r1upper/User/module/ball.cpp
2025-04-13 14:54:07 +08:00

70 lines
1.5 KiB
C++

#include "ball.hpp"
#include "bsp_delay.h"
#include "remote_control.h"
#include "detect.h"
extern RC_ctrl_t rc_ctrl;
extern int key;
// 定义状态机变量
BallState_t currentBallState = BALL_IDLE;
#define MOTOR_SPEED 5000
const fp32 Ball:: M3508_speed_PID[3] = {5, 0, 0};
//三摩擦轮运球!!!
Ball ::Ball()
{
detect_init();
for(int i = 0;i < MOTOR_NUM;i ++)
{
hand_Motor[i] = get_motor_point(i);
if(i <=3)
{
hand_Motor[i]->type = M3508;//设置电机类型
PID_init(&speed_pid[i],PID_POSITION,M3508_speed_PID,16000, 6000);//pid初始化
}
result[i] = 0;
speedSet[i] = 0;
}
}
void Ball ::Spin(float speed)
{
for(int i = 0;i < MOTOR_NUM;i ++)
{
speedSet[i] = speed;
result[i] = PID_calc(&speed_pid[i],hand_Motor[i]->speed_rpm,speedSet[i]);
}
CAN_cmd_200(result[MOTOR_1],result[MOTOR_2],result[MOTOR_3],0,&hcan1);
osDelay(1);
}
void Ball::ballHadling(void)
{
static bool isReversed = false; // 静态变量,记录当前摩擦轮状态,初始为正转
if (key > 0) // 检测按键是否被按下
{
key = 0; // 重置按键状态,防止重复触发
if (isReversed)
{
// 当前为反转,切换为正转
Spin(MOTOR_SPEED); // 正转
isReversed = false;
}
else
{
// 当前为正转,切换为反转
Spin(-MOTOR_SPEED); // 反转
isReversed = true;
}
}
}