310 lines
9.2 KiB
C++
310 lines
9.2 KiB
C++
#include "ball.hpp"
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#include "bsp_delay.h"
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#include "remote_control.h"
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#include "detect.h"
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#include "userTask.h"
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#include "user_math.h"
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extern RC_ctrl_t rc_ctrl;
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extern int key;
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// C键 sw[5]👆 1800 中1000 👇200
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// D键 sw[6]👆 200 👇1800
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#define M_SPEED 4000
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#if HANDLING3 == 1
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//三摩擦轮运球!!!
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//添加平移3508 得跑位置吧
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const fp32 Ball:: M3508_speed_PID[3] = {15, 0.03, 0};
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const fp32 Ball:: Extend_speed_PID[3] = { 25, 0, 0.};
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const fp32 Ball:: Extend_angle_PID[3]= { 60, 0, 0.1};
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//摩擦轮转速
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int speedm=0;
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//PE11 气缸
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Ball ::Ball()
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{
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detect_init();
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//三摩擦轮
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for(int i = 0;i < MOTOR_NUM;i ++)
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{
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hand_Motor[i] = get_motor_point(i);
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if(i <=3)
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{
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hand_Motor[i]->type = M3508;//设置电机类型
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PID_init(&speed_pid[i],PID_POSITION,M3508_speed_PID,16000, 10000);//pid初始化
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}
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result[i] = 0;
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speedSet[i] = 0;
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}
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//两个伸缩6020
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Extern_Motor[0] = get_motor_point(6);
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Extern_Motor[1] = get_motor_point(7);
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Extern_Motor[0]->type = GM6020;
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Extern_Motor[1]->type = GM6020;
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PID_init(&extend_speed_pid[0],PID_POSITION,Extend_speed_PID,25000, 2000);
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PID_init(&extend_angle_pid[0],PID_POSITION,Extend_angle_PID,25000, 1000);
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PID_init(&extend_speed_pid[1],PID_POSITION,Extend_speed_PID,25000, 2000);
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PID_init(&extend_angle_pid[1],PID_POSITION,Extend_angle_PID,25000, 1000);
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e_result[0] = 0;
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e_result[1] = 0;
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angleSet[0] = 0;
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angleSet[1] = 0;
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//状态机状态初始化
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currentState1= BALL_IDLE;
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}
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void Ball ::Extend_mcontrol(int angle1,int angle2)
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{
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int16_t delta[2];
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angleSet[0] = angle1;
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angleSet[1] = angle2;
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delta[0] = PID_calc(&extend_angle_pid[0], Extern_Motor[0]->total_angle , angleSet[0]);
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e_result[0] = PID_calc(&extend_speed_pid[0], Extern_Motor[0]->speed_rpm, delta[0]);
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delta[1] = PID_calc(&extend_angle_pid[1], Extern_Motor[1]->total_angle , angleSet[1]);
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e_result[1] = PID_calc(&extend_speed_pid[1], Extern_Motor[1]->speed_rpm, delta[1]);
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}
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void Ball ::Extend_control(int angle)
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{
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int16_t delta[2];
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angleSet[0] = angle;
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angleSet[1] = -angle;
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delta[0] = PID_calc(&extend_angle_pid[0],Extern_Motor[0]->total_angle , angleSet[0]);
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e_result[0] = PID_calc(&extend_speed_pid[0], Extern_Motor[0]->speed_rpm, delta[0]);
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delta[1] = PID_calc(&extend_angle_pid[1], Extern_Motor[1]->total_angle , angleSet[1]);
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e_result[1] = PID_calc(&extend_speed_pid[1], Extern_Motor[1]->speed_rpm, delta[1]);
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// delta[1] = PID_calc(&extend_angle_pid, angle_get[1], angleSet[1]);
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// e_result[1] = PID_calc(&extend_speed_pid, Extern_Motor[1]->speed_rpm, delta[1]);
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// angle_get[0]=motor_angle_change(Extern_Motor[0]->real_round, angleSet[0]);
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// angle_get[1]=motor_angle_change(Extern_Motor[1]->real_round, angleSet[1]);
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// delta[0] = PID_calc(&extend_angle_pid, angle_get[0], angleSet[0]);
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// e_result[0] = PID_calc(&extend_speed_pid, Extern_Motor[0]->speed_rpm, delta[0]);
