/* ps2 Task */ /* Includes ----------------------------------------------------------------- */ #include "task\user_task.h" #include "bsp/delay.h" #include "bsp/pwm.h" #include "device/ps2.h" /* Private typedef ---------------------------------------------------------- */ /* Private define ----------------------------------------------------------- */ /* Private macro ------------------------------------------------------------ */ /* Private variables -------------------------------------------------------- */ PS2_TypeDef rc_to_send; /* Private function --------------------------------------------------------- */ /* Exported functions ------------------------------------------------------- */ //float motor_speeds[4]; /** * \brief ps2 Task * * \param argument 未使用 */ void Task_ps2(void *argument) { (void)argument; /* 未使用argument,消除警告 */ /* 计算任务运行到指定频率需要等待的tick数 */ const uint32_t delay_tick = osKernelGetTickFreq() / TASK_FREQ_PS2; // osDelay(TASK_INIT_DELAY_TASK_1); /* 延时一段时间再开启任务 */ BSP_Delay_Init(); uint32_t tick = osKernelGetTickCount(); /* 控制任务运行频率的计时 */ while (1) { tick += delay_tick; /* 计算下一个唤醒时刻 */ /*User code begin*/ PS2_Read_Data(); rc_to_send = PS2_Data; rc_to_send.Rocker_LX = StickToThrottle_Optimized(PS2_Data.Rocker_LX); rc_to_send.Rocker_LY = StickToThrottle_Optimized(PS2_Data.Rocker_LY); rc_to_send.Rocker_RX = StickToThrottle_Optimized(PS2_Data.Rocker_RX); rc_to_send.Rocker_RY = StickToThrottle_Optimized(PS2_Data.Rocker_RY); osMessageQueuePut(task_runtime.msgq.rc, &rc_to_send, 0, 0); /*User code end*/ osDelayUntil(tick); /* 运行结束,等待下一次唤醒 */ } }