/* referee Task */ /* Includes ----------------------------------------------------------------- */ #include "task/user_task.h" /* USER INCLUDE BEGIN */ #include "device/referee.h" /* USER INCLUDE END */ /* Private typedef ---------------------------------------------------------- */ /* Private define ----------------------------------------------------------- */ /* Private macro ------------------------------------------------------------ */ /* Private variables -------------------------------------------------------- */ /* USER STRUCT BEGIN */ Referee_t ref; Referee_UI_t ui; CMD_UI_t ref_cmd; Referee_ForCap_t for_cap; Referee_ForAI_t for_ai; Referee_ForChassis_t for_chassis; Referee_ForShoot_t for_shoot; /* USER STRUCT END */ /* Private function --------------------------------------------------------- */ /* Exported functions ------------------------------------------------------- */ void Task_referee(void *argument) { (void)argument; /* 未使用argument,消除警告 */ /* 计算任务运行到指定频率需要等待的tick数 */ const uint32_t delay_tick = osKernelGetTickFreq() / REFEREE_FREQ; osDelay(REFEREE_INIT_DELAY); /* 延时一段时间再开启任务 */ uint32_t tick = osKernelGetTickCount(); /* 控制任务运行频率的计时 */ /* USER CODE INIT BEGIN */ uint32_t last_online_tick = 0; /* 初始化裁判系统 */ Referee_Init(&ref, &ui,&Config_GetRobotParam()->cmd_param.screen); /* USER CODE INIT END */ while (1) { tick += delay_tick; /* 计算下一个唤醒时刻 */ /* USER CODE BEGIN */ Referee_StartReceiving(&ref); if (osThreadFlagsWait(SIGNAL_REFEREE_RAW_REDY, osFlagsWaitAll, 10) != SIGNAL_REFEREE_RAW_REDY) { if (osKernelGetTickCount() - last_online_tick > 3000) Referee_HandleOffline(&ref); } else { Referee_Parse(&ref); last_online_tick = osKernelGetTickCount(); } Referee_PackCap(&for_cap, &ref); Referee_PackAI(&for_ai, &ref); Referee_PackShoot(&for_shoot, &ref); Referee_PackChassis(&for_chassis, &ref); if (osKernelGetTickCount() > delay_tick){ tick += delay_tick; /* 裁判系统数据读取 */ osMessageQueueReset(task_runtime.msgq.referee.cap); osMessageQueuePut(task_runtime.msgq.referee.cap, &for_cap, 0, 0); osMessageQueueReset(task_runtime.msgq.referee.ai); osMessageQueuePut(task_runtime.msgq.referee.ai, &for_ai, 0, 0); osMessageQueueReset(task_runtime.msgq.referee.chassis); osMessageQueuePut(task_runtime.msgq.referee.chassis, &for_chassis, 0, 0); osMessageQueueReset(task_runtime.msgq.referee.shoot); osMessageQueuePut(task_runtime.msgq.referee.shoot, &for_shoot, 0, 0); /* UI数据获取 */ osMessageQueueGet(task_runtime.msgq.ui.cap, &(ui.cap_ui), NULL, 0); osMessageQueueGet(task_runtime.msgq.ui.chassis, &(ui.chassis_ui), NULL,0); osMessageQueueGet(task_runtime.msgq.ui.gimbal, &(ui.gimbal_ui), NULL, 0); osMessageQueueGet(task_runtime.msgq.ui.shoot, &(ui.shoot_ui), NULL, 0); osMessageQueueGet(task_runtime.msgq.ui.cmd, &(ui.cmd_pc), NULL, 0); Referee_UIRefresh(&ui); while (osMessageQueueGet(task_runtime.msgq.referee.ui, &ref_cmd, NULL, 0) == osOK) { Referee_PraseCmd(&ui, ref_cmd); // Referee_StartSend(send_data, sizeof(send_data)); } Referee_PackUI(&ui, &ref); } /* USER CODE END */ osDelayUntil(tick); /* 运行结束,等待下一次唤醒 */ } }