/* 裁判系统任务。 负责裁判系统的接收和发送。 */ /* Includes ----------------------------------------------------------------- */ #include "device\referee.h" #include "bsp\usb.h" #include "task\user_task.h" /* Private typedef ---------------------------------------------------------- */ /* Private define ----------------------------------------------------------- */ /* Private macro ------------------------------------------------------------ */ /* Private variables -------------------------------------------------------- */ #ifdef DEBUG Referee_t ref; Referee_UI_t ui; CMD_UI_t ref_cmd; Referee_ForCap_t for_cap; Referee_ForAI_t for_ai; Referee_ForChassis_t for_chassis; Referee_ForShoot_t for_shoot; #else static Referee_t ref; static Referee_UI_t ui; static CMD_UI_t ref_cmd; static Referee_ForCap_t for_cap; static Referee_ForAI_t for_ai; static Referee_ForChassis_t for_chassis; static Referee_ForShoot_t for_shoot; #endif /* Private function --------------------------------------------------------- */ /* Exported functions ------------------------------------------------------- */ /** * \brief 裁判系统 * * \param argument 未使用 */ void Task_Referee(void *argument) { (void)argument; /* 未使用argument,消除警告 */ osDelay(TASK_INIT_DELAY_REFEREE); /* 延时一段时间再开启任务 */ const uint32_t delay_tick = osKernelGetTickFreq() / TASK_FREQ_REFEREE; /* 初始化裁判系统 */ Referee_Init(&ref, &ui, &(task_runtime.cfg.pilot_cfg->param.screen)); uint32_t tick = osKernelGetTickCount(); uint32_t last_online_tick = 0; while (1) { #ifdef DEBUG task_runtime.stack_water_mark.referee = osThreadGetStackSpace(osThreadGetId()); #endif /* Task body */ Referee_StartReceiving(&ref); if (osThreadFlagsWait(SIGNAL_REFEREE_RAW_REDY, osFlagsWaitAll, 10) != SIGNAL_REFEREE_RAW_REDY) { if (osKernelGetTickCount() - last_online_tick > 500) Referee_HandleOffline(&ref); } else { Referee_Parse(&ref); last_online_tick = osKernelGetTickCount(); } Referee_PackCap(&for_cap, &ref); Referee_PackAI(&for_ai, &ref); Referee_PackShoot(&for_shoot, &ref); Referee_PackChassis(&for_chassis, &ref); if (osKernelGetTickCount() > delay_tick) { tick += delay_tick; osMessageQueueReset(task_runtime.msgq.referee.cap); osMessageQueuePut(task_runtime.msgq.referee.cap, &for_cap, 0, 0); osMessageQueueReset(task_runtime.msgq.referee.ai); osMessageQueuePut(task_runtime.msgq.referee.ai, &for_ai, 0, 0); osMessageQueueReset(task_runtime.msgq.referee.chassis); osMessageQueuePut(task_runtime.msgq.referee.chassis, &for_chassis, 0, 0); osMessageQueueReset(task_runtime.msgq.referee.shoot); osMessageQueuePut(task_runtime.msgq.referee.shoot, &for_shoot, 0, 0); osMessageQueueGet(task_runtime.msgq.ui.cap, &(ui.cap_ui), NULL, 0); osMessageQueueGet(task_runtime.msgq.ui.chassis, &(ui.chassis_ui), NULL, 0); osMessageQueueGet(task_runtime.msgq.ui.gimbal, &(ui.gimbal_ui), NULL, 0); osMessageQueueGet(task_runtime.msgq.ui.shoot, &(ui.shoot_ui), NULL, 0); osMessageQueueGet(task_runtime.msgq.ui.cmd, &(ui.cmd_pc), NULL, 0); Referee_UIRefresh(&ui); while (osMessageQueueGet(task_runtime.msgq.cmd.referee, &ref_cmd, NULL, 0) == osOK) { Referee_PraseCmd(&ui, ref_cmd); } Referee_PackUI(&ui, &ref); } } }