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6
MDK-ARM/.vscode/uv4.log
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6
MDK-ARM/.vscode/uv4.log
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@ -1,8 +1,8 @@
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*** Using Compiler 'V5.06 update 7 (build 960)', folder: 'D:\keil\ARM\ARMCC\Bin'
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Build target 'R1'
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compiling calc_lib.c...
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compiling shoot.cpp...
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linking...
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Program Size: Code=30644 RO-data=1884 RW-data=5816 ZI-data=33280
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Program Size: Code=30460 RO-data=1840 RW-data=268 ZI-data=33276
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FromELF: creating hex file...
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"R1\R1.axf" - 0 Error(s), 0 Warning(s).
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Build Time Elapsed: 00:00:03
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Build Time Elapsed: 00:00:05
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2
MDK-ARM/.vscode/uv4.log.lock
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2
MDK-ARM/.vscode/uv4.log.lock
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@ -1 +1 @@
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2025/6/14 22:01:44
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2025/6/15 22:57:56
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@ -153,24 +153,7 @@
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<Name>-U-O142 -O2254 -SF10000 -C0 -A0 -I0 -HNlocalhost -HP7184 -P1 -N00("ARM CoreSight SW-DP (ARM Core") -D00(2BA01477) -L00(0) -TO131090 -TC10000000 -TT10000000 -TP21 -TDS8007 -TDT0 -TDC1F -TIEFFFFFFFF -TIP8 -FO7 -FD20000000 -FC800 -FN1 -FF0STM32F4xx_1024.FLM -FS08000000 -FL0100000 -FP0($$Device:STM32F407IGHx$CMSIS\Flash\STM32F4xx_1024.FLM)</Name>
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</SetRegEntry>
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</TargetDriverDllRegistry>
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<Breakpoint>
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<Bp>
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<Number>0</Number>
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<Type>0</Type>
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<LineNumber>82</LineNumber>
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<EnabledFlag>1</EnabledFlag>
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<Address>0</Address>
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<ByteObject>0</ByteObject>
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<HtxType>0</HtxType>
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<ManyObjects>0</ManyObjects>
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<SizeOfObject>0</SizeOfObject>
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<BreakByAccess>0</BreakByAccess>
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<BreakIfRCount>0</BreakIfRCount>
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<Filename>../Core/Src/main.c</Filename>
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<ExecCommand></ExecCommand>
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<Expression></Expression>
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</Bp>
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</Breakpoint>
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<Breakpoint/>
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<WatchWindow1>
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<Ww>
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<count>0</count>
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@ -212,6 +195,11 @@
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<WinNumber>1</WinNumber>
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<ItemText>task_struct,0x0A</ItemText>
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</Ww>
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<Ww>
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<count>8</count>
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<WinNumber>1</WinNumber>
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<ItemText>aaa,0x0A</ItemText>
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</Ww>
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</WatchWindow1>
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<Tracepoint>
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<THDelay>0</THDelay>
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@ -116,15 +116,51 @@ void Ball::ballDown(void)
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HAL_GPIO_WritePin(CLOSE_GPIO_Port, CLOSE_Pin, GPIO_PIN_SET);//确保闭合气缸
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speed_set=500;
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if(ball_state==0)
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{
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osThreadFlagsSet(task_struct.thread.shoot, BALL_OK);
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}
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}
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// E键 sw[1] 👆 200 shoot 中 1000 stop sw[2]👇1800
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// G键 sw[6]👆 1800 中 1000 👇200
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// sw[5] 👆 200 👇1800
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//左旋 sw[7] 200 --1800
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void Ball::rc_mode()
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{
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if(rc_ctrl.sw[6]==1800)
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{
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rc_key=UP2;
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}
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if(rc_ctrl.sw[6]==1000)
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{
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rc_key=MIDDLE2;
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}
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if(rc_ctrl.sw[6]==200)
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{
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rc_key=DOWN2;
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}
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if(rc_ctrl.sw[5]==200)
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{
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extern_key=IN;
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}
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if(rc_ctrl.sw[5]==1800)
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{
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extern_key=OUT;
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}
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}
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void Ball::Move_Extend(void)
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{
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if(rc_ctrl.sw[6] == 200) // 左拨杆上
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if(extern_key==IN)
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{
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Extend_mcontrol(I_ANGLE1, I_ANGLE2); // 内伸
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}
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else if(rc_ctrl.sw[6] == 1800) // 左拨杆下
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else if(extern_key==OUT)
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{
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Extend_mcontrol(O_ANGLE1, O_ANGLE2); // 外伸
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}
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@ -134,35 +170,6 @@ void Ball::Move_Extend(void)
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}
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}
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// C键 sw[5]👆 200 中1000 👇1800
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// D键 sw[6]👆 200 👇1800
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void Ball::rc_mode()
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{
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if(rc_ctrl.sw[5]==200)
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{
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rc_key=UP2;
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}
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if(rc_ctrl.sw[5]==1000)
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{
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rc_key=MIDDLE2;
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}
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if(rc_ctrl.sw[5]==1800)
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{
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rc_key=DOWN2;
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}
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if(rc_ctrl.sw[6]==200)
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{
