#include "ball.hpp" #include "bsp_delay.h" #include "remote_control.h" #include "detect.h" #include "userTask.h" #include "user_math.h" extern RC_ctrl_t rc_ctrl; extern int key; #define START 0 #define OUT 100 #if HANDLING3 == 1 //三摩擦轮运球!!! //添加平移3508 得跑位置吧 const fp32 Ball:: M3508_speed_PID[3] = {5, 0.01, 0}; const fp32 Ball:: Extend_speed_PID[3] = {5, 0.01, 0}; const fp32 Ball:: Extend_angle_PID[3]= { 5, 0.01, 0}; int speedm=0; int speedm1=0; //PE11 气缸 Ball ::Ball() { detect_init(); //伸缩6020 Extern_Motor = get_motor_point(6); //Extern_Motor->type = GM6020; PID_init(&extend_speed_pid,PID_POSITION,Extend_speed_PID,3000, 200); PID_init(&extend_angle_pid,PID_POSITION,Extend_angle_PID,3000, 200); // e_result = 0; // angleSet = 0; //三摩擦轮 for(int i = 0;i < MOTOR_NUM;i ++) { hand_Motor[i] = get_motor_point(i); if(i <=3) { hand_Motor[i]->type = M3508;//设置电机类型 PID_init(&speed_pid[i],PID_POSITION,M3508_speed_PID,16000, 10000);//pid初始化 } result[i] = 0; speedSet[i] = 0; } //状态机状态初始化 currentState1= BALL_IDLE; } void Ball ::Extend_control(int angle) { int16_t delta; angleSet = angle/2; fp32 angle_get; angle_get=motor_angle_change(Extern_Motor->real_round, angleSet); delta = PID_calc(&extend_angle_pid, angle_get, angleSet); e_result = PID_calc(&extend_speed_pid, Extern_Motor->speed_rpm, delta); CAN_cmd_1FF(0,0,e_result,0,&hcan1); osDelay(1); } void Ball ::Spin(float speed,float speed2) { speedSet[MOTOR_1] = -speed; result[MOTOR_1] = PID_calc(&speed_pid[MOTOR_1],hand_Motor[MOTOR_1]->speed_rpm,speedSet[MOTOR_1]); speedSet[MOTOR_2] = speed; result[MOTOR_2] = PID_calc(&speed_pid[MOTOR_2],hand_Motor[MOTOR_2]->speed_rpm,speedSet[MOTOR_2]); speedSet[MOTOR_3] = speed2; result[MOTOR_3] = PID_calc(&speed_pid[MOTOR_3],hand_Motor[MOTOR_3]->speed_rpm,speedSet[MOTOR_3]); } int flag =0; int ball_state = 0; void Ball::ballHadling(void) { ball_state =HAL_GPIO_ReadPin(up_ball_GPIO_Port, up_ball_Pin);//有球 0 无球 1 switch (currentState1) { case BALL_IDLE: HAL_GPIO_WritePin(CLOSE_GPIO_Port, CLOSE_Pin, GPIO_PIN_RESET);//确保闭合气缸 if (key > 0) // 检测按键是否被按下 { speedm=-4500; speedm1=-4500; currentState1 = BALL_FORWARD; // 切换到正转状态 } break; case BALL_FORWARD: if ( hand_Motor[MOTOR_1]->speed_rpm >= 4480&&hand_Motor[MOTOR_1]->speed_rpm <= 4530 && hand_Motor[MOTOR_2]->speed_rpm <= -4480&&hand_Motor[MOTOR_2]->speed_rpm >= -4530 && hand_Motor[MOTOR_3]->speed_rpm <= -4480&&hand_Motor[MOTOR_3]->speed_rpm >= -4530 ) { HAL_GPIO_WritePin(CLOSE_GPIO_Port, CLOSE_Pin, GPIO_PIN_SET);// 打开气缸 currentState1 = BALL_DROP; // 切换到球下落状态 } break; case BALL_DROP: if (ball_state == 1) //读光电 有球 0 无球 1 { osDelay(200); // 延时200ms speedm=4500; speedm1=4500; currentState1 = BALL_REVERSE; // 切换到反转状态 } break; case BALL_REVERSE: if (ball_state == 0) { speedm=0; // 停止电机 speedm1=0; currentState1 = BALL_CLOSE; // 切换到完成状态 } break; case BALL_CLOSE: // osDelay(200); // 延时50ms if(ball_state == 0) { HAL_GPIO_WritePin(CLOSE_GPIO_Port, CLOSE_Pin, GPIO_PIN_RESET); currentState1 = BALL_FINISH; // 切换到完成状态 } break; case BALL_FINISH: osDelay(200); // 延时50ms key=0; // 重置按键状态 flag=0; speedm=0; speedm1=0; osThreadFlagsSet(task_struct.thread.shoot, BALL_OK); currentState1 = BALL_IDLE; // 回到空闲状态 break; default: currentState1 = BALL_IDLE; // 默认回到空闲状态 break; } } void Ball::Send_control() { CAN_cmd_200(result[MOTOR_1],result[MOTOR_2],result[MOTOR_3],0,&hcan1); osDelay(2); } #else int ball_state = 0; int triggerCount = 0; // 光电传感器触发计数 int last_ball_state = 1; // 上一次的光电状态 void Ball::ballHadling(void) { ball_state = HAL_GPIO_ReadPin(up_ball_GPIO_Port, up_ball_Pin); // 读取光电状态(有球 0,无球 1) switch (currentState1) { case BALL_IDLE: HAL_GPIO_WritePin(CLOSE_GPIO_Port, CLOSE_Pin, GPIO_PIN_RESET); // 确保气缸闭合 if (key > 0) // 检测按键是否被按下 { key = 0; // 重置按键状态 triggerCount = 0; // 重置触发计数 currentState1 = BALL_FORWARD; // 切换到正转状态 } break; case BALL_FORWARD: HAL_GPIO_WritePin(PAW_GPIO_Port, PAW_Pin, GPIO_PIN_SET); // 打开气缸爪子 osDelay(5); HAL_GPIO_WritePin(DOWN_GPIO_Port, DOWN_Pin, GPIO_PIN_SET); // 打开下气缸 currentState1 = BALL_DROP; // 切换到球下落状态 break; case BALL_DROP: osDelay(100); // 延时 100ms HAL_GPIO_WritePin(DOWN_GPIO_Port, DOWN_Pin, GPIO_PIN_RESET); // 关闭下气缸 if (ball_state == 0 && last_ball_state == 1) // 检测到状态从无球变为有球 { //osDelay(10); // 延时去抖动 triggerCount++; // 增加触发计数 if (triggerCount == 1) // 第一次触发 { currentState1 = BALL_FLAG; // 切换到等待第二次触发状态 } } last_ball_state = ball_state; // 更新上一次的状态 break; case BALL_FLAG: osDelay(10); // 延时 50ms if (triggerCount == 1 && ball_state == 0 && last_ball_state == 1) // 第二次检测到球 { triggerCount++; // 增加触发计数 currentState1 = BALL_CLOSE; // 切换到闭合气缸状态 } last_ball_state = ball_state; // 更新上一次的状态 break; case BALL_CLOSE: if (triggerCount == 2) // 确保是第二次触发 { osDelay(100); // 延时去抖 HAL_GPIO_WritePin(PAW_GPIO_Port, PAW_Pin, GPIO_PIN_RESET); // 闭合气缸爪子 currentState1 = BALL_REVERSE; // 切换到反转状态 } break; case BALL_REVERSE: osDelay(50); // 延时 50ms HAL_GPIO_WritePin(PAW_GPIO_Port, PAW_Pin, GPIO_PIN_RESET); // 确保气缸爪子闭合 HAL_GPIO_WritePin(DOWN_GPIO_Port, DOWN_Pin, GPIO_PIN_RESET); // 确保下气缸关闭 key = 0; // 重置按键状态 triggerCount = 0; // 重置触发计数 currentState1 = BALL_IDLE; // 回到空闲状态 break; default: currentState1 = BALL_IDLE; // 默认回到空闲状态 break; } } #endif