遥控器合体了

This commit is contained in:
ws 2025-06-18 15:09:35 +08:00
parent 30de35d147
commit 74d7f2ef20
11 changed files with 128 additions and 192 deletions

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@ -32,3 +32,7 @@
[info] Log at : 2025/6/15|11:17:22|GMT+0800 [info] Log at : 2025/6/15|11:17:22|GMT+0800
[info] Log at : 2025/6/16|19:01:05|GMT+0800
[info] Log at : 2025/6/17|19:06:14|GMT+0800

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@ -1,8 +1,10 @@
*** Using Compiler 'V5.06 update 7 (build 960)', folder: 'D:\keil\ARM\ARMCC\Bin' *** Using Compiler 'V5.06 update 7 (build 960)', folder: 'D:\keil\ARM\ARMCC\Bin'
Build target 'R1' Build target 'R1'
compiling shoot.cpp... compiling shoot.cpp...
compiling ballTask.cpp...
compiling ball.cpp...
linking... linking...
Program Size: Code=30460 RO-data=1840 RW-data=268 ZI-data=33276 Program Size: Code=30080 RO-data=1828 RW-data=268 ZI-data=32660
FromELF: creating hex file... FromELF: creating hex file...
"R1\R1.axf" - 0 Error(s), 0 Warning(s). "R1\R1.axf" - 0 Error(s), 0 Warning(s).
Build Time Elapsed: 00:00:05 Build Time Elapsed: 00:00:07

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@ -1 +1 @@
2025/6/15 22:57:56 2025/6/16 19:22:49

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@ -188,17 +188,17 @@
<Ww> <Ww>
<count>6</count> <count>6</count>
<WinNumber>1</WinNumber> <WinNumber>1</WinNumber>
<ItemText>knob_increment</ItemText> <ItemText>task_struct,0x0A</ItemText>
</Ww> </Ww>
<Ww> <Ww>
<count>7</count> <count>7</count>
<WinNumber>1</WinNumber> <WinNumber>1</WinNumber>
<ItemText>task_struct,0x0A</ItemText> <ItemText>aaa,0x0A</ItemText>
</Ww> </Ww>
<Ww> <Ww>
<count>8</count> <count>8</count>
<WinNumber>1</WinNumber> <WinNumber>1</WinNumber>
<ItemText>aaa,0x0A</ItemText> <ItemText>wzcsb,0x0A</ItemText>
</Ww> </Ww>
</WatchWindow1> </WatchWindow1>
<Tracepoint> <Tracepoint>
@ -959,7 +959,7 @@
<Group> <Group>
<GroupName>User/device</GroupName> <GroupName>User/device</GroupName>
<tvExp>1</tvExp> <tvExp>0</tvExp>
<tvExpOptDlg>0</tvExpOptDlg> <tvExpOptDlg>0</tvExpOptDlg>
<cbSel>0</cbSel> <cbSel>0</cbSel>
<RteFlg>0</RteFlg> <RteFlg>0</RteFlg>
@ -1051,7 +1051,7 @@
<Group> <Group>
<GroupName>User/module</GroupName> <GroupName>User/module</GroupName>
<tvExp>1</tvExp> <tvExp>0</tvExp>
<tvExpOptDlg>0</tvExpOptDlg> <tvExpOptDlg>0</tvExpOptDlg>
<cbSel>0</cbSel> <cbSel>0</cbSel>
<RteFlg>0</RteFlg> <RteFlg>0</RteFlg>
@ -1095,7 +1095,7 @@
<Group> <Group>
<GroupName>User/task</GroupName> <GroupName>User/task</GroupName>
<tvExp>1</tvExp> <tvExp>0</tvExp>
<tvExpOptDlg>0</tvExpOptDlg> <tvExpOptDlg>0</tvExpOptDlg>
<cbSel>0</cbSel> <cbSel>0</cbSel>
<RteFlg>0</RteFlg> <RteFlg>0</RteFlg>

