70 lines
1.5 KiB
C++
70 lines
1.5 KiB
C++
#include "ball.hpp"
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#include "bsp_delay.h"
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#include "remote_control.h"
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#include "detect.h"
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extern RC_ctrl_t rc_ctrl;
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extern int key;
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// 定义状态机变量
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BallState_t currentBallState = BALL_IDLE;
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#define MOTOR_SPEED 5000
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const fp32 Ball:: M3508_speed_PID[3] = {5, 0, 0};
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//三摩擦轮运球!!!
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Ball ::Ball()
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{
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detect_init();
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for(int i = 0;i < MOTOR_NUM;i ++)
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{
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hand_Motor[i] = get_motor_point(i);
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if(i <=3)
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{
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hand_Motor[i]->type = M3508;//设置电机类型
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PID_init(&speed_pid[i],PID_POSITION,M3508_speed_PID,16000, 6000);//pid初始化
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}
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result[i] = 0;
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speedSet[i] = 0;
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}
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}
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void Ball ::Spin(float speed)
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{
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for(int i = 0;i < MOTOR_NUM;i ++)
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{
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speedSet[i] = speed;
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result[i] = PID_calc(&speed_pid[i],hand_Motor[i]->speed_rpm,speedSet[i]);
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}
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CAN_cmd_200(result[MOTOR_1],result[MOTOR_2],result[MOTOR_3],0,&hcan1);
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osDelay(1);
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}
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void Ball::ballHadling(void)
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{
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static bool isReversed = false; // 静态变量,记录当前摩擦轮状态,初始为正转
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if (key > 0) // 检测按键是否被按下
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{
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key = 0; // 重置按键状态,防止重复触发
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if (isReversed)
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{
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// 当前为反转,切换为正转
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Spin(MOTOR_SPEED); // 正转
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isReversed = false;
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}
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else
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{
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// 当前为正转,切换为反转
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Spin(-MOTOR_SPEED); // 反转
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isReversed = true;
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}
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}
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}
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