r1upper/User/module/ball.cpp

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#include "ball.hpp"
#include "bsp_delay.h"
#include "remote_control.h"
#include "detect.h"
extern RC_ctrl_t rc_ctrl;
extern int key;
// 定义状态机变量
BallState_t currentState1 = BALL_IDLE; // 当前状态
uint32_t startTime = 0; // 用于记录延时的起始时间
int speedm=0;
int speedm1=0;
#define MOTOR_SPEED 1000
const fp32 Ball:: M3508_speed_PID[3] = {5, 0.01, 0};
//PE11 气缸
//三摩擦轮运球!!!
Ball ::Ball()
{
detect_init();
for(int i = 0;i < MOTOR_NUM;i ++)
{
hand_Motor[i] = get_motor_point(i);
if(i <=3)
{
hand_Motor[i]->type = M3508;//设置电机类型
PID_init(&speed_pid[i],PID_POSITION,M3508_speed_PID,16000, 10000);//pid初始化
}
result[i] = 0;
speedSet[i] = 0;
}
}
#if HANDLING3 == 1
void Ball ::Spin(float speed,float speed2)
{
speedSet[MOTOR_1] = -speed;
result[MOTOR_1] = PID_calc(&speed_pid[MOTOR_1],hand_Motor[MOTOR_1]->speed_rpm,speedSet[MOTOR_1]);
speedSet[MOTOR_2] = speed;
result[MOTOR_2] = PID_calc(&speed_pid[MOTOR_2],hand_Motor[MOTOR_2]->speed_rpm,speedSet[MOTOR_2]);
speedSet[MOTOR_3] = speed2;
result[MOTOR_3] = PID_calc(&speed_pid[MOTOR_3],hand_Motor[MOTOR_3]->speed_rpm,speedSet[MOTOR_3]);
}
int flag =0;
int ball_state = 0;
void Ball::ballHadling(void)
{
ball_state =HAL_GPIO_ReadPin(up_ball_GPIO_Port, up_ball_Pin);//有球 0 无球 1
switch (currentState1)
{
case BALL_IDLE:
HAL_GPIO_WritePin(CLOSE_GPIO_Port, CLOSE_Pin, GPIO_PIN_RESET);//确保闭合气缸
if (key > 0) // 检测按键是否被按下
{
speedm=-4500;
speedm1=-4500;
currentState1 = BALL_FORWARD; // 切换到正转状态
}
break;
case BALL_FORWARD:
if ( hand_Motor[MOTOR_1]->speed_rpm >= 4480&&hand_Motor[MOTOR_1]->speed_rpm <= 4530 &&
hand_Motor[MOTOR_2]->speed_rpm <= -4480&&hand_Motor[MOTOR_2]->speed_rpm >= -4530 &&
hand_Motor[MOTOR_3]->speed_rpm <= -4480&&hand_Motor[MOTOR_3]->speed_rpm >= -4530 )
{
HAL_GPIO_WritePin(CLOSE_GPIO_Port, CLOSE_Pin, GPIO_PIN_SET);// 打开气缸
currentState1 = BALL_DROP; // 切换到球下落状态
}
break;
case BALL_DROP:
if (ball_state == 1) //读光电 有球 0 无球 1
{
osDelay(200); // 延时200ms
speedm=4500;
speedm1=4500;
currentState1 = BALL_REVERSE; // 切换到反转状态
}
break;
case BALL_REVERSE:
if (ball_state == 0)
{
//flag=2; //抽象的计次
speedm=0; // 停止电机
speedm1=0;
currentState1 = BALL_CLOSE; // 切换到完成状态
}
break;
case BALL_CLOSE:
// osDelay(200); // 延时50ms
if(ball_state == 0)
{
HAL_GPIO_WritePin(CLOSE_GPIO_Port, CLOSE_Pin, GPIO_PIN_RESET);
currentState1 = BALL_FINISH; // 切换到完成状态
}
// if (flag == 2)
// {
// if(ball_state == 0)
// {
// HAL_GPIO_WritePin(CLOSE_GPIO_Port, CLOSE_Pin, GPIO_PIN_RESET);
// currentState1 = BALL_FINISH; // 切换到完成状态
// }
// }
break;
case BALL_FINISH:
osDelay(200); // 延时50ms
key=0; // 重置按键状态
flag=0;
speedm=0;
speedm1=0;
currentState1 = BALL_IDLE; // 回到空闲状态
break;
default:
currentState1 = BALL_IDLE; // 默认回到空闲状态
break;
}
}
void Ball::Send_control()
{
CAN_cmd_200(result[MOTOR_1],result[MOTOR_2],result[MOTOR_3],0,&hcan1);
osDelay(2);
}
#else
int flag =0;
int ball_state = 0;