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@ -18,10 +18,10 @@
#ifndef DT7 #ifndef DT7
#define DT7 0 #define DT7 0
#endif #endif
//是否使用三摩擦 // //是否使用三摩擦
#ifndef HANDLING3 // #ifndef HANDLING3
#define HANDLING3 1 // #define HANDLING3 1
#endif // #endif
//云台使用类型 //云台使用类型
#ifndef GM6020ING #ifndef GM6020ING
#define GM6020ING 1 #define GM6020ING 1

View File

@ -68,7 +68,7 @@ int8_t NUC_SendPacket(void *data, uint16_t length) {
return DEVICE_OK; // 发送成功 return DEVICE_OK; // 发送成功
} }
int wzcsb=0;
int8_t NUC_RawParse(NUC_t *n) { int8_t NUC_RawParse(NUC_t *n) {
if (n == NULL) return DEVICE_ERR_NULL; if (n == NULL) return DEVICE_ERR_NULL;
union { union {
@ -101,10 +101,10 @@ int8_t NUC_RawParse(NUC_t *n) {
instance.data[0] = nucbuf[3]; instance.data[0] = nucbuf[3];
n->vision.x = instance.x[0]; n->vision.x = instance.x[0];
instance.data[7] = nucbuf[7]; instance.data[7] = nucbuf[10];
instance.data[6] = nucbuf[8]; instance.data[6] = nucbuf[9];
instance.data[5] = nucbuf[9]; instance.data[5] = nucbuf[8];
instance.data[4] = nucbuf[10]; instance.data[4] = nucbuf[7];
n->vision.y = instance.x[1]; n->vision.y = instance.x[1];
instance.data[11] = nucbuf[11]; instance.data[11] = nucbuf[11];
@ -119,6 +119,7 @@ int8_t NUC_RawParse(NUC_t *n) {
error: error:
wzcsb++;
return DEVICE_ERR; return DEVICE_ERR;
} }

