全是bug

This commit is contained in:
ws 2025-06-26 19:33:42 +08:00
parent e420cea621
commit 048319df42
8 changed files with 48 additions and 21 deletions

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@ -1,10 +1,8 @@
*** Using Compiler 'V5.06 update 7 (build 960)', folder: 'D:\keil\ARM\ARMCC\Bin'
Build target 'R1'
compiling shootTask.cpp...
compiling shoot.cpp...
compiling ball.cpp...
linking...
Program Size: Code=31644 RO-data=1832 RW-data=268 ZI-data=32252
Program Size: Code=31636 RO-data=1832 RW-data=272 ZI-data=32248
FromELF: creating hex file...
"R1\R1.axf" - 0 Error(s), 0 Warning(s).
Build Time Elapsed: 00:00:06
Build Time Elapsed: 00:00:05

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@ -1 +1 @@
2025/6/26 3:22:31
2025/6/26 19:15:12

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@ -158,7 +158,7 @@
<Ww>
<count>0</count>
<WinNumber>1</WinNumber>
<ItemText>rc_ctrl</ItemText>
<ItemText>rc_ctrl,0x0A</ItemText>
</Ww>
<Ww>
<count>1</count>
@ -185,6 +185,11 @@
<WinNumber>1</WinNumber>
<ItemText>nuc_v</ItemText>
</Ww>
<Ww>
<count>6</count>
<WinNumber>1</WinNumber>
<ItemText>asd,0x0A</ItemText>
</Ww>
</WatchWindow1>
<MemoryWindow4>
<Mm>

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@ -36,8 +36,22 @@ r1上层
+ 拨置👇发射清空掉落信号
+ 用一个攻守方档
+ 初始移动到最上面 更待蓄力(不管攻方守方都在最上面等待)
+ 攻方时拨下立马蓄力并伸出(可小角度)
+ 守方时不动并保持缩回
+ 👇 运球档正常运球
+ 中 初始档直接缩回
+ 👆 配合档 完成配合并伸出才能发射
+ 传球模式
+ 自动
+ 底盘的传球对准档拨下
+ 我的蓄力进入传球拟合
+ 继续拨下发射
+ 手动
+ 目前只能打固定距离
+ 切相同传球档 自动蓄力到传球力度
+ 发射档发射
+ 图传多距离
+ 传球档
+ 旋钮+看图传点位调整

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@ -43,6 +43,8 @@
#define HANDING_FINISH (1<<2)
//伸缩结束
#define EXTEND_OK (1<<3)
//等待ok
#define WAIT_OK (1<<4)
//要发送ok了
#define BALL_SEND (1<<6)

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@ -12,7 +12,7 @@ extern int ball_exit;
//伸缩
#define I_ANGLE 147
#define O_ANGLE 187
#define WAIT_POS 165
#define WAIT_POS 170
//PE11 气缸

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@ -1,5 +1,6 @@
#include "TopDefine.h"
#include "shoot.hpp"
#include "userTask.h"
#include "main.h"
#include "remote_control.h"
#include "FreeRTOS.h"
@ -124,7 +125,7 @@ int Shoot::GO_SendData(float pos,float limit)
// F键 sw[0]👆 1800 👇200
// E键 sw[1] 👆 200 shoot 中 1000 stop sw[2]200 sw[2]👇1800
// G键 sw[6]👆 1800 中 1000 👇200
// G键 sw[6]👆 200 中 1000 👇1800
// B键 sw[3]👆 200 开 中 1000 👇1800 关
// sw[5] 👆 200 👇1800
//左旋 sw[7] 200 --1800
@ -360,6 +361,8 @@ void Shoot::RemoveError() {
#if ONE_CONTROL
int asd=0;
void Shoot::shoot_control() {
@ -417,33 +420,34 @@ break;
if(shoot_thread & EXTEND_OK) // 如果收到伸缩完成的通知
{
asd++;
fire_pos = INIT_POS + knob_increment; // 根据旋钮值调整发射位置
go1.Pos = fire_pos; // 设置蓄力电机位置
limit_speed=TO_BOTTOM;
if(feedback.fd_gopos >= fire_pos - GO_ERROR && feedback.fd_gopos <= fire_pos + GO_ERROR)
{
BSP_Buzzer_Start();
BSP_Buzzer_Set(1,5000);
}
}
if(shoot_thread & READY_TELL) // 如果收到等待配合的通知
else
{
ball_receive(); // 执行接收球的操作
}
else
{
go1.Pos = TOP_POS-3.0f; //-208
limit_speed=TO_TOP;//快速上去
t_posSet = Tigger_ZERO; // 扳机松开
}
break;
case DOWN1:
if(shoot_thread & EXTEND_OK)
{
BSP_Buzzer_Stop();
t_posSet = Tigger_ZERO; // 扳机扣动 射出
currentState = SHOOT_IDLE; // 默认回到空闲状态
osThreadFlagsClear(EXTEND_OK);
if(feedback.fd_tpos>=Tigger_ZERO-20)
{
BSP_Buzzer_Stop();
currentState = SHOOT_IDLE; // 默认回到空闲状态
osThreadFlagsClear(EXTEND_OK);
}
}
break;
@ -463,7 +467,7 @@ break;
}
}
else if(ready_key==DEFENSE)//攻守档总控
else
{
go1.Pos = TOP_POS-3.0f; //-208
limit_speed=TO_TOP;//快速上去
@ -486,6 +490,8 @@ void Shoot ::ball_receive()
{
case SHOOT_IDLE:
// 初始状态:钩子移动到顶部,钩住拉簧
if(shoot_thread & READY_TELL) // 如果收到等待通知
{
control_pos = TOP_POS;
limit_speed=TO_TOP;//快速上去
t_posSet = Tigger_ZERO;
@ -493,6 +499,7 @@ void Shoot ::ball_receive()
{
currentState = GO_TOP; // 切换到准备发射状态
}
}
break;
case GO_TOP:

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@ -18,7 +18,8 @@ typedef enum {
SHOOT_RETURN, // 自动返回状态
//运射配合
GO_TOP,
BAKC
BAKC,
WAIT_CHANGE
} ShootState_t;
// // 定义状态枚举