// void Ball::ballHadling(void)
// {
// ball_state =HAL_GPIO_ReadPin(up_ball_GPIO_Port, up_ball_Pin);//有球 0 无球 1
// switch (currentState1)
// {
// case BALL_IDLE:
// if (key > 0) // 检测按键是否被按下
// {
// currentState1 = BALL_FORWARD; // 切换到正转状态
// }
// break;
// case BALL_FORWARD:
// HAL_GPIO_WritePin(PAW_GPIO_Port, PAW_Pin, GPIO_PIN_SET);
// osDelay(50);
// HAL_GPIO_WritePin(DOWN_GPIO_Port, DOWN_Pin, GPIO_PIN_SET);
// currentState1 = BALL_DROP; // 切换到球下落状态
// break;
// case BALL_DROP:
// osDelay(100); //
// HAL_GPIO_WritePin(DOWN_GPIO_Port, DOWN_Pin, GPIO_PIN_RESET);
// currentState1 = BALL_CLOSE; // 切换到反转状态
// break;
// case BALL_CLOSE:
// osDelay(100);
// if(ball_state == 0)
// {
// HAL_GPIO_WritePin(PAW_GPIO_Port, PAW_Pin, GPIO_PIN_RESET);
// currentState1 = BALL_REVERSE; // 切换到反转状态
// }
// break;
// case BALL_REVERSE:
// osDelay(50); // 延时200ms
// HAL_GPIO_WritePin(PAW_GPIO_Port, PAW_Pin, GPIO_PIN_RESET);
// HAL_GPIO_WritePin(DOWN_GPIO_Port, DOWN_Pin, GPIO_PIN_RESET);
// key=0; // 重置按键状态
// currentState1 = BALL_IDLE; // 回到空闲状态
// break;
// default:
// currentState1 = BALL_IDLE; // 默认回到空闲状态
// break;
// }
// }
int triggerCount = 0; // 光电传感器触发计数
int last_ball_state = 1; // 上一次的光电状态
void Ball::ballHadling(void)
{
ball_state = HAL_GPIO_ReadPin(up_ball_GPIO_Port, up_ball_Pin); // 读取光电状态(有球 0无球 1
switch (currentState1)
{
case BALL_IDLE:
HAL_GPIO_WritePin(CLOSE_GPIO_Port, CLOSE_Pin, GPIO_PIN_RESET); // 确保气缸闭合
if (key > 0) // 检测按键是否被按下
{
key = 0; // 重置按键状态
triggerCount = 0; // 重置触发计数
currentState1 = BALL_FORWARD; // 切换到正转状态
}
break;
case BALL_FORWARD:
HAL_GPIO_WritePin(PAW_GPIO_Port, PAW_Pin, GPIO_PIN_SET); // 打开气缸爪子
osDelay(5);
HAL_GPIO_WritePin(DOWN_GPIO_Port, DOWN_Pin, GPIO_PIN_SET); // 打开下气缸
currentState1 = BALL_DROP; // 切换到球下落状态
break;
case BALL_DROP:
osDelay(100); // 延时 100ms
HAL_GPIO_WritePin(DOWN_GPIO_Port, DOWN_Pin, GPIO_PIN_RESET); // 关闭下气缸
if (ball_state == 0 && last_ball_state == 1) // 检测到状态从无球变为有球
{
//osDelay(10); // 延时去抖动
triggerCount++; // 增加触发计数
if (triggerCount == 1) // 第一次触发
{
currentState1 = BALL_FLAG; // 切换到等待第二次触发状态
}
}
last_ball_state = ball_state; // 更新上一次的状态
break;
case BALL_FLAG:
osDelay(10); // 延时 50ms
if (triggerCount == 1 && ball_state == 0 && last_ball_state == 1) // 第二次检测到球
{
triggerCount++; // 增加触发计数
currentState1 = BALL_CLOSE; // 切换到闭合气缸状态
}
last_ball_state = ball_state; // 更新上一次的状态
break;
case BALL_CLOSE:
if (triggerCount == 2) // 确保是第二次触发
{
osDelay(100); // 延时去抖
HAL_GPIO_WritePin(PAW_GPIO_Port, PAW_Pin, GPIO_PIN_RESET); // 闭合气缸爪子
currentState1 = BALL_REVERSE; // 切换到反转状态
}
break;
case BALL_REVERSE:
osDelay(50); // 延时 50ms
HAL_GPIO_WritePin(PAW_GPIO_Port, PAW_Pin, GPIO_PIN_RESET); // 确保气缸爪子闭合
HAL_GPIO_WritePin(DOWN_GPIO_Port, DOWN_Pin, GPIO_PIN_RESET); // 确保下气缸关闭
key = 0; // 重置按键状态
triggerCount = 0; // 重置触发计数
currentState1 = BALL_IDLE; // 回到空闲状态
break;
default:
currentState1 = BALL_IDLE; // 默认回到空闲状态
break;
}
}
#endif