View File

@ -8,10 +8,6 @@
extern RC_ctrl_t rc_ctrl; extern RC_ctrl_t rc_ctrl;
extern int key; extern int key;
extern int16_t M2006_result;
// C键 sw[5]👆 1800 中1000 👇200
// D键 sw[6]👆 200 👇1800
//伸缩 //伸缩
#define M_SPEED 4000 #define M_SPEED 4000
@ -20,20 +16,10 @@ extern int16_t M2006_result;
#define O_ANGLE1 340 #define O_ANGLE1 340
#define O_ANGLE2 -240 #define O_ANGLE2 -240
// 三摩擦轮电机
#define M_SPEED1 3000
#define M_BACK -4000
#if HANDLING3 == 1
//三摩擦轮运球!!!
//添加平移3508 得跑位置吧
const fp32 Ball:: M3508_speed_PID[3] = {30, 0.03, 0};
const fp32 Ball:: Extend_speed_PID[3] = { 40, 0.0, 0.1}; const fp32 Ball:: Extend_speed_PID[3] = { 40, 0.0, 0.1};
const fp32 Ball:: Extend_angle_PID[3]= { 25, 0.1, 0}; const fp32 Ball:: Extend_angle_PID[3]= { 25, 0.1, 0};
//摩擦轮转速
int speedm=0;
//PE11 气缸 //PE11 气缸
@ -41,19 +27,6 @@ Ball ::Ball()
{ {
detect_init(); detect_init();
//三摩擦轮
for(int i = 0;i < MOTOR_NUM;i ++)
{
hand_Motor[i] = get_motor_point(i);
if(i <=3)
{
hand_Motor[i]->type = M3508;//设置电机类型
PID_init(&speed_pid[i],PID_POSITION,M3508_speed_PID,16000, 10000);//pid初始化
}
result[i] = 0;
speedSet[i] = 0;
}
//两个伸缩6020 左207 右208 //两个伸缩6020 左207 右208
Extern_Motor[0] = get_motor_point(6); Extern_Motor[0] = get_motor_point(6);
Extern_Motor[1] = get_motor_point(7); Extern_Motor[1] = get_motor_point(7);
@ -97,32 +70,6 @@ void Ball ::Extend_mcontrol(int angle1,int angle2)
} }
void Ball ::Spin()
{
speedSet[MOTOR_1] = speed_set;
result[MOTOR_1] = PID_calc(&speed_pid[MOTOR_1],hand_Motor[MOTOR_1]->speed_rpm,speedSet[MOTOR_1]);
speedSet[MOTOR_2] = speed_set;
result[MOTOR_2] = PID_calc(&speed_pid[MOTOR_2],hand_Motor[MOTOR_2]->speed_rpm,speedSet[MOTOR_2]);
speedSet[MOTOR_3] = speed_set;
result[MOTOR_3] = PID_calc(&speed_pid[MOTOR_3],hand_Motor[MOTOR_3]->speed_rpm,speedSet[MOTOR_3]);
}
void Ball::ballDown(void)
{
HAL_GPIO_WritePin(CLOSE_GPIO_Port, CLOSE_Pin, GPIO_PIN_SET);//确保闭合气缸
speed_set=500;
if(ball_state==0)
{
osThreadFlagsSet(task_struct.thread.shoot, BALL_OK);
}
}
// E键 sw[1] 👆 200 shoot 中 1000 stop sw[2]👇1800 // E键 sw[1] 👆 200 shoot 中 1000 stop sw[2]👇1800
// G键 sw[6]👆 1800 中 1000 👇200 // G键 sw[6]👆 1800 中 1000 👇200
@ -170,16 +117,24 @@ void Ball::Move_Extend(void)
} }
} }
void Ball::ballDown(void)
{
HAL_GPIO_WritePin(PAW_GPIO_Port, PAW_Pin, GPIO_PIN_SET); // 打开气缸爪子
HAL_GPIO_WritePin(DOWN_GPIO_Port, DOWN_Pin, GPIO_PIN_RESET); // 确保下气缸关闭
}
void Ball::ball_control() void Ball::ball_control()
{ {
ball_state = HAL_GPIO_ReadPin(up_ball_GPIO_Port, up_ball_Pin); // 有球 1 无球 0 ball_state = HAL_GPIO_ReadPin(up_ball_GPIO_Port, up_ball_Pin); // 读取光电状态(有球 0无球 1)
Move_Extend(); Move_Extend();
switch (rc_key){ switch (rc_key){
case MIDDLE2: case MIDDLE2:
speed_set=0; HAL_GPIO_WritePin(PAW_GPIO_Port, PAW_Pin, GPIO_PIN_RESET); //确保爪气缸关闭
HAL_GPIO_WritePin(CLOSE_GPIO_Port, CLOSE_Pin, GPIO_PIN_RESET);//确保闭合气缸 HAL_GPIO_WritePin(DOWN_GPIO_Port, DOWN_Pin, GPIO_PIN_RESET); // 确保下气缸关闭
if (currentState1 == BALL_FINISH) if (currentState1 == BALL_FINISH)
{ {
currentState1 = BALL_IDLE; currentState1 = BALL_IDLE;
@ -190,7 +145,7 @@ void Ball::ball_control()
break; break;
case UP2: case UP2:
Three_Handing(); ballHadling();
break; break;
case DOWN2: case DOWN2:
@ -200,99 +155,37 @@ void Ball::ball_control()
} }
Spin();
Send_control(); Send_control();
