R1_up/User/module/ball.cpp
2025-06-12 17:07:28 +08:00

310 lines
9.2 KiB
C++
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

#include "ball.hpp"
#include "bsp_delay.h"
#include "remote_control.h"
#include "detect.h"
#include "userTask.h"
#include "user_math.h"
extern RC_ctrl_t rc_ctrl;
extern int key;
// C键 sw[5]👆 1800 中1000 👇200
// D键 sw[6]👆 200 👇1800
#define M_SPEED 4000
#if HANDLING3 == 1
//三摩擦轮运球!!!
//添加平移3508 得跑位置吧
const fp32 Ball:: M3508_speed_PID[3] = {15, 0.03, 0};
const fp32 Ball:: Extend_speed_PID[3] = { 25, 0, 0.};
const fp32 Ball:: Extend_angle_PID[3]= { 60, 0, 0.1};
//摩擦轮转速
int speedm=0;
//PE11 气缸
Ball ::Ball()
{
detect_init();
//三摩擦轮
for(int i = 0;i < MOTOR_NUM;i ++)
{
hand_Motor[i] = get_motor_point(i);
if(i <=3)
{
hand_Motor[i]->type = M3508;//设置电机类型
PID_init(&speed_pid[i],PID_POSITION,M3508_speed_PID,16000, 10000);//pid初始化
}
result[i] = 0;
speedSet[i] = 0;
}
//两个伸缩6020
Extern_Motor[0] = get_motor_point(6);
Extern_Motor[1] = get_motor_point(7);
Extern_Motor[0]->type = GM6020;
Extern_Motor[1]->type = GM6020;
PID_init(&extend_speed_pid[0],PID_POSITION,Extend_speed_PID,25000, 2000);
PID_init(&extend_angle_pid[0],PID_POSITION,Extend_angle_PID,25000, 1000);
PID_init(&extend_speed_pid[1],PID_POSITION,Extend_speed_PID,25000, 2000);
PID_init(&extend_angle_pid[1],PID_POSITION,Extend_angle_PID,25000, 1000);
e_result[0] = 0;
e_result[1] = 0;
angleSet[0] = 0;
angleSet[1] = 0;
//状态机状态初始化
currentState1= BALL_IDLE;
}
void Ball ::Extend_mcontrol(int angle1,int angle2)
{
int16_t delta[2];
angleSet[0] = angle1;
angleSet[1] = angle2;
delta[0] = PID_calc(&extend_angle_pid[0], Extern_Motor[0]->total_angle , angleSet[0]);
e_result[0] = PID_calc(&extend_speed_pid[0], Extern_Motor[0]->speed_rpm, delta[0]);
delta[1] = PID_calc(&extend_angle_pid[1], Extern_Motor[1]->total_angle , angleSet[1]);
e_result[1] = PID_calc(&extend_speed_pid[1], Extern_Motor[1]->speed_rpm, delta[1]);
}
void Ball ::Extend_control(int angle)
{
int16_t delta[2];
angleSet[0] = angle;
angleSet[1] = -angle;
delta[0] = PID_calc(&extend_angle_pid[0],Extern_Motor[0]->total_angle , angleSet[0]);
e_result[0] = PID_calc(&extend_speed_pid[0], Extern_Motor[0]->speed_rpm, delta[0]);
delta[1] = PID_calc(&extend_angle_pid[1], Extern_Motor[1]->total_angle , angleSet[1]);
e_result[1] = PID_calc(&extend_speed_pid[1], Extern_Motor[1]->speed_rpm, delta[1]);
// delta[1] = PID_calc(&extend_angle_pid, angle_get[1], angleSet[1]);
