RMUL2025/lib/magic_enum/README.md

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# Magic Enum C++
Header-only C++17 library provides static reflection for enums, work with any enum type without any macro or boilerplate code.
* `enum_cast` obtains enum value from string or integer.
* `enum_value` returns enum value at specified index.
* `enum_values` obtains enum value sequence.
* `enum_count` returns number of enum values.
* `enum_integer` obtains integer value from enum value.
* `enum_name` returns name from enum value.
* `enum_names` obtains string enum name sequence.
* `enum_entries` obtains pair (value enum, string enum name) sequence.
* `enum_index` obtains index in enum value sequence from enum value.
* `enum_contains` checks whether enum contains enumerator with such value.
* `enum_type_name` returns name of enum type.
* `enum_fuse` allows multidimensional switch/cases.
* `enum_switch` allows runtime enum value transformation to constexpr context.
* `enum_for_each` calls a function with all enum constexpr value.
* `is_unscoped_enum` checks whether type is an [Unscoped enumeration](https://en.cppreference.com/w/cpp/language/enum#Unscoped_enumeration).
* `is_scoped_enum` checks whether type is an [Scoped enumeration](https://en.cppreference.com/w/cpp/language/enum#Scoped_enumerations).
* `underlying_type` improved UB-free "SFINAE-friendly" [underlying_type](https://en.cppreference.com/w/cpp/types/underlying_type).
* `ostream_operators` ostream operators for enums.
* `bitwise_operators` bitwise operators for enums.
## Documentation
* [Reference](doc/reference.md)
* [Limitations](doc/limitations.md)
* [Integration](#Integration)
## Features
* C++17
* Header-only
* Dependency-free
* Compile-time
* Enum to string
* String to enum
* Iterating over enum
## [Examples](example/example.cpp)
* Enum value to string
```cpp
Color color = Color::RED;
auto color_name = magic_enum::enum_name(color);
// color_name -> "RED"
```
* String to enum value
```cpp
std::string color_name{"GREEN"};
auto color = magic_enum::enum_cast<Color>(color_name);
if (color.has_value()) {
// color.value() -> Color::GREEN
}
auto color_or_default = magic_enum::enum_cast<Color>(value).value_or(Color::NONE);
```
* Integer to enum value
```cpp
int color_integer = 2;
auto color = magic_enum::enum_cast<Color>(color_integer);
if (color.has_value()) {
// color.value() -> Color::BLUE
}
auto color_or_default = magic_enum::enum_cast<Color>(value).value_or(Color::NONE);
```
* Indexed access to enum value
```cpp
std::size_t i = 0;
Color color = magic_enum::enum_value<Color>(i);
// color -> Color::RED
```
* Enum value sequence
```cpp
constexpr auto colors = magic_enum::enum_values<Color>();
// colors -> {Color::RED, Color::BLUE, Color::GREEN}
// colors[0] -> Color::RED
```
* Number of enum elements
```cpp
constexpr std::size_t color_count = magic_enum::enum_count<Color>();
// color_count -> 3
```
* Enum value to integer
```cpp
Color color = Color::RED;
auto color_integer = magic_enum::enum_integer(color);
// color -> 1
```
* Enum names sequence
```cpp
constexpr auto color_names = magic_enum::enum_names<Color>();
// color_names -> {"RED", "BLUE", "GREEN"}
// color_names[0] -> "RED"
```
* Enum entries sequence
```cpp
constexpr auto color_entries = magic_enum::enum_entries<Color>();
// color_entries -> {{Color::RED, "RED"}, {Color::BLUE, "BLUE"}, {Color::GREEN, "GREEN"}}
// color_entries[0].first -> Color::RED
// color_entries[0].second -> "RED"
```
* Enum fusion for multi-level switch/case statements
```cpp
switch (magic_enum::enum_fuse(color, direction).value()) {
case magic_enum::enum_fuse(Color::RED, Directions::Up).value(): // ...
case magic_enum::enum_fuse(Color::BLUE, Directions::Down).value(): // ...
// ...
}
```
* Enum switch runtime value as constexpr constant
```cpp
Color color = Color::RED;
magic_enum::enum_switch([] (auto val) {
constexpr Color c_color = val;
// ...
