 @@ void Ball::ballHadling(void)
}
#endif
#if ONE_CONTROL
@ -233,7 +235,6 @@ void Ball::ball_control()
break;
case DOWN2:
osThreadFlagsSet(task_struct.thread.shoot, PREPARE); // 通知发射任务快点去蓄力
ballHadling();
break;
@ -297,8 +298,22 @@ void Ball::Idle_control()
osThreadFlagsClear(EXTEND_OK);
// 拨杆回到中间挡位时,回位并重置状态机
xiaomi.position = I_ANGLE;
currentState1 = BALL_IDLE;
if(currentState1==EXTEND_FINISH)//转移后
{
xiaomi.position = I_ANGLE;
currentState1 = BALL_IDLE;
}
if(currentState1==BALL_FINISH)//运球完成
{
xiaomi.position = O_ANGLE;
currentState1 = BALL_IDLE;
}
else
{
currentState1 = BALL_IDLE;
}
//xiaomi.position = I_ANGLE;
}
int ball_state = 0;

View File

@ -28,7 +28,7 @@ const fp32 Shoot:: M2006_angle_PID[3] = { 15, 0.1, 0};
#define TO_BOTTOM 5.0f
#define INIT_POS -130
#define TOP_POS -210
#define TOP_POS -211
#define BOTTOM_POS 0
#define GO_ERROR 1.0f
#define Tigger_DO 0
@ -57,6 +57,7 @@ Shoot::Shoot()
go1.W = 0,
go1.T = 0,
limit_speed=TO_TOP;//快速上去
fire_pos = INIT_POS; // 发射位置
BSP_UART_RegisterCallback(BSP_UART_RS485, BSP_UART_RX_CPLT_CB, USART1_RxCompleteCallback);//注册串口回调函数bsp层
@ -124,6 +125,7 @@ int Shoot::GO_SendData(float pos,float limit)
// F键 sw[0]👆 1800 👇200
// E键 sw[1] 👆 200 shoot 中 1000 stop sw[2]200 sw[2]👇1800
// G键 sw[6]👆 1800 中 1000 👇200
// B键 sw[3]👆 200 开 中 1000 👇1800 关
//左旋 sw[7] 200 --1800
void Shoot::rc_mode()
{
@ -147,6 +149,15 @@ void Shoot::rc_mode()
{
mode_key=VSION;
}
if(rc_ctrl.sw[3]==1800)
{
ready_key=PREPARE;
}
else
{
ready_key=0; //默认不准备
}
// if(rc_ctrl.sw[7]==200)
// {
@ -190,7 +201,7 @@ knob_increment = map_min + (map_max - map_min) * (current_knob_value - knob_min)
#if TESTUP
#if ONE_CONTROL==0
void Shoot::shoot_control() {
@ -279,7 +290,7 @@ break;
abs_limit_min_max_fp(&go1.Pos ,-210.0f,2.0f);
// 发送数据到蓄力电机
GO_SendData(go1.Pos, 5.0f);
GO_SendData(go1.Pos,limit_speed);
// 控制扳机电机
trigger_control();
@ -292,6 +303,7 @@ void Shoot :: shoot_Current()
case SHOOT_IDLE:
// 初始状态:钩子移动到顶部,钩住拉簧
control_pos = TOP_POS; // 顶部位置
limit_speed=TO_TOP;//快速上去
go1.Pos = control_pos;
t_posSet = Tigger_ZERO; // 扳机松开
if (feedback.fd_gopos <-209) {
@ -313,6 +325,7 @@ void Shoot :: shoot_Current()
if (is_hooked)
{
go1.Pos = fire_pos; // 下拉到中间挡位位置
limit_speed=TO_BOTTOM;//慢速下来
if (feedback.fd_gopos >= fire_pos - GO_ERROR && feedback.fd_gopos <= fire_pos + GO_ERROR) {
BSP_Buzzer_Start();
BSP_Buzzer_Set(1,5000);
@ -331,7 +344,7 @@ void Shoot :: shoot_Current()
void Shoot::RemoveError() {
currentState = SHOOT_IDLE;
control_pos = TOP_POS;
control_pos = TOP_POS+1.0f;
if (feedback.fd_gopos >= control_pos - 0.5f&& feedback.fd_gopos<= control_pos + 0.5f)
{
t_posSet = Tigger_ZERO;
@ -344,7 +357,7 @@ void Shoot::RemoveError() {
BSP_Buzzer_Stop();
}
limit_speed=3.0f;//慢慢送上去
go1.Pos = control_pos;
}
@ -368,13 +381,8 @@ switch (mode_key)
fire_pos = distance; // 视觉拟合的力
switch (rc_key) {
case MIDDLE1:
if(shoot_thread & PREPARE) // 如果收到放球完成的通知
{
ball_receive(); // 执行接收球的操作
}
if(shoot_thread & EXTEND_OK) // 如果收到伸缩完成的通知
{
go1.Pos = fire_pos; // 设置蓄力电机位置
@ -411,12 +419,6 @@ break;
switch (rc_key) {
case MIDDLE1:
if(shoot_thread & PREPARE) // 如果收到放球完成的通知
{
ball_receive(); // 执行接收球的操作
}
if(shoot_thread & EXTEND_OK) // 如果收到伸缩完成的通知
{
fire_pos = INIT_POS + knob_increment; // 根据旋钮值调整发射位置
@ -427,6 +429,10 @@ break;
BSP_Buzzer_Set(1,5000);
}
}
else
{
ball_receive(); // 执行接收球的操作
}
break;
case DOWN1:
@ -469,6 +475,8 @@ void Shoot ::ball_receive()
switch (currentState)
{
case SHOOT_IDLE:
//底盘手动档直接蓄力
if(ready_key == PREPARE){
// 初始状态:钩子移动到顶部,钩住拉簧
control_pos = TOP_POS;
limit_speed=TO_TOP;//快速上去
@ -477,7 +485,7 @@ void Shoot ::ball_receive()
{
currentState = GO_TOP; // 切换到准备发射状态
}
}
break;
case GO_TOP:
t_posSet = Tigger_DO;
@ -493,7 +501,7 @@ void Shoot ::ball_receive()
if(feedback.fd_gopos >= BOTTOM_POS - 1.0f && feedback.fd_gopos <= BOTTOM_POS + 1.0f)
{
osThreadFlagsClear(PREPARE); // 清除任务通知标志位
//osThreadFlagsClear(PREPARE); // 清除任务通知标志位
}
break;

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@ -39,7 +39,8 @@ typedef enum
SHOOT,
WAIT,
TEST,
VSION
VSION,
PREPARE
}rc_mode;
// 光电传感器读取宏
@ -86,6 +87,7 @@ public:
//==========================公共变量==========================
int16_t rc_key; //遥控器按键
int16_t mode_key;
int16_t ready_key;
int16_t trigger_key;
ShootState_t currentState; //状态机

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@ -19,7 +19,7 @@ extern "C" {
#define TASK_FREQ_MONITOR (2u)
#define TASK_FREQ_CAN (1500u)
#define TASK_FREQ_AI (500u)
#define TASK_FREQ_BALL (700u)
#define TASK_FREQ_BALL (500u)
#define TASK_INIT_DELAY_INFO (500u)
#define TASK_INIT_DELAY_MONITOR (10)