r1upper/User/module/ball.cpp
2025-05-23 21:18:49 +08:00

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#include "ball.hpp"
#include "bsp_delay.h"
#include "remote_control.h"
#include "detect.h"
#include "userTask.h"
#include "user_math.h"
extern RC_ctrl_t rc_ctrl;
extern int key;
// C键 sw[4]👆 200 中1000 👇1800
// D键 sw[5]👆 1800 👇200
#define M_SPEED 4000
#if HANDLING3 == 1
//三摩擦轮运球!!!
//添加平移3508 得跑位置吧
const fp32 Ball:: M3508_speed_PID[3] = {15, 0.03, 0};
//摩擦轮转速
int speedm=0;
//PE11 气缸
Ball ::Ball()
{
detect_init();
//三摩擦轮
for(int i = 0;i < MOTOR_NUM;i ++)
{
hand_Motor[i] = get_motor_point(i);
if(i <=3)
{
hand_Motor[i]->type = M3508;//设置电机类型
PID_init(&speed_pid[i],PID_POSITION,M3508_speed_PID,16000, 10000);//pid初始化
}
result[i] = 0;
speedSet[i] = 0;
}
//小米电机初始化
JZ_xiaomi.position = 0; //
JZ_xiaomi.speed = 20; //
JZ_xiaomi.K_P = 100; //
JZ_xiaomi.K_D =20; //
JZ_xiaomi.K_C = 2 ;
JZ_xiaomi.Pmax =1;
//状态机状态初始化
currentState1= BALL_IDLE;
}
void Ball ::Spin(float speed)
{
speedSet[MOTOR_1] = -speed;
result[MOTOR_1] = PID_calc(&speed_pid[MOTOR_1],hand_Motor[MOTOR_1]->speed_rpm,speedSet[MOTOR_1]);
speedSet[MOTOR_2] = speed;
result[MOTOR_2] = PID_calc(&speed_pid[MOTOR_2],hand_Motor[MOTOR_2]->speed_rpm,speedSet[MOTOR_2]);
speedSet[MOTOR_3] = speed;
result[MOTOR_3] = PID_calc(&speed_pid[MOTOR_3],hand_Motor[MOTOR_3]->speed_rpm,speedSet[MOTOR_3]);
}
void Ball::ballDown(void)
{
HAL_GPIO_WritePin(CLOSE_GPIO_Port, CLOSE_Pin, GPIO_PIN_SET);//确保闭合气缸
speedm=-500;
}
void Ball::ballStop(void)
{
speedm=0;
}
int ball_have = 0;
void Ball::ballTake(void)
{
ball_have=HAL_GPIO_ReadPin(up_ball_GPIO_Port, up_ball_Pin);//有球 1 无球 0
HAL_GPIO_WritePin(CLOSE_GPIO_Port, CLOSE_Pin, GPIO_PIN_SET);//确保闭合气缸
speedm=2000;
if(ball_have==1)
{
speedm=0;
HAL_GPIO_WritePin(CLOSE_GPIO_Port, CLOSE_Pin, GPIO_PIN_RESET);//确保闭合气缸
}
}
void Ball::ballHadling(void)
{
ball_state =HAL_GPIO_ReadPin(up_ball_GPIO_Port, up_ball_Pin);//有球 1 无球 0
switch (currentState1)
{
case BALL_IDLE:
HAL_GPIO_WritePin(CLOSE_GPIO_Port, CLOSE_Pin, GPIO_PIN_RESET);//确保闭合气缸
if (rc_ctrl.sw[4] > 1000||key > 0) // 检测按键是否被按下,自动回弹的
{
speedm=-4000;
currentState1 = BALL_FORWARD; // 切换到正转状态
}
break;
case BALL_FORWARD:
if ( hand_Motor[MOTOR_1]->speed_rpm >= 3980&&hand_Motor[MOTOR_1]->speed_rpm <= 4020 &&
hand_Motor[MOTOR_2]->speed_rpm <= -3980&&hand_Motor[MOTOR_2]->speed_rpm >= -4020 &&
hand_Motor[MOTOR_3]->speed_rpm <= -3980&&hand_Motor[MOTOR_3]->speed_rpm >= -4020 )
{
HAL_GPIO_WritePin(CLOSE_GPIO_Port, CLOSE_Pin, GPIO_PIN_SET);// 打开气缸
currentState1 = BALL_DROP; // 切换到球下落状态
}
