#include "task/user_task.h" Task_Runtime_t task_runtime; const osThreadAttr_t attr_init = { .name = "Task_Init", .priority = osPriorityRealtime, .stack_size = 256 * 4, }; /* User_task */ const osThreadAttr_t attr_ai = { .name = "ai", .priority = osPriorityNormal, .stack_size = 256 * 4, }; const osThreadAttr_t attr_gimbal_ctrl = { .name = "gimbal_ctrl", .priority = osPriorityNormal, .stack_size = 256 * 4, }; const osThreadAttr_t attr_chassis_ctrl = { .name = "chassis_ctrl", .priority = osPriorityNormal, .stack_size = 256 * 4, }; const osThreadAttr_t attr_shoot_ctrl = { .name = "shoot_ctrl", .priority = osPriorityNormal, .stack_size = 256 * 4, }; const osThreadAttr_t attr_telecoping = { .name = "telecoping", .priority = osPriorityNormal, .stack_size = 256 * 4, }; const osThreadAttr_t attr_atti_esti = { .name = "atti_esti", .priority = osPriorityNormal, .stack_size = 256 * 4, }; const osThreadAttr_t attr_remote_ctrl = { .name = "remote_ctrl", .priority = osPriorityNormal, .stack_size = 256 * 4, };