} }
void Ball::Three_Handing()
{
switch (currentState1){
case BALL_IDLE:
HAL_GPIO_WritePin(CLOSE_GPIO_Port, CLOSE_Pin, GPIO_PIN_RESET);//确保闭合气缸
currentState1 = BALL_FORWARD; // 切换到正转状态
break;
case BALL_FORWARD:
speed_set=M_SPEED1;
if(is_reached_multiple(hand_Motor[MOTOR_1]->speed_rpm,
hand_Motor[MOTOR_2]->speed_rpm,
hand_Motor[MOTOR_3]->speed_rpm,
speed_set,
speed_set,
speed_set,
50.f,50))
{
currentState1 = BALL_DROP; // 切换到球下落状态
}
break;
case BALL_DROP:
HAL_GPIO_WritePin(CLOSE_GPIO_Port, CLOSE_Pin, GPIO_PIN_SET); // 打开气缸
if (ball_state == 0) // 读光电 有球 1 无球 0
{
osDelay(200); // 延时200ms
speed_set = M_BACK;
currentState1 = BALL_REVERSE; // 切换到反转状态
}
break;
case BALL_REVERSE:
if (ball_state == 1)
{
speed_set = 0;
currentState1 = BALL_CLOSE; // 切换到完成状态
}
break;
case BALL_CLOSE:
if(ball_state == 1)
{
HAL_GPIO_WritePin(CLOSE_GPIO_Port, CLOSE_Pin, GPIO_PIN_RESET);
currentState1 = BALL_FINISH; // 切换到完成状态
}
case BALL_FINISH:
key = 0; // 重置按键状态
speed_set = 0;
//currentState1 = BALL_IDLE; // 直接回到空闲状态
break;
default:
currentState1 = BALL_IDLE; // 默认回到空闲状态
break;
}
}
void Ball::Send_control() void Ball::Send_control()
{ {
CAN_cmd_200(result[MOTOR_1],result[MOTOR_2],result[MOTOR_3],0,&hcan1);
osDelay(1);
CAN_cmd_1FF(M2006_result,0,e_result[0],e_result[1],&hcan1); CAN_cmd_1FF(0,0,e_result[0],e_result[1],&hcan1);
osDelay(1); osDelay(1);
} }
#else
int ball_state = 0; int ball_state = 0;
int triggerCount = 0; // 光电传感器触发计数 int triggerCount = 0; // 光电传感器触发计数
int last_ball_state = 1; // 上一次的光电状态 int last_ball_state = 1; // 上一次的光电状态
//(有球 0,无球 1)
void Ball::ballHadling(void) void Ball::ballHadling(void)
{ {
ball_state = HAL_GPIO_ReadPin(up_ball_GPIO_Port, up_ball_Pin); // 读取光电状态(有球 0无球 1
switch (currentState1) switch (currentState1)
{ {
case BALL_IDLE: case BALL_IDLE:
HAL_GPIO_WritePin(CLOSE_GPIO_Port, CLOSE_Pin, GPIO_PIN_RESET); // 确保气缸闭合 HAL_GPIO_WritePin(PAW_GPIO_Port, PAW_Pin, GPIO_PIN_RESET); //确保爪气缸关闭
if (key > 0) // 检测按键是否被按下 HAL_GPIO_WritePin(DOWN_GPIO_Port, DOWN_Pin, GPIO_PIN_RESET); // 确保下气缸关闭
if (key > 0 ||rc_key == UP2) // 检测按键是否被按下
{ {
key = 0; // 重置按键状态 key = 0; // 重置按键状态
triggerCount = 0; // 重置触发计数 triggerCount = 0; // 重置触发计数
currentState1 = BALL_FORWARD; // 切换到正转状态 currentState1 = BALL_FORWARD;
} }
break; break;
@ -333,17 +226,19 @@ void Ball::ballHadling(void)
{ {
osDelay(100); // 延时去抖 osDelay(100); // 延时去抖
HAL_GPIO_WritePin(PAW_GPIO_Port, PAW_Pin, GPIO_PIN_RESET); // 闭合气缸爪子 HAL_GPIO_WritePin(PAW_GPIO_Port, PAW_Pin, GPIO_PIN_RESET); // 闭合气缸爪子
currentState1 = BALL_REVERSE; // 切换到反转状态 currentState1 = BALL_FINISH; // 切换到反转状态
} }
break; break;
case BALL_REVERSE: case BALL_FINISH:
osDelay(50); // 延时 50ms osDelay(50); // 延时 50ms
HAL_GPIO_WritePin(PAW_GPIO_Port, PAW_Pin, GPIO_PIN_RESET); // 确保气缸爪子闭合 HAL_GPIO_WritePin(PAW_GPIO_Port, PAW_Pin, GPIO_PIN_RESET); // 确保气缸爪子闭合
HAL_GPIO_WritePin(DOWN_GPIO_Port, DOWN_Pin, GPIO_PIN_RESET); // 确保下气缸关闭 HAL_GPIO_WritePin(DOWN_GPIO_Port, DOWN_Pin, GPIO_PIN_RESET); // 确保下气缸关闭
key = 0; // 重置按键状态 key = 0; // 重置按键状态
triggerCount = 0; // 重置触发计数 triggerCount = 0; // 重置触发计数
currentState1 = BALL_IDLE; // 回到空闲状态
//currentState1 = BALL_IDLE; // 回到空闲状态
break; break;
default: default:
@ -351,5 +246,4 @@ void Ball::ballHadling(void)
break; break;
} }
} }
#endif