break;
case BALL_DROP:
if (ball_state == 0) //读光电 有球 1 无球 0
{
osDelay(200); // 延时200ms
speedm=3500;
currentState1 = BALL_REVERSE; // 切换到反转状态
}
break;
case BALL_REVERSE:
if (ball_state == 1)
{
speedm=0; // 停止电机
currentState1 = BALL_CLOSE; // 切换到完成状态
}
break;
case BALL_CLOSE:
if(ball_state == 1)
{
HAL_GPIO_WritePin(CLOSE_GPIO_Port, CLOSE_Pin, GPIO_PIN_RESET);
currentState1 = BALL_FINISH; // 切换到完成状态
}
break;
case BALL_FINISH:
osDelay(200); // 延时50ms
key=0; // 重置按键状态
speedm=0;
osThreadFlagsSet(task_struct.thread.shoot, BALL_OK);
currentState1 = BALL_IDLE; // 回到空闲状态
break;
default:
currentState1 = BALL_IDLE; // 默认回到空闲状态
break;
}
}
void Ball::Send_control()
{
CAN_cmd_200(result[MOTOR_1],result[MOTOR_2],result[MOTOR_3],0,&hcan1);
osDelay(1);
}
#else
int ball_state = 0;
int triggerCount = 0; // 光电传感器触发计数
int last_ball_state = 1; // 上一次的光电状态
void Ball::ballHadling(void)
{
ball_state = HAL_GPIO_ReadPin(up_ball_GPIO_Port, up_ball_Pin); // 读取光电状态(有球 0无球 1
switch (currentState1)
{
case BALL_IDLE:
HAL_GPIO_WritePin(CLOSE_GPIO_Port, CLOSE_Pin, GPIO_PIN_RESET); // 确保气缸闭合
if (key > 0) // 检测按键是否被按下
{
key = 0; // 重置按键状态
triggerCount = 0; // 重置触发计数
currentState1 = BALL_FORWARD; // 切换到正转状态
}
break;
case BALL_FORWARD:
HAL_GPIO_WritePin(PAW_GPIO_Port, PAW_Pin, GPIO_PIN_SET); // 打开气缸爪子
osDelay(5);
HAL_GPIO_WritePin(DOWN_GPIO_Port, DOWN_Pin, GPIO_PIN_SET); // 打开下气缸
currentState1 = BALL_DROP; // 切换到球下落状态
break;
case BALL_DROP:
osDelay(100); // 延时 100ms
HAL_GPIO_WritePin(DOWN_GPIO_Port, DOWN_Pin, GPIO_PIN_RESET); // 关闭下气缸
if (ball_state == 0 && last_ball_state == 1) // 检测到状态从无球变为有球
{
//osDelay(10); // 延时去抖动
triggerCount++; // 增加触发计数
if (triggerCount == 1) // 第一次触发
{
currentState1 = BALL_FLAG; // 切换到等待第二次触发状态
}
}
last_ball_state = ball_state; // 更新上一次的状态
break;
case BALL_FLAG:
osDelay(10); // 延时 50ms
if (triggerCount == 1 && ball_state == 0 && last_ball_state == 1) // 第二次检测到球
{
triggerCount++; // 增加触发计数
currentState1 = BALL_CLOSE; // 切换到闭合气缸状态
}
last_ball_state = ball_state; // 更新上一次的状态
break;
case BALL_CLOSE:
if (triggerCount == 2) // 确保是第二次触发
{
osDelay(100); // 延时去抖
HAL_GPIO_WritePin(PAW_GPIO_Port, PAW_Pin, GPIO_PIN_RESET); // 闭合气缸爪子
currentState1 = BALL_REVERSE; // 切换到反转状态
}
break;
case BALL_REVERSE:
osDelay(50); // 延时 50ms
HAL_GPIO_WritePin(PAW_GPIO_Port, PAW_Pin, GPIO_PIN_RESET); // 确保气缸爪子闭合
HAL_GPIO_WritePin(DOWN_GPIO_Port, DOWN_Pin, GPIO_PIN_RESET); // 确保下气缸关闭
key = 0; // 重置按键状态
triggerCount = 0; // 重置触发计数
currentState1 = BALL_IDLE; // 回到空闲状态
break;
default:
currentState1 = BALL_IDLE; // 默认回到空闲状态
break;
}
}
#endif