r1upper/User/module/shoot.cpp
2025-04-28 21:57:59 +08:00

137 lines
3.1 KiB
C++

#include "TopDefine.h"
#include "shoot.hpp"
#include "main.h"
#include "remote_control.h"
#include "FreeRTOS.h"
#include <cmsis_os2.h>
#include "calc_lib.h"
extern RC_ctrl_t rc_ctrl;
#define SHOOT_SPEED 40000
#define SHOOT_SPEED_BACK -2000
#define STOP 0
#define Trigger 3000
const fp32 Shoot:: M2006_speed_PID[3] = {5, 0.01, 0};
int t=0;
Shoot::Shoot()
{
//扳机初始化
trigger_Motor= get_motor_point(4);
trigger_Motor->type=M3508;
PID_init(&speed_pid,PID_POSITION,M2006_speed_PID,16000, 10000);//pid初始化
speedSet = 0;
result = 0;
//发射摩擦轮
motor_5065[0] = get_vesc_point(0);//获取电机数据指针
motor_5065[1] = get_vesc_point(1);//获取电机数据指针
speed_5065=0;
currentState= SHOOT_IDLE;
}
void Shoot::trigger_spin()
{
if(t>0)
{
speedSet=Trigger;
if(trigger_Motor->speed_rpm<5)
{
speedSet=-Trigger;
}
}
}
void Shoot::shootThree()
{
if((rc_ctrl.sw[1]>500))
{
speed_5065 = SHOOT_SPEED;
}
else
{
speed_5065=STOP;
}
if(rc_ctrl.sw[5]==1694)
{
speed_5065=SHOOT_SPEED_BACK;
}
CAN_VESC_Control(1,speed_5065,&hcan2);
// CAN_VESC_RPM(1, speed_5065);
// CAN_VESC_RPM(2, speed_5065);
}
void Shoot::shootBack()
{
if(rc_ctrl.sw[5]==1694)
{
CAN_VESC_RPM(1, SHOOT_SPEED_BACK);
CAN_VESC_RPM(2, SHOOT_SPEED_BACK);
}
}
void Shoot::shootStop()
{
CAN_VESC_HEAD(1);
CAN_VESC_HEAD(2);
}
void Shoot::shootStateMachine() {
switch (currentState) {
case SHOOT_IDLE: {
// 空闲状态,等待遥控器输入
if (rc_ctrl.sw[1] > 500) {
currentState = SHOOT_FIRE; // 切换到发射状态
}
break;
}
case SHOOT_FIRE: {
// 发射状态,控制电机发射
speed_5065 = map((float)rc_ctrl.sw[1], 500, 1694, 30000, 45000);
CAN_VESC_RPM(1, speed_5065);
CAN_VESC_RPM(2, speed_5065);
// 检测光电传感器是否触发
if (IS_PHOTOELECTRIC_TRIGGERED()) {
currentState = SHOOT_TRIGGERED; // 切换到光电触发状态
}
break;
}
case SHOOT_TRIGGERED: {
// 光电触发状态,停止发射
CAN_VESC_HEAD(1);
CAN_VESC_HEAD(2);
// 切换到返回状态
currentState = SHOOT_RETURN;
break;
}
case SHOOT_RETURN: {
// 自动返回状态,控制电机反转
CAN_VESC_RPM(1, SHOOT_SPEED_BACK);
CAN_VESC_RPM(2, SHOOT_SPEED_BACK);
// 检测返回完成(可以通过时间或其他传感器判断)
if (rc_ctrl.sw[1] < 500) { // 假设遥控器开关控制返回完成
currentState = SHOOT_IDLE; // 切换回空闲状态
}
break;
}
default: {
// 默认状态,回到空闲
currentState = SHOOT_IDLE;
break;
}
}
}