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// delta[1] = PID_calc(&extend_angle_pid, angle_get[1], angleSet[1]);
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// e_result[1] = PID_calc(&extend_speed_pid, Extern_Motor[1]->speed_rpm, delta[1]);
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}
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void Ball ::Spin(float speed)
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{
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speedSet[MOTOR_1] = -speed;
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result[MOTOR_1] = PID_calc(&speed_pid[MOTOR_1],hand_Motor[MOTOR_1]->speed_rpm,speedSet[MOTOR_1]);
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speedSet[MOTOR_2] = speed;
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result[MOTOR_2] = PID_calc(&speed_pid[MOTOR_2],hand_Motor[MOTOR_2]->speed_rpm,speedSet[MOTOR_2]);
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speedSet[MOTOR_3] = speed;
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result[MOTOR_3] = PID_calc(&speed_pid[MOTOR_3],hand_Motor[MOTOR_3]->speed_rpm,speedSet[MOTOR_3]);
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}
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void Ball::ballDown(void)
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{
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HAL_GPIO_WritePin(CLOSE_GPIO_Port, CLOSE_Pin, GPIO_PIN_SET);//确保闭合气缸
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speedm=-500;
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}
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void Ball::ballStop(void)
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{
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HAL_GPIO_WritePin(CLOSE_GPIO_Port, CLOSE_Pin, GPIO_PIN_RESET); // 确保闭合气缸
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speedm=0;
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}
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int ball_have = 0;
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void Ball::ballTake(void)
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{
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ball_have=HAL_GPIO_ReadPin(up_ball_GPIO_Port, up_ball_Pin);//有球 1 无球 0
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HAL_GPIO_WritePin(CLOSE_GPIO_Port, CLOSE_Pin, GPIO_PIN_SET);//确保闭合气缸
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speedm=2000;
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if(ball_have==1)
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{
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speedm=0;
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HAL_GPIO_WritePin(CLOSE_GPIO_Port, CLOSE_Pin, GPIO_PIN_RESET);//确保闭合气缸
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}
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}
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void Ball::ballHadling(void)
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{
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static int last_sw5 = 0; // 保存上一次拨杆状态
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ball_state = HAL_GPIO_ReadPin(up_ball_GPIO_Port, up_ball_Pin); // 有球 1 无球 0
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switch (currentState1)
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{
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case BALL_IDLE:
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HAL_GPIO_WritePin(CLOSE_GPIO_Port, CLOSE_Pin, GPIO_PIN_RESET); // 确保闭合气缸
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// 只在拨杆从非200切到200时触发
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if ((rc_ctrl.sw[5] == 200 && last_sw5 != 200) || key > 0)
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{
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speedm = -4000;
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currentState1 = BALL_FORWARD; // 切换到正转状态
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}
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break;
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case BALL_FORWARD:
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if (hand_Motor[MOTOR_1]->speed_rpm >= 3980 && hand_Motor[MOTOR_1]->speed_rpm <= 4020 &&
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hand_Motor[MOTOR_2]->speed_rpm <= -3980 && hand_Motor[MOTOR_2]->speed_rpm >= -4020 &&
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hand_Motor[MOTOR_3]->speed_rpm <= -3980 && hand_Motor[MOTOR_3]->speed_rpm >= -4020)
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{
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HAL_GPIO_WritePin(CLOSE_GPIO_Port, CLOSE_Pin, GPIO_PIN_SET); // 打开气缸
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currentState1 = BALL_DROP; // 切换到球下落状态
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}
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break;
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case BALL_DROP:
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if (ball_state == 0) // 读光电 有球 1 无球 0
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{
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osDelay(200); // 延时200ms
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speedm = 3500;
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currentState1 = BALL_REVERSE; // 切换到反转状态
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}
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break;
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case BALL_REVERSE:
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if (ball_state == 1)
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{
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speedm = 0; // 停止电机
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currentState1 = BALL_CLOSE; // 切换到完成状态
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}
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break;
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case BALL_CLOSE:
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if (ball_state == 1)
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{
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HAL_GPIO_WritePin(CLOSE_GPIO_Port, CLOSE_Pin, GPIO_PIN_RESET);
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currentState1 = BALL_FINISH; // 切换到完成状态
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}
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break;
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case BALL_FINISH:
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osDelay(200); // 延时200ms
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key = 0; // 重置按键状态
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speedm = 0;