View File

@ -14,9 +14,9 @@
// 定义状态枚举 // 定义状态枚举
typedef enum { typedef enum {
BALL_IDLE, // 空闲状态 BALL_IDLE, // 空闲状态
BALL_FORWARD, // 正转状态 BALL_FORWARD, //
BALL_DROP, // 球下落状态 BALL_DROP, //
BALL_REVERSE, // 反转状态 BALL_REVERSE, //
BALL_FLAG, BALL_FLAG,
BALL_CLOSE, // 关闭状态 BALL_CLOSE, // 关闭状态
BALL_FINISH, // 完成状态 BALL_FINISH, // 完成状态
@ -52,28 +52,23 @@ class Ball
{ {
public: public:
Ball(); Ball();
void Spin(void);
void ballHadling(void); void ballHadling(void);
void ballDown(void); void ballDown(void);
void Send_control(void); void Send_control(void);
void ballStop(void);
void Move_Extend(void); void Move_Extend(void);
void rc_mode(void); void rc_mode(void);
void Extend_mcontrol(int angle1,int angle2); void Extend_mcontrol(int angle1,int angle2);
void Three_Handing(void);
void ball_control(void); void ball_control(void);
BallState_t currentState1; // 当前状态 BallState_t currentState1; // 当前状态
int flag;//暂时还没用到 int flag;//暂时还没用到
int ball_state ;//光电检测 int ball_state ;//光电检测
//伸缩6020 //伸缩6020
int16_t e_result[2]; int16_t e_result[2];
motor_measure_t * Extern_Motor[2]; motor_measure_t * Extern_Motor[2];
float speed_set;
int16_t result[MOTOR_NUM];
motor_measure_t *hand_Motor[MOTOR_NUM];
//==========================公共变量==========================// //==========================公共变量==========================//
int16_t rc_key; //遥控器按键 int16_t rc_key; //遥控器按键
int16_t extern_key; int16_t extern_key;
@ -83,23 +78,14 @@ public:
private: private:
//三个摩擦轮
static const float M3508_speed_PID[3];
static const float M3508_angle_PID[3];
static const float Extend_speed_PID[3]; static const float Extend_speed_PID[3];
static const float Extend_angle_PID[3]; static const float Extend_angle_PID[3];
//电机速度pid结构体
pid_type_def speed_pid[MOTOR_NUM];
//位置环pid
pid_type_def angle_pid[MOTOR_NUM];
pid_type_def extend_speed_pid[2]; pid_type_def extend_speed_pid[2];
pid_type_def extend_angle_pid[2]; pid_type_def extend_angle_pid[2];
float angleSet[2]; float angleSet[2];
float speedSet[MOTOR_NUM];
}; };
#endif #endif