}, color);
```
* Enum iterate for each enum as constexpr constant
```cpp
magic_enum::enum_for_each<Color>([] (auto val) {
constexpr Color c_color = val;
// ...
});
```
* Ostream operator for enum
```cpp
using namespace magic_enum::ostream_operators; // out-of-the-box ostream operators for enums.
Color color = Color::BLUE;
std::cout << color << std::endl; // "BLUE"
```
* Bitwise operator for enum
```cpp
enum class Flags { A = 1 << 0, B = 1 << 1, C = 1 << 2, D = 1 << 3 };
using namespace magic_enum::bitwise_operators; // out-of-the-box bitwise operators for enums.
// Support operators: ~, |, &, ^, |=, &=, ^=.
Flags flags = Flags::A | Flags::B & ~Flags::C;
```
* Checks whether type is an [Unscoped enumeration](https://en.cppreference.com/w/cpp/language/enum#Unscoped_enumeration).
```cpp
enum color { red, green, blue };
enum class direction { left, right };
magic_enum::is_unscoped_enum<color>::value -> true
magic_enum::is_unscoped_enum<direction>::value -> false
magic_enum::is_unscoped_enum<int>::value -> false
// Helper variable template.
magic_enum::is_unscoped_enum_v<color> -> true
```
* Checks whether type is an [Scoped enumeration](https://en.cppreference.com/w/cpp/language/enum#Scoped_enumerations).
```cpp
enum color { red, green, blue };
enum class direction { left, right };
magic_enum::is_scoped_enum<color>::value -> false
magic_enum::is_scoped_enum<direction>::value -> true
magic_enum::is_scoped_enum<int>::value -> false
// Helper variable template.
magic_enum::is_scoped_enum_v<direction> -> true
```
* Static storage enum variable to string
This version is much lighter on the compile times and is not restricted to the enum_range [limitation](doc/limitations.md).
```cpp
constexpr Color color = Color::BLUE;
constexpr auto color_name = magic_enum::enum_name<color>();
// color_name -> "BLUE"
```
## Remarks
* `magic_enum` does not pretend to be a silver bullet for reflection for enums, it was originally designed for small enum.
* Before use, read the [limitations](doc/limitations.md) of functionality.
## Integration
* You should add the required file [magic_enum.hpp](include/magic_enum.hpp).
* If you are using [vcpkg](https://github.com/Microsoft/vcpkg/) on your project for external dependencies, then you can use the [magic-enum package](https://github.com/microsoft/vcpkg/tree/master/ports/magic-enum).
* If you are using [Conan](https://www.conan.io/) to manage your dependencies, merely add `magic_enum/x.y.z` to your conan's requires, where `x.y.z` is the release version you want to use.
* If you are using [Build2](https://build2.org/) to build and manage your dependencies, add `depends: magic_enum ^x.y.z` to the manifest file where `x.y.z` is the release version you want to use. You can then import the target using `magic_enum%lib{magic_enum}`.
* Alternatively, you can use something like [CPM](https://github.com/TheLartians/CPM) which is based on CMake's `Fetch_Content` module.
```cmake
CPMAddPackage(
NAME magic_enum
GITHUB_REPOSITORY Neargye/magic_enum
GIT_TAG x.y.z # Where `x.y.z` is the release version you want to use.
)
```
* Bazel is also supported, simply add to your WORKSPACE file:
```
http_archive(
name = "magic_enum",
strip_prefix = "magic_enum-<commit>",
urls = ["https://github.com/Neargye/magic_enum/archive/<commit>.zip"],
)
```
To use bazel inside the repository it's possible to do:
```
bazel build //...
bazel test //...
bazel run //:example
```
(Note that you must use a supported compiler or specify it with `export CC= <compiler>`.)
* If you are using [Ros](https://www.ros.org/), you can include this package by adding `<depend>magic_enum</depend>` to your package.xml and include this package in your workspace. In your CMakeLists.txt add the following:
```cmake
find_package(magic_enum CONFIG REQUIRED)
...
target_link_libraries(your_executable magic_enum::magic_enum)
```
## Compiler compatibility
* Clang/LLVM >= 6
* MSVC++ >= 14.11 / Visual Studio >= 2017
* Xcode >= 10
* GCC >= 9
* MinGW >= 9
## Licensed under the [MIT License](LICENSE)