// e_result[1] = PID_calc(&extend_speed_pid, Extern_Motor[1]->speed_rpm, delta[1]);
// angle_get[0]=motor_angle_change(Extern_Motor[0]->real_round, angleSet[0]);
// angle_get[1]=motor_angle_change(Extern_Motor[1]->real_round, angleSet[1]);
// delta[0] = PID_calc(&extend_angle_pid, angle_get[0], angleSet[0]);
// e_result[0] = PID_calc(&extend_speed_pid, Extern_Motor[0]->speed_rpm, delta[0]);
// delta[1] = PID_calc(&extend_angle_pid, angle_get[1], angleSet[1]);
// e_result[1] = PID_calc(&extend_speed_pid, Extern_Motor[1]->speed_rpm, delta[1]);
}
void Ball ::Spin(float speed)
{
speedSet[MOTOR_1] = -speed;
result[MOTOR_1] = PID_calc(&speed_pid[MOTOR_1],hand_Motor[MOTOR_1]->speed_rpm,speedSet[MOTOR_1]);
speedSet[MOTOR_2] = speed;
result[MOTOR_2] = PID_calc(&speed_pid[MOTOR_2],hand_Motor[MOTOR_2]->speed_rpm,speedSet[MOTOR_2]);
speedSet[MOTOR_3] = speed;
result[MOTOR_3] = PID_calc(&speed_pid[MOTOR_3],hand_Motor[MOTOR_3]->speed_rpm,speedSet[MOTOR_3]);
}
void Ball::ballDown(void)
{
HAL_GPIO_WritePin(CLOSE_GPIO_Port, CLOSE_Pin, GPIO_PIN_SET);//确保闭合气缸
speedm=-500;
}
void Ball::ballStop(void)
{
HAL_GPIO_WritePin(CLOSE_GPIO_Port, CLOSE_Pin, GPIO_PIN_RESET); // 确保闭合气缸
speedm=0;
}
int ball_have = 0;
void Ball::ballTake(void)
{
ball_have=HAL_GPIO_ReadPin(up_ball_GPIO_Port, up_ball_Pin);//有球 1 无球 0
HAL_GPIO_WritePin(CLOSE_GPIO_Port, CLOSE_Pin, GPIO_PIN_SET);//确保闭合气缸
speedm=2000;
if(ball_have==1)
{
speedm=0;
HAL_GPIO_WritePin(CLOSE_GPIO_Port, CLOSE_Pin, GPIO_PIN_RESET);//确保闭合气缸
}
}
void Ball::ballHadling(void)
{
static int last_sw5 = 0; // 保存上一次拨杆状态
ball_state = HAL_GPIO_ReadPin(up_ball_GPIO_Port, up_ball_Pin); // 有球 1 无球 0
switch (currentState1)
{
case BALL_IDLE:
HAL_GPIO_WritePin(CLOSE_GPIO_Port, CLOSE_Pin, GPIO_PIN_RESET); // 确保闭合气缸
// 只在拨杆从非200切到200时触发
if ((rc_ctrl.sw[5] == 200 && last_sw5 != 200) || key > 0)
{
speedm = -4000;
currentState1 = BALL_FORWARD; // 切换到正转状态
}
break;
case BALL_FORWARD:
if (hand_Motor[MOTOR_1]->speed_rpm >= 3980 && hand_Motor[MOTOR_1]->speed_rpm <= 4020 &&
hand_Motor[MOTOR_2]->speed_rpm <= -3980 && hand_Motor[MOTOR_2]->speed_rpm >= -4020 &&
hand_Motor[MOTOR_3]->speed_rpm <= -3980 && hand_Motor[MOTOR_3]->speed_rpm >= -4020)
{
HAL_GPIO_WritePin(CLOSE_GPIO_Port, CLOSE_Pin, GPIO_PIN_SET); // 打开气缸
currentState1 = BALL_DROP; // 切换到球下落状态
}
break;
case BALL_DROP:
if (ball_state == 0) // 读光电 有球 1 无球 0
{
osDelay(200); // 延时200ms
speedm = 3500;
currentState1 = BALL_REVERSE; // 切换到反转状态
}
break;
case BALL_REVERSE:
if (ball_state == 1)
{
