god-yuan-hero/User/module/cmd_v2/cmd_behavior.c

175 lines
5.3 KiB
C

/*
* CMD 模块 V2 - 行为处理器实现
*/
#include "cmd_behavior.h"
#include "cmd.h"
#include <string.h>
/* ========================================================================== */
/* 行为配置表 */
/* ========================================================================== */
/* 行为处理函数实现 */
int8_t CMD_Behavior_Handle_FORE(CMD_t *ctx) {
ctx->chassis.cmd.ctrl_vec.vy += ctx->config->sensitivity.move_sens;
return CMD_OK;
}
int8_t CMD_Behavior_Handle_BACK(CMD_t *ctx) {
ctx->chassis.cmd.ctrl_vec.vy -= ctx->config->sensitivity.move_sens;
return CMD_OK;
}
int8_t CMD_Behavior_Handle_LEFT(CMD_t *ctx) {
ctx->chassis.cmd.ctrl_vec.vx -= ctx->config->sensitivity.move_sens;
return CMD_OK;
}
int8_t CMD_Behavior_Handle_RIGHT(CMD_t *ctx) {
ctx->chassis.cmd.ctrl_vec.vx += ctx->config->sensitivity.move_sens;
return CMD_OK;
}
int8_t CMD_Behavior_Handle_ACCELERATE(CMD_t *ctx) {
ctx->chassis.cmd.ctrl_vec.vx *= ctx->config->sensitivity.move_fast_mult;
ctx->chassis.cmd.ctrl_vec.vy *= ctx->config->sensitivity.move_fast_mult;
return CMD_OK;
}
int8_t CMD_Behavior_Handle_DECELERATE(CMD_t *ctx) {
ctx->chassis.cmd.ctrl_vec.vx *= ctx->config->sensitivity.move_slow_mult;
ctx->chassis.cmd.ctrl_vec.vy *= ctx->config->sensitivity.move_slow_mult;
return CMD_OK;
}
int8_t CMD_Behavior_Handle_FIRE(CMD_t *ctx) {
ctx->shoot.cmd.firecmd = true;
return CMD_OK;
}
int8_t CMD_Behavior_Handle_FIRE_MODE(CMD_t *ctx) {
ctx->shoot.cmd.mode = (ctx->shoot.cmd.mode + 1) % SHOOT_MODE_NUM;
return CMD_OK;
}
int8_t CMD_Behavior_Handle_ROTOR(CMD_t *ctx) {
if (ctx->chassis.cmd.mode == CHASSIS_MODE_ROTOR) {
ctx->chassis.cmd.mode = CHASSIS_MODE_FOLLOW_GIMBAL;
} else {
ctx->chassis.cmd.mode = CHASSIS_MODE_ROTOR;
ctx->chassis.cmd.mode_rotor = ROTOR_MODE_RAND;
}
return CMD_OK;
}
int8_t CMD_Behavior_Handle_AUTOAIM(CMD_t *ctx) {
/* TODO: 自瞄模式切换 */
return CMD_OK;
}
/* 行为配置表 - 由宏生成 */
static const CMD_BehaviorConfig_t g_behavior_configs[] = {
CMD_BEHAVIOR_TABLE(BUILD_BEHAVIOR_CONFIG)
};
#define BEHAVIOR_CONFIG_COUNT (sizeof(g_behavior_configs) / sizeof(g_behavior_configs[0]))
/* ========================================================================== */
/* API实现 */
/* ========================================================================== */
int8_t CMD_Behavior_Init(void) {
/* 当前静态配置,无需初始化 */
return CMD_OK;
}
bool CMD_Behavior_IsTriggered(const CMD_RawInput_t *current,
const CMD_RawInput_t *last,
const CMD_BehaviorConfig_t *config) {
if (config == NULL || current == NULL) {
return false;
}
bool now_pressed = false;
bool last_pressed = false;
/* 处理特殊按键 */
switch (config->key) {
case CMD_KEY_NONE:
return false;
case CMD_KEY_L_CLICK:
now_pressed = current->mouse.l_click;
last_pressed = last ? last->mouse.l_click : false;
break;
case CMD_KEY_R_CLICK:
now_pressed = current->mouse.r_click;
last_pressed = last ? last->mouse.r_click : false;
break;
case CMD_KEY_M_CLICK:
now_pressed = current->mouse.m_click;
last_pressed = last ? last->mouse.m_click : false;
break;
default:
if (config->key < CMD_KEY_NUM) {
now_pressed = CMD_KEY_PRESSED(&current->keyboard, config->key);
last_pressed = last ? CMD_KEY_PRESSED(&last->keyboard, config->key) : false;
}
break;
}
/* 根据触发类型判断 */
switch (config->trigger) {
case CMD_ACTIVE_PRESSED:
return now_pressed;
case CMD_ACTIVE_RISING_EDGE:
return now_pressed && !last_pressed;
case CMD_ACTIVE_FALLING_EDGE:
return !now_pressed && last_pressed;
default:
return false;
}
}
int8_t CMD_Behavior_ProcessAll(CMD_t *ctx,
const CMD_RawInput_t *current,
const CMD_RawInput_t *last,
CMD_ModuleMask_t active_modules) {
if (ctx == NULL || current == NULL) {
return CMD_ERR_NULL;
}
for (size_t i = 0; i < BEHAVIOR_CONFIG_COUNT; i++) {
const CMD_BehaviorConfig_t *config = &g_behavior_configs[i];
/* 检查模块掩码 */
if ((config->module_mask & active_modules) == 0) {
continue;
}
/* 检查是否触发 */
if (CMD_Behavior_IsTriggered(current, last, config)) {
if (config->handler != NULL) {
config->handler(ctx);
}
}
}
return CMD_OK;
}
const CMD_BehaviorConfig_t* CMD_Behavior_GetConfig(CMD_Behavior_t behavior) {
for (size_t i = 0; i < BEHAVIOR_CONFIG_COUNT; i++) {
if (g_behavior_configs[i].behavior == behavior) {
return &g_behavior_configs[i];
}
}
return NULL;
}