/* * CMD 模块 V2 - 行为处理器实现 */ #include "cmd_behavior.h" #include "cmd.h" #include /* ========================================================================== */ /* 行为配置表 */ /* ========================================================================== */ /* 行为处理函数实现 */ int8_t CMD_Behavior_Handle_FORE(CMD_Context_t *ctx) { ctx->chassis.cmd.ctrl_vec.vy += ctx->config->sensitivity.move_sens; return CMD_OK; } int8_t CMD_Behavior_Handle_BACK(CMD_Context_t *ctx) { ctx->chassis.cmd.ctrl_vec.vy -= ctx->config->sensitivity.move_sens; return CMD_OK; } int8_t CMD_Behavior_Handle_LEFT(CMD_Context_t *ctx) { ctx->chassis.cmd.ctrl_vec.vx -= ctx->config->sensitivity.move_sens; return CMD_OK; } int8_t CMD_Behavior_Handle_RIGHT(CMD_Context_t *ctx) { ctx->chassis.cmd.ctrl_vec.vx += ctx->config->sensitivity.move_sens; return CMD_OK; } int8_t CMD_Behavior_Handle_ACCELERATE(CMD_Context_t *ctx) { ctx->chassis.cmd.ctrl_vec.vx *= ctx->config->sensitivity.move_fast_mult; ctx->chassis.cmd.ctrl_vec.vy *= ctx->config->sensitivity.move_fast_mult; return CMD_OK; } int8_t CMD_Behavior_Handle_DECELERATE(CMD_Context_t *ctx) { ctx->chassis.cmd.ctrl_vec.vx *= ctx->config->sensitivity.move_slow_mult; ctx->chassis.cmd.ctrl_vec.vy *= ctx->config->sensitivity.move_slow_mult; return CMD_OK; } int8_t CMD_Behavior_Handle_FIRE(CMD_Context_t *ctx) { ctx->shoot.cmd.firecmd = true; return CMD_OK; } int8_t CMD_Behavior_Handle_FIRE_MODE(CMD_Context_t *ctx) { ctx->shoot.cmd.mode = (ctx->shoot.cmd.mode + 1) % SHOOT_MODE_NUM; return CMD_OK; } int8_t CMD_Behavior_Handle_ROTOR(CMD_Context_t *ctx) { if (ctx->chassis.cmd.mode == CHASSIS_MODE_ROTOR) { ctx->chassis.cmd.mode = CHASSIS_MODE_FOLLOW_GIMBAL; } else { ctx->chassis.cmd.mode = CHASSIS_MODE_ROTOR; ctx->chassis.cmd.mode_rotor = ROTOR_MODE_RAND; } return CMD_OK; } int8_t CMD_Behavior_Handle_AUTOAIM(CMD_Context_t *ctx) { /* TODO: 自瞄模式切换 */ return CMD_OK; } /* 行为配置表 - 由宏生成 */ static const CMD_BehaviorConfig_t g_behavior_configs[] = { CMD_BEHAVIOR_TABLE(BUILD_BEHAVIOR_CONFIG) }; #define BEHAVIOR_CONFIG_COUNT (sizeof(g_behavior_configs) / sizeof(g_behavior_configs[0])) /* ========================================================================== */ /* API实现 */ /* ========================================================================== */ int8_t CMD_Behavior_Init(void) { /* 当前静态配置,无需初始化 */ return CMD_OK; } bool CMD_Behavior_IsTriggered(const CMD_RawInput_t *current, const CMD_RawInput_t *last, const CMD_BehaviorConfig_t *config) { if (config == NULL || current == NULL) { return false; } bool now_pressed = false; bool last_pressed = false; /* 处理特殊按键 */ switch (config->key) { case CMD_KEY_NONE: return false; case CMD_KEY_L_CLICK: now_pressed = current->mouse.l_click; last_pressed = last ? last->mouse.l_click : false; break; case CMD_KEY_R_CLICK: now_pressed = current->mouse.r_click; last_pressed = last ? last->mouse.r_click : false; break; case CMD_KEY_M_CLICK: now_pressed = current->mouse.m_click; last_pressed = last ? last->mouse.m_click : false; break; default: if (config->key < CMD_KEY_NUM) { now_pressed = CMD_KEY_PRESSED(¤t->keyboard, config->key); last_pressed = last ? CMD_KEY_PRESSED(&last->keyboard, config->key) : false; } break; } /* 根据触发类型判断 */ switch (config->trigger) { case CMD_ACTIVE_PRESSED: return now_pressed; case CMD_ACTIVE_RISING_EDGE: return now_pressed && !last_pressed; case CMD_ACTIVE_FALLING_EDGE: return !now_pressed && last_pressed; default: return false; } } int8_t CMD_Behavior_ProcessAll(CMD_Context_t *ctx, const CMD_RawInput_t *current, const CMD_RawInput_t *last, CMD_ModuleMask_t active_modules) { if (ctx == NULL || current == NULL) { return CMD_ERR_NULL; } for (size_t i = 0; i < BEHAVIOR_CONFIG_COUNT; i++) { const CMD_BehaviorConfig_t *config = &g_behavior_configs[i]; /* 检查模块掩码 */ if ((config->module_mask & active_modules) == 0) { continue; } /* 检查是否触发 */ if (CMD_Behavior_IsTriggered(current, last, config)) { if (config->handler != NULL) { config->handler(ctx); } } } return CMD_OK; } const CMD_BehaviorConfig_t* CMD_Behavior_GetConfig(CMD_Behavior_t behavior) { for (size_t i = 0; i < BEHAVIOR_CONFIG_COUNT; i++) { if (g_behavior_configs[i].behavior == behavior) { return &g_behavior_configs[i]; } } return NULL; }