speedm = 0; // 停止电机
currentState1 = BALL_CLOSE; // 切换到完成状态
}
break;
case BALL_CLOSE:
if (ball_state == 1)
{
HAL_GPIO_WritePin(CLOSE_GPIO_Port, CLOSE_Pin, GPIO_PIN_RESET);
currentState1 = BALL_FINISH; // 切换到完成状态
}
break;
case BALL_FINISH:
osDelay(200); // 延时200ms
key = 0; // 重置按键状态
speedm = 0;
osThreadFlagsSet(task_struct.thread.shoot, BALL_OK);
currentState1 = BALL_IDLE; // 直接回到空闲状态
break;
default:
currentState1 = BALL_IDLE; // 默认回到空闲状态
break;
}
last_sw5 = rc_ctrl.sw[5]; // 更新上一次拨杆状态
}
void Ball::Send_control()
{
CAN_cmd_200(result[MOTOR_1],result[MOTOR_2],result[MOTOR_3],0,&hcan1);
osDelay(1);
CAN_cmd_1FF(0,0,e_result[0],e_result[1],&hcan1);
osDelay(2);
}
#else
int ball_state = 0;
int triggerCount = 0; // 光电传感器触发计数
int last_ball_state = 1; // 上一次的光电状态
void Ball::ballHadling(void)
{
ball_state = HAL_GPIO_ReadPin(up_ball_GPIO_Port, up_ball_Pin); // 读取光电状态(有球 0无球 1
switch (currentState1)
{
case BALL_IDLE:
HAL_GPIO_WritePin(CLOSE_GPIO_Port, CLOSE_Pin, GPIO_PIN_RESET); // 确保气缸闭合
if (key > 0) // 检测按键是否被按下
{
key = 0; // 重置按键状态
triggerCount = 0; // 重置触发计数
currentState1 = BALL_FORWARD; // 切换到正转状态
}
break;
case BALL_FORWARD:
HAL_GPIO_WritePin(PAW_GPIO_Port, PAW_Pin, GPIO_PIN_SET); // 打开气缸爪子
osDelay(5);
HAL_GPIO_WritePin(DOWN_GPIO_Port, DOWN_Pin, GPIO_PIN_SET); // 打开下气缸
currentState1 = BALL_DROP; // 切换到球下落状态
break;
case BALL_DROP:
osDelay(100); // 延时 100ms
HAL_GPIO_WritePin(DOWN_GPIO_Port, DOWN_Pin, GPIO_PIN_RESET); // 关闭下气缸
if (ball_state == 0 && last_ball_state == 1) // 检测到状态从无球变为有球
{
//osDelay(10); // 延时去抖动
triggerCount++; // 增加触发计数
if (triggerCount == 1) // 第一次触发
{
currentState1 = BALL_FLAG; // 切换到等待第二次触发状态
}
}
last_ball_state = ball_state; // 更新上一次的状态
break;
case BALL_FLAG:
osDelay(10); // 延时 50ms
if (triggerCount == 1 && ball_state == 0 && last_ball_state == 1) // 第二次检测到球
{
triggerCount++; // 增加触发计数
currentState1 = BALL_CLOSE; // 切换到闭合气缸状态
}
last_ball_state = ball_state; // 更新上一次的状态
break;
case BALL_CLOSE:
if (triggerCount == 2) // 确保是第二次触发
{
osDelay(100); // 延时去抖
HAL_GPIO_WritePin(PAW_GPIO_Port, PAW_Pin, GPIO_PIN_RESET); // 闭合气缸爪子
currentState1 = BALL_REVERSE; // 切换到反转状态
}
break;
case BALL_REVERSE:
osDelay(50); // 延时 50ms
HAL_GPIO_WritePin(PAW_GPIO_Port, PAW_Pin, GPIO_PIN_RESET); // 确保气缸爪子闭合
HAL_GPIO_WritePin(DOWN_GPIO_Port, DOWN_Pin, GPIO_PIN_RESET); // 确保下气缸关闭
key = 0; // 重置按键状态
triggerCount = 0; // 重置触发计数
currentState1 = BALL_IDLE; // 回到空闲状态
break;
default:
currentState1 = BALL_IDLE; // 默认回到空闲状态
break;
}
}
#endif