拟合以测
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4
MDK-ARM/.vscode/keil-assistant.log
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MDK-ARM/.vscode/keil-assistant.log
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@ -36,3 +36,7 @@
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[info] Log at : 2025/6/17|19:06:14|GMT+0800
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[info] Log at : 2025/6/19|13:29:28|GMT+0800
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[info] Log at : 2025/6/19|17:34:46|GMT+0800
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8
MDK-ARM/.vscode/uv4.log
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MDK-ARM/.vscode/uv4.log
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@ -1,10 +1,4 @@
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*** Using Compiler 'V5.06 update 7 (build 960)', folder: 'D:\keil\ARM\ARMCC\Bin'
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Build target 'R1'
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compiling shoot.cpp...
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compiling ballTask.cpp...
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compiling ball.cpp...
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linking...
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Program Size: Code=30080 RO-data=1828 RW-data=268 ZI-data=32660
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FromELF: creating hex file...
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"R1\R1.axf" - 0 Error(s), 0 Warning(s).
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Build Time Elapsed: 00:00:07
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Build Time Elapsed: 00:00:01
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2
MDK-ARM/.vscode/uv4.log.lock
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MDK-ARM/.vscode/uv4.log.lock
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@ -1 +1 @@
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2025/6/16 19:22:49
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2025/6/18 17:18:51
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@ -193,12 +193,22 @@
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<Ww>
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<count>7</count>
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<WinNumber>1</WinNumber>
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<ItemText>aaa,0x0A</ItemText>
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<ItemText>abc,0x0A</ItemText>
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</Ww>
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<Ww>
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<count>8</count>
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<WinNumber>1</WinNumber>
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<ItemText>wzcsb,0x0A</ItemText>
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<ItemText>ball_state,0x0A</ItemText>
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</Ww>
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<Ww>
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<count>9</count>
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<WinNumber>1</WinNumber>
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<ItemText>triggerCount,0x0A</ItemText>
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</Ww>
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<Ww>
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<count>10</count>
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<WinNumber>1</WinNumber>
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<ItemText>last_ball_state,0x0A</ItemText>
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</Ww>
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</WatchWindow1>
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<Tracepoint>
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25
MDK-ARM/README.md
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MDK-ARM/README.md
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@ -0,0 +1,25 @@
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# R1_up
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r1上层
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## 外设
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+ CAN1
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+ 扳机2006 id:0x201
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+ CAN2
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+ 小米电机 id:1
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+ UART
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+ uart1 波特率4000000 id:2
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+ uart6 nuc
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+ uart3 遥控器接收
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+ GPIO
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+ PI6运球光电
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+ PE13 爪气缸
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+ PE14 砸气缸
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## 遥控器
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## 待解决
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+ 用了将运球和伸缩绑定到一起
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+ 串口收数加个滤波
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@ -12,13 +12,13 @@ extern int key;
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//伸缩
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#define M_SPEED 4000
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#define I_ANGLE1 180
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#define I_ANGLE2 -75
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#define I_ANGLE2 -73.5
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#define O_ANGLE1 340
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#define O_ANGLE2 -240
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#define O_ANGLE2 -239
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const fp32 Ball:: Extend_speed_PID[3] = { 40, 0.0, 0.1};
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const fp32 Ball:: Extend_angle_PID[3]= { 25, 0.1, 0};
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const fp32 Ball:: Extend_speed_PID[3] = { 50, 0.0, 0.1};
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const fp32 Ball:: Extend_angle_PID[3]= { 50, 0.3, 0};
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//PE11 气缸
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@ -33,11 +33,11 @@ Ball ::Ball()
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Extern_Motor[0]->type = GM6020;
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Extern_Motor[1]->type = GM6020;
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PID_init(&extend_speed_pid[0],PID_POSITION,Extend_speed_PID,10000, 2000);
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PID_init(&extend_speed_pid[0],PID_POSITION,Extend_speed_PID,20000, 2000);
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PID_init(&extend_angle_pid[0],PID_POSITION,Extend_angle_PID,20000, 1000);
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PID_init(&extend_speed_pid[1],PID_POSITION,Extend_speed_PID,10000, 2000);
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PID_init(&extend_angle_pid[1],PID_POSITION,Extend_angle_PID,20000, 1000);
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PID_init(&extend_speed_pid[1],PID_POSITION,Extend_speed_PID,15000, 5000);
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PID_init(&extend_angle_pid[1],PID_POSITION,Extend_angle_PID,15000, 5000);
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e_result[0] = 0;
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e_result[1] = 0;
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@ -127,7 +127,7 @@ void Ball::ballDown(void)
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void Ball::ball_control()
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{
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ball_state = HAL_GPIO_ReadPin(up_ball_GPIO_Port, up_ball_Pin); // 读取光电状态(有球 0,无球 1)
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ball_state = HAL_GPIO_ReadPin(up_ball_GPIO_Port, up_ball_Pin); // 读取光电状态(有球 1,无球 0)
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Move_Extend();
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@ -145,11 +145,11 @@ void Ball::ball_control()
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break;
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case UP2:
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ballHadling();
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ballDown();
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break;
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case DOWN2:
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ballDown();
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ballHadling();
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break;
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@ -181,7 +181,7 @@ void Ball::ballHadling(void)
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case BALL_IDLE:
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HAL_GPIO_WritePin(PAW_GPIO_Port, PAW_Pin, GPIO_PIN_RESET); //确保爪气缸关闭
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HAL_GPIO_WritePin(DOWN_GPIO_Port, DOWN_Pin, GPIO_PIN_RESET); // 确保下气缸关闭
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if (key > 0 ||rc_key == UP2) // 检测按键是否被按下
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if (key > 0 ||rc_key == DOWN2) // 检测按键是否被按下
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{
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key = 0; // 重置按键状态
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triggerCount = 0; // 重置触发计数
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@ -224,7 +224,7 @@ void Ball::ballHadling(void)
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case BALL_CLOSE:
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if (triggerCount == 2) // 确保是第二次触发
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{
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osDelay(100); // 延时去抖
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osDelay(50);
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HAL_GPIO_WritePin(PAW_GPIO_Port, PAW_Pin, GPIO_PIN_RESET); // 闭合气缸爪子
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currentState1 = BALL_FINISH; // 切换到反转状态
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}
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@ -20,8 +20,9 @@ NUC_t nuc_v;
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//B键 sw[3]👆 200 开 👇1800 关
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//左旋钮 sw[4] 👈 200 👉1800
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const fp32 Shoot:: M2006_speed_PID[3] = {5, 0, 0};
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const fp32 Shoot:: M2006_angle_PID[3] = { 25, 0, 0.1};
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//尽量别动这组pid
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const fp32 Shoot:: M2006_speed_PID[3] = {5, 0, 0.01};
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const fp32 Shoot:: M2006_angle_PID[3] = { 25, 0.1, 0};
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#define INIT_POS -130
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#define TOP_POS -210
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@ -38,8 +39,8 @@ Shoot::Shoot()
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//扳机初始化
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trigger_Motor= get_motor_point(0);//id 201
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trigger_Motor->type=M2006;
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PID_init(&speed_pid,PID_POSITION,M2006_speed_PID,3000, 2000);//pid初始化
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PID_init(&angle_pid,PID_POSITION,M2006_angle_PID,3000, 2000);//pid初始化
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PID_init(&speed_pid,PID_POSITION,M2006_speed_PID,5000, 2000);//pid初始化
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PID_init(&angle_pid,PID_POSITION,M2006_angle_PID,5000, 2000);//pid初始化
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t_speedSet = 0;
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result = 0;
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@ -174,12 +175,11 @@ void Shoot::shoot_control() {
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switch (mode_key)
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{
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case VSION:
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fire_pos = distance; // 视觉拟合的力
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switch (rc_key) {
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case DOWN1:
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control_pos = INIT_POS; // 默认中间挡位位置
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//fire_pos = control_pos + knob_increment; // 根据旋钮值调整发射位置
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fire_pos = distance; // 视觉拟合的力
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go1.Pos = fire_pos; // 设置蓄力电机位置
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t_posSet = Tigger_ZERO; // 扳机松开
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@ -209,12 +209,15 @@ void Shoot::shoot_control() {
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}
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break;
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case TEST:
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//实时可调蓄力位置
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fire_pos = INIT_POS + knob_increment; // 根据旋钮值调整发射位置
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switch (rc_key) {
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case DOWN1:
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control_pos = INIT_POS; // 默认中间挡位位置
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//fire_pos = control_pos + knob_increment; // 根据旋钮值调整发射位置
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fire_pos = control_pos + knob_increment; // 根据旋钮值调整发射位置
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//fire_pos = control_pos + knob_increment; // 根据旋钮值调整发射位置
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go1.Pos = fire_pos; // 设置蓄力电机位置
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t_posSet = Tigger_ZERO; // 扳机松开
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@ -288,27 +291,12 @@ void Shoot :: shoot_Current()
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if (feedback.fd_gopos >= fire_pos - GO_ERROR && feedback.fd_gopos <= fire_pos + GO_ERROR) {
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BSP_Buzzer_Start();
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BSP_Buzzer_Set(1,5000);
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// see_you_again();
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//currentState = SHOOT_WAIT; // 等待发射信号
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//在拨杆切换时触发了
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}
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}
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break;
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// case SHOOT_WAIT:
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// // 等待发射信号
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// if (trigger_key == SHOOT) {
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// currentState = SHOOT_FIRE; // 切换到发射状态
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// }
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// break;
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// case SHOOT_FIRE:
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// // 发射逻辑
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// t_posSet = Tigger_ZERO; // 扳机扣动
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// if (t_posSet <= 50) { // 假设250度为发射完成角度
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// currentState = SHOOT_IDLE; // 切换到空闲状态
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// is_hooked = false; // 重置钩子状态
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// }
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// break;
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default:
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currentState = SHOOT_IDLE; // 默认回到空闲状态
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@ -319,10 +307,17 @@ void Shoot :: shoot_Current()
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void Shoot::RemoveError() {
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currentState = SHOOT_IDLE;
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control_pos = TOP_POS;
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go1.Pos = control_pos;
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if(feedback.fd_gopos >= control_pos - 0.5f && feedback.fd_gopos <= control_pos + 0.5f)
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if (feedback.fd_gopos >= control_pos - 0.5f&& feedback.fd_gopos<= control_pos + 0.5f)
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{
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t_posSet = Tigger_ZERO;
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is_hooked = false;
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}
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if(trigger_Motor->total_angle>=Tigger_ZERO-10)
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{
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//认为完全松开
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control_pos=INIT_POS;
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}
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go1.Pos = control_pos;
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}
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@ -34,6 +34,7 @@ void FunctionBall(void *argument)
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ball.ball_control(); // 控制球的动作
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tick += delay_tick; /* 计算下一个唤醒时刻 */
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osDelayUntil(tick);
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