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osThreadFlagsSet(task_struct.thread.shoot, BALL_OK);
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currentState1 = BALL_IDLE; // 直接回到空闲状态
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break;
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default:
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currentState1 = BALL_IDLE; // 默认回到空闲状态
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break;
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}
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last_sw5 = rc_ctrl.sw[5]; // 更新上一次拨杆状态
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}
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void Ball::Send_control()
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{
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CAN_cmd_200(result[MOTOR_1],result[MOTOR_2],result[MOTOR_3],0,&hcan1);
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osDelay(1);
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CAN_cmd_1FF(0,0,e_result[0],e_result[1],&hcan1);
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osDelay(2);
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}
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#else
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int ball_state = 0;
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int triggerCount = 0; // 光电传感器触发计数
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int last_ball_state = 1; // 上一次的光电状态
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void Ball::ballHadling(void)
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{
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ball_state = HAL_GPIO_ReadPin(up_ball_GPIO_Port, up_ball_Pin); // 读取光电状态(有球 0,无球 1)
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switch (currentState1)
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{
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case BALL_IDLE:
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HAL_GPIO_WritePin(CLOSE_GPIO_Port, CLOSE_Pin, GPIO_PIN_RESET); // 确保气缸闭合
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if (key > 0) // 检测按键是否被按下
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{
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key = 0; // 重置按键状态
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triggerCount = 0; // 重置触发计数
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currentState1 = BALL_FORWARD; // 切换到正转状态
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}
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break;
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case BALL_FORWARD:
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HAL_GPIO_WritePin(PAW_GPIO_Port, PAW_Pin, GPIO_PIN_SET); // 打开气缸爪子
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osDelay(5);
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HAL_GPIO_WritePin(DOWN_GPIO_Port, DOWN_Pin, GPIO_PIN_SET); // 打开下气缸
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currentState1 = BALL_DROP; // 切换到球下落状态
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break;
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case BALL_DROP:
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osDelay(100); // 延时 100ms
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HAL_GPIO_WritePin(DOWN_GPIO_Port, DOWN_Pin, GPIO_PIN_RESET); // 关闭下气缸
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if (ball_state == 0 && last_ball_state == 1) // 检测到状态从无球变为有球
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{
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//osDelay(10); // 延时去抖动
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triggerCount++; // 增加触发计数
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if (triggerCount == 1) // 第一次触发
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{
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currentState1 = BALL_FLAG; // 切换到等待第二次触发状态
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}
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}
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last_ball_state = ball_state; // 更新上一次的状态
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break;
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case BALL_FLAG:
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osDelay(10); // 延时 50ms
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if (triggerCount == 1 && ball_state == 0 && last_ball_state == 1) // 第二次检测到球
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{
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triggerCount++; // 增加触发计数
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currentState1 = BALL_CLOSE; // 切换到闭合气缸状态
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}
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last_ball_state = ball_state; // 更新上一次的状态
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break;
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case BALL_CLOSE:
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if (triggerCount == 2) // 确保是第二次触发
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{
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osDelay(100); // 延时去抖
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HAL_GPIO_WritePin(PAW_GPIO_Port, PAW_Pin, GPIO_PIN_RESET); // 闭合气缸爪子
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currentState1 = BALL_REVERSE; // 切换到反转状态
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}
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break;
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case BALL_REVERSE:
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osDelay(50); // 延时 50ms
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HAL_GPIO_WritePin(PAW_GPIO_Port, PAW_Pin, GPIO_PIN_RESET); // 确保气缸爪子闭合
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HAL_GPIO_WritePin(DOWN_GPIO_Port, DOWN_Pin, GPIO_PIN_RESET); // 确保下气缸关闭
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key = 0; // 重置按键状态
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triggerCount = 0; // 重置触发计数
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currentState1 = BALL_IDLE; // 回到空闲状态
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break;
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default:
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currentState1 = BALL_IDLE; // 默认回到空闲状态
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break;
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}
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}
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#endif
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