View File

@ -26,18 +26,17 @@ const fp32 Shoot:: M2006_angle_PID[3] = { 25, 0, 0.1};
#define INIT_POS -130 #define INIT_POS -130
#define TOP_POS -210 #define TOP_POS -210
#define GO_ERROR 1.0f #define GO_ERROR 1.0f
#define Tigger_DO -5 #define Tigger_DO -10
#define Tigger_ZERO 100 #define Tigger_ZERO 100
#define Tigger_ERROR 3 #define Tigger_ERROR 3
//💩
int16_t M2006_result =0;
float knob_increment; float knob_increment;
Shoot::Shoot() Shoot::Shoot()
{ {
//扳机初始化 //扳机初始化
trigger_Motor= get_motor_point(4);//id 205 trigger_Motor= get_motor_point(0);//id 201
trigger_Motor->type=M2006; trigger_Motor->type=M2006;
PID_init(&speed_pid,PID_POSITION,M2006_speed_PID,3000, 2000);//pid初始化 PID_init(&speed_pid,PID_POSITION,M2006_speed_PID,3000, 2000);//pid初始化
PID_init(&angle_pid,PID_POSITION,M2006_angle_PID,3000, 2000);//pid初始化 PID_init(&angle_pid,PID_POSITION,M2006_angle_PID,3000, 2000);//pid初始化
@ -69,16 +68,16 @@ void Shoot::trigger_control()
int delta = 0; int delta = 0;
delta = PID_calc(&angle_pid,trigger_Motor->total_angle,t_posSet); // 计算位置环PID delta = PID_calc(&angle_pid,trigger_Motor->total_angle,t_posSet); // 计算位置环PID
result = PID_calc(&speed_pid,trigger_Motor->speed_rpm,delta); // 计算速度环PID result = PID_calc(&speed_pid,trigger_Motor->speed_rpm,delta); // 计算速度环PID
M2006_result=result;
// result = PID_calc(&speed_pid,trigger_Motor->speed_rpm,t_speedSet);
// CAN_cmd_1FF(result,0,0,0,&hcan1); CAN_cmd_200(result,0,0,0,&hcan1);
} }
void Shoot :: distanceGet(const NUC_t &nuc_v) void Shoot :: distanceGet(const NUC_t &nuc_v)
{ {
//test_distance=nuc_v.vision.x; // 获取自瞄数据 distance=nuc_v.vision.x; // 获取自瞄数据
} }
@ -115,8 +114,8 @@ int Shoot::GO_SendData(float pos,float limit)
return 0; return 0;
} }
// F键 sw[0]👆 1800 👇200
// E键 sw[1] 👆 200 shoot 中 1000 stop sw[2]👇1800 // E键 sw[1] 👆 200 shoot 中 1000 stop sw[2]200 sw[2]👇1800
// G键 sw[6]👆 1800 中 1000 👇200 // G键 sw[6]👆 1800 中 1000 👇200
//左旋 sw[7] 200 --1800 //左旋 sw[7] 200 --1800
void Shoot::rc_mode() void Shoot::rc_mode()
@ -125,14 +124,22 @@ void Shoot::rc_mode()
{ {
rc_key=UP1; rc_key=UP1;
} }
if(rc_ctrl.sw[1]==1000) if(rc_ctrl.sw[1]==1800 && rc_ctrl.sw[2]==200)
{ {
rc_key=MIDDLE1; rc_key=MIDDLE1;
} }
if(rc_ctrl.sw[2]==1800) if(rc_ctrl.sw[2]==1800 && rc_ctrl.sw[1]==1800)
{ {
rc_key=DOWN1; rc_key=DOWN1;
} }
if(rc_ctrl.sw[0]==1800)
{
mode_key=TEST;
}
if(rc_ctrl.sw[0]==200)
{
mode_key=VSION;
}
// if(rc_ctrl.sw[7]==200) // if(rc_ctrl.sw[7]==200)
// { // {
@ -164,7 +171,44 @@ void Shoot::shoot_control() {
//方便调试 //方便调试
feedback.fd_gopos = go1_data->Pos; feedback.fd_gopos = go1_data->Pos;
feedback.fd_tpos = trigger_Motor->total_angle; feedback.fd_tpos = trigger_Motor->total_angle;
switch (mode_key)
{
case VSION:
switch (rc_key) {
case DOWN1:
control_pos = INIT_POS; // 默认中间挡位位置
//fire_pos = control_pos + knob_increment; // 根据旋钮值调整发射位置
fire_pos = distance; // 视觉拟合的力
go1.Pos = fire_pos; // 设置蓄力电机位置
t_posSet = Tigger_ZERO; // 扳机松开
if (currentState == SHOOT_READY) {
// 如果当前状态是准备发射,松开钩子发射
t_posSet = Tigger_ZERO; // 扳机扣动
BSP_Buzzer_Stop();
if (t_posSet >= 95) { // 假设120度为发射完成角度
currentState = SHOOT_IDLE; // 切换到空闲状态
is_hooked = false; // 重置钩子状态
}
} else {
currentState = SHOOT_IDLE; // 默认回到空闲状态
}
break;
case MIDDLE1:
shoot_Current();
break;
case UP1:
RemoveError();
break;
default:
break;
}
break;
case TEST:
switch (rc_key) { switch (rc_key) {
case DOWN1: case DOWN1:
@ -199,6 +243,13 @@ void Shoot::shoot_control() {
break; break;
} }
break;
default:
break;
}
// 发送数据到蓄力电机 // 发送数据到蓄力电机
GO_SendData(go1.Pos, 5.0f); GO_SendData(go1.Pos, 5.0f);
@ -222,7 +273,7 @@ void Shoot :: shoot_Current()
case SHOOT_TOP: case SHOOT_TOP:
t_posSet = Tigger_DO; // 扳机扣动钩住 t_posSet = Tigger_DO; // 扳机扣动钩住
if (trigger_Motor->total_angle<-2) if (trigger_Motor->total_angle<-6)
{ {
//判定为钩住 //判定为钩住
is_hooked = true; // 标记钩子已钩住 is_hooked = true; // 标记钩子已钩住

