#include "ball.hpp" #include "bsp_delay.h" #include "remote_control.h" #include "detect.h" extern RC_ctrl_t rc_ctrl; extern int key; // 定义状态机变量 BallState_t currentBallState = BALL_IDLE; #define MOTOR_SPEED 5000 const fp32 Ball:: M3508_speed_PID[3] = {5, 0, 0}; //三摩擦轮运球!!! Ball ::Ball() { detect_init(); for(int i = 0;i < MOTOR_NUM;i ++) { hand_Motor[i] = get_motor_point(i); if(i <=3) { hand_Motor[i]->type = M3508;//设置电机类型 PID_init(&speed_pid[i],PID_POSITION,M3508_speed_PID,16000, 6000);//pid初始化 } result[i] = 0; speedSet[i] = 0; } } void Ball ::Spin(float speed) { for(int i = 0;i < MOTOR_NUM;i ++) { speedSet[i] = speed; result[i] = PID_calc(&speed_pid[i],hand_Motor[i]->speed_rpm,speedSet[i]); } CAN_cmd_200(result[MOTOR_1],result[MOTOR_2],result[MOTOR_3],0,&hcan1); osDelay(1); } void Ball::ballHadling(void) { static bool isReversed = false; // 静态变量,记录当前摩擦轮状态,初始为正转 if (key > 0) // 检测按键是否被按下 { key = 0; // 重置按键状态,防止重复触发 if (isReversed) { // 当前为反转,切换为正转 Spin(MOTOR_SPEED); // 正转 isReversed = false; } else { // 当前为正转,切换为反转 Spin(-MOTOR_SPEED); // 反转 isReversed = true; } } }