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extern_key=IN;
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}
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if(rc_ctrl.sw[6]==1800)
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{
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extern_key=OUT;
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}
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}
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void Ball::ball_control()
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{
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ball_state = HAL_GPIO_ReadPin(up_ball_GPIO_Port, up_ball_Pin); // 有球 1 无球 0
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@ -247,7 +254,7 @@ void Ball::Three_Handing()
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case BALL_FINISH:
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key = 0; // 重置按键状态
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speed_set = 0;
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osThreadFlagsSet(task_struct.thread.shoot, BALL_OK);
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//currentState1 = BALL_IDLE; // 直接回到空闲状态
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break;
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default:
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@ -115,7 +115,10 @@ int Shoot::GO_SendData(float pos,float limit)
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return 0;
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}
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//E键 sw[1]👆 200 shoot 中 1000 stop 👇1800 error
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// E键 sw[1] 👆 200 shoot 中 1000 stop sw[2]👇1800
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// G键 sw[6]👆 1800 中 1000 👇200
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//左旋 sw[7] 200 --1800
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void Shoot::rc_mode()
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{
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if(rc_ctrl.sw[1]==200)
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@ -126,25 +129,25 @@ void Shoot::rc_mode()
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{
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rc_key=MIDDLE1;
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}
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if(rc_ctrl.sw[1]==1800)
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if(rc_ctrl.sw[2]==1800)
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{
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rc_key=DOWN1;
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}
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if(rc_ctrl.sw[7]==200)
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{
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trigger_key=WAIT;
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}
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if(rc_ctrl.sw[7]==1800)
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{
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trigger_key=SHOOT;
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}
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// if(rc_ctrl.sw[7]==200)
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// {
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// trigger_key=WAIT;
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// }
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// if(rc_ctrl.sw[7]==1800)
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// {
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// trigger_key=SHOOT;
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// }
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//knob_increment=rc_ctrl.ch[2]/150;
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//旋钮增量
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static int last_knob_value = 0; // 记录旋钮的上一次值
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int current_knob_value = rc_ctrl.sw[4]; // 获取当前旋钮值
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int current_knob_value = rc_ctrl.sw[7]; // 获取当前旋钮值
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// 计算旋钮增量
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if (current_knob_value >= 200 && current_knob_value <= 1800) {
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@ -156,7 +159,6 @@ void Shoot::rc_mode()
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}
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void Shoot::shoot_control() {
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//方便调试
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@ -164,7 +166,7 @@ void Shoot::shoot_control() {
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feedback.fd_tpos = trigger_Motor->total_angle;
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switch (rc_key) {
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case DOWN1:
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case DOWN1:
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control_pos = INIT_POS; // 默认中间挡位位置
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//fire_pos = control_pos + knob_increment; // 根据旋钮值调整发射位置
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@ -234,7 +236,7 @@ void Shoot :: shoot_Current()
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go1.Pos = fire_pos; // 下拉到中间挡位位置
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if (feedback.fd_gopos >= fire_pos - GO_ERROR && feedback.fd_gopos <= fire_pos + GO_ERROR) {
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BSP_Buzzer_Start();
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// BSP_Buzzer_Set(1,5000);
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BSP_Buzzer_Set(1,5000);
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// see_you_again();
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//currentState = SHOOT_WAIT; // 等待发射信号
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//在拨杆切换时触发了
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Ball ball;
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//float vofa[8];
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// C键 sw[5]👆 1800 中1000 👇200
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// D键 sw[6]👆 200 外伸 👇1800 归位 //三摩擦架子
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// H键 sw[7]👆 200 👇1800 //取球
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int angle1=330;
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int angle2=-240;
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int test111=0;
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//检查光电
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int abc=0;
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@ -37,7 +28,7 @@ void FunctionBall(void *argument)
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task_struct.stack_water_mark.ball = osThreadGetStackSpace(osThreadGetId());
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#endif
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abc=HAL_GPIO_ReadPin(up_ball_GPIO_Port, up_ball_Pin);
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abc=HAL_GPIO_ReadPin(up_ball_GPIO_Port, up_ball_Pin);
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ball.rc_mode(); // 遥控器模式
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@ -10,15 +10,8 @@ extern RC_ctrl_t rc_ctrl;
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Shoot shoot;
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NUC_t nucData; // 自瞄
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int shoot_flag = 0;
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int a2;
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int goangle=0;
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//E键 sw[0]👆 200 中 1000 👇1800
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//F键 sw[1]👆 1800 👇200
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void FunctionShoot(void *argument)
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{
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(void)argument; /* 未使用argument,消除警告 */
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if(shoot.flag_thread & BALL_OK)
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{
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a2=2;
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}
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shoot_flag=HAL_GPIO_ReadPin(STOP_GPIO_Port, STOP_Pin);
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if (osMessageQueueGet(task_struct.msgq.nuc, &nucData, NULL, 0) == osOK)
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{
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shoot.distanceGet(nucData);
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}
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//shoot.GO_SendData(goangle,5);
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shoot.shoot_control();
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// shoot.GO_SendData(goangle,5);
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// shoot.shoot_control();
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// shoot.t_posSet=goangle;
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// shoot.trigger_control();
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