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@ -33,7 +33,9 @@ typedef enum
MIDDLE1, MIDDLE1,
DOWN1, DOWN1,
SHOOT, SHOOT,
WAIT WAIT,
TEST,
VSION
}rc_mode; }rc_mode;
// 光电传感器读取宏 // 光电传感器读取宏
@ -77,11 +79,12 @@ public:
//==========================公共变量========================== //==========================公共变量==========================
int16_t rc_key; //遥控器按键 int16_t rc_key; //遥控器按键
int16_t mode_key;
int16_t trigger_key; int16_t trigger_key;
ShootState_t currentState; //状态机 ShootState_t currentState; //状态机
//volatile BallState_t ballStatus;//是否有球 //volatile BallState_t ballStatus;//是否有球
volatile uint32_t flag_thread;//接收传回的线程通知 volatile uint32_t flag_thread;//接收传回的线程通知
float distance; //视觉距离 fp32 distance; //视觉距离
private: private:
//扳机2006 //扳机2006

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@ -34,13 +34,8 @@ void FunctionBall(void *argument)
ball.ball_control(); // 控制球的动作 ball.ball_control(); // 控制球的动作
// vofa[0] = -speedm; // 发送电机角度数据 tick += delay_tick; /* 计算下一个唤醒时刻 */
// vofa[1] = ball.hand_Motor[0]->speed_rpm; // 发送电机角度数据 osDelayUntil(tick);
// vofa[2] = -ball.hand_Motor[1]->speed_rpm; // 发送电机速度数据
// vofa[3] = -ball.hand_Motor[2]->speed_rpm; // 发送电机速度数据
// vofa_tx_main(vofa); // 发送数据到虚拟串口
tick += delay_tick; /* 计算下一个唤醒时刻 */
osDelayUntil(tick);
} }
} }