/* 射击控制任务 控制射击行为。 从CAN总线接收底盘电机反馈,根据接收到的控制命令,控制电机输出。 */ /* Includes ----------------------------------------------------------------- */ #include "module\shoot.h" #include "task\user_task.h" /* Private typedef ---------------------------------------------------------- */ /* Private define ----------------------------------------------------------- */ /* Private macro ------------------------------------------------------------ */ /* Private variables -------------------------------------------------------- */ static CAN_t can; #ifdef DEBUG CMD_ShootCmd_t shoot_cmd; Shoot_t shoot; Referee_ForShoot_t referee_shoot; CAN_ShootOutput_t shoot_out; Referee_ShootUI_t shoot_ui; #else static CMD_ShootCmd_t shoot_cmd; static Shoot_t shoot; static Referee_ForShoot_t referee_shoot; static CAN_ShootOutput_t shoot_out; static Referee_ShootUI_t shoot_ui; #endif /* Private function --------------------------------------------------------- */ /* Exported functions ------------------------------------------------------- */ /** * \brief 控制射击 * * \param argument 未使用 */ void Task_CtrlShoot(void *argument) { (void)argument; /* 未使用argument,消除警告 */ const uint32_t delay_tick = osKernelGetTickFreq() / TASK_FREQ_CTRL_SHOOT; /* 初始化射击 */ Shoot_Init(&shoot, &(task_runtime.cfg.robot_param->shoot), (float)TASK_FREQ_CTRL_SHOOT); /* 延时一段时间再开启任务 */ osMessageQueueGet(task_runtime.msgq.can.feedback.shoot, &can, NULL, osWaitForever); uint32_t tick = osKernelGetTickCount(); /* 控制任务运行频率的计时 */ while (1) { #ifdef DEBUG /* 记录任务所使用的的栈空间 */ task_runtime.stack_water_mark.ctrl_shoot = osThreadGetStackSpace(osThreadGetId()); #endif if (osMessageQueueGet(task_runtime.msgq.can.feedback.shoot, &can, NULL, 0) != osOK) { // Error handler Shoot_ResetOutput(&shoot_out); } else { /* 读取控制指令以及裁判系统信息 */ osMessageQueueGet(task_runtime.msgq.cmd.shoot, &shoot_cmd, NULL, 0); osMessageQueueGet(task_runtime.msgq.referee.shoot, &referee_shoot, NULL, 0); osKernelLock(); /* 锁住RTOS内核防止控制过程中断,造成错误 */ Shoot_UpdateFeedback(&shoot, &can); /* 根据指令控制射击 */ Shoot_Control(&shoot, &shoot_cmd, &referee_shoot, HAL_GetTick()); /* 复制射击输出值 */ Shoot_DumpOutput(&shoot, &shoot_out); osKernelUnlock(); } osMessageQueueReset(task_runtime.msgq.can.output.shoot); osMessageQueuePut(task_runtime.msgq.can.output.shoot, &shoot_out, 0, 0); Shoot_DumpUI(&shoot, &shoot_ui); osMessageQueueReset(task_runtime.msgq.ui.shoot); osMessageQueuePut(task_runtime.msgq.ui.shoot, &shoot_ui, 0, 0); tick += delay_tick; /* 计算下一个唤醒时刻 */ osDelayUntil(tick); /* 运行结束,等待下一次唤醒 */ } }