#include "ball.hpp" #include "bsp_delay.h" #include "remote_control.h" #include "detect.h" #include "userTask.h" #include "user_math.h" extern RC_ctrl_t rc_ctrl; extern int key; // C键 sw[4]👆 200 中1000 👇1800 // D键 sw[5]👆 1800 👇200 #define START 0 #define OUT 100 #if HANDLING3 == 1 //三摩擦轮运球!!! //添加平移3508 得跑位置吧 const fp32 Ball:: M3508_speed_PID[3] = {15, 0.03, 0}; const fp32 Ball:: Extend_speed_PID[3] = { 25, 0, 0.}; const fp32 Ball:: Extend_angle_PID[3]= { 60, 0, 0.1}; int speedm=0; int speedm1=0; //PE11 气缸 Ball ::Ball() { detect_init(); //两个伸缩6020 Extern_Motor[0] = get_motor_point(6); Extern_Motor[1] = get_motor_point(7); Extern_Motor[0]->type = GM6020; Extern_Motor[1]->type = GM6020; PID_init(&extend_speed_pid[0],PID_POSITION,Extend_speed_PID,25000, 2000); PID_init(&extend_angle_pid[0],PID_POSITION,Extend_angle_PID,25000, 1000); PID_init(&extend_speed_pid[1],PID_POSITION,Extend_speed_PID,25000, 2000); PID_init(&extend_angle_pid[1],PID_POSITION,Extend_angle_PID,25000, 1000); e_result[0] = 0; e_result[1] = 0; angleSet[0] = 0; angleSet[1] = 0; //三摩擦轮 for(int i = 0;i < MOTOR_NUM;i ++) { hand_Motor[i] = get_motor_point(i); if(i <=3) { hand_Motor[i]->type = M3508;//设置电机类型 PID_init(&speed_pid[i],PID_POSITION,M3508_speed_PID,16000, 10000);//pid初始化 } result[i] = 0; speedSet[i] = 0; } //状态机状态初始化 currentState1= BALL_IDLE; // for(int i = 0;i < MOTOR_NUM;i ++) // { // //摩擦轮滤波器初始化 // LowPassFilter2p_Init(filter.in + i , 500, // -1.0f); // LowPassFilter2p_Init(filter.out + i, 500, // -1.0f); // } } void Ball :: Filter_init(float target_freq) { for(int i = 0;i < MOTOR_NUM;i ++) { //摩擦轮滤波器初始化 LowPassFilter2p_Init(filter.in + i , target_freq, -1.0f); LowPassFilter2p_Init(filter.out + i, target_freq, -1.0f); } } void Ball ::Extend_control(int angle) { int16_t delta[2]; angleSet[0] = angle; angleSet[1] = -angle; delta[0] = PID_calc(&extend_angle_pid[0],Extern_Motor[0]->total_angle , angleSet[0]); e_result[0] = PID_calc(&extend_speed_pid[0], Extern_Motor[0]->speed_rpm, delta[0]); delta[1] = PID_calc(&extend_angle_pid[1], Extern_Motor[1]->total_angle , angleSet[1]); e_result[1] = PID_calc(&extend_speed_pid[1], Extern_Motor[1]->speed_rpm, delta[1]); // delta[1] = PID_calc(&extend_angle_pid, angle_get[1], angleSet[1]); // e_result[1] = PID_calc(&extend_speed_pid, Extern_Motor[1]->speed_rpm, delta[1]); // angle_get[0]=motor_angle_change(Extern_Motor[0]->real_round, angleSet[0]); // angle_get[1]=motor_angle_change(Extern_Motor[1]->real_round, angleSet[1]); // delta[0] = PID_calc(&extend_angle_pid, angle_get[0], angleSet[0]); // e_result[0] = PID_calc(&extend_speed_pid, Extern_Motor[0]->speed_rpm, delta[0]); // delta[1] = PID_calc(&extend_angle_pid, angle_get[1], angleSet[1]); // e_result[1] = PID_calc(&extend_speed_pid, Extern_Motor[1]->speed_rpm, delta[1]); } // void Ball ::Extend_control(int angle) // { // int16_t delta; // angleSet = angle; // delta = PID_calc(&extend_angle_pid, Extern_Motor->total_angle, angleSet); // e_result = PID_calc(&extend_speed_pid, Extern_Motor->speed_rpm, delta); // } void Ball ::Spin(float speed) { speedSet[MOTOR_1] = -speed; result[MOTOR_1] = PID_calc(&speed_pid[MOTOR_1],hand_Motor[MOTOR_1]->speed_rpm,speedSet[MOTOR_1]); speedSet[MOTOR_2] = speed; result[MOTOR_2] = PID_calc(&speed_pid[MOTOR_2],hand_Motor[MOTOR_2]->speed_rpm,speedSet[MOTOR_2]); speedSet[MOTOR_3] = speed; result[MOTOR_3] = PID_calc(&speed_pid[MOTOR_3],hand_Motor[MOTOR_3]->speed_rpm,speedSet[MOTOR_3]); } void Ball::ballDown(void) { HAL_GPIO_WritePin(CLOSE_GPIO_Port, CLOSE_Pin, GPIO_PIN_SET);//确保闭合气缸 speedm=-500; } void Ball::ballStop(void) { speedm=0; } int ball_have = 0; void Ball::ballTake(void) { ball_have=HAL_GPIO_ReadPin(up_ball_GPIO_Port, up_ball_Pin);//有球 1 无球 0 HAL_GPIO_WritePin(CLOSE_GPIO_Port, CLOSE_Pin, GPIO_PIN_SET);//确保闭合气缸 speedm=2000; if(ball_have==1) { speedm=0; HAL_GPIO_WritePin(CLOSE_GPIO_Port, CLOSE_Pin, GPIO_PIN_RESET);//确保闭合气缸 } } int flag =0; int ball_state = 0; void Ball::ballHadling(void) { ball_state =HAL_GPIO_ReadPin(up_ball_GPIO_Port, up_ball_Pin);//有球 1 无球 0 switch (currentState1) { case BALL_IDLE: HAL_GPIO_WritePin(CLOSE_GPIO_Port, CLOSE_Pin, GPIO_PIN_RESET);//确保闭合气缸 // if (key > 0) // 检测按键是否被按下 if (rc_ctrl.sw[4] > 1000||key > 0) // 检测按键是否被按下,自动回弹的 { speedm=-4000; currentState1 = BALL_FORWARD; // 切换到正转状态 } break; case BALL_FORWARD: if ( hand_Motor[MOTOR_1]->speed_rpm >= 3980&&hand_Motor[MOTOR_1]->speed_rpm <= 4020 && hand_Motor[MOTOR_2]->speed_rpm <= -3980&&hand_Motor[MOTOR_2]->speed_rpm >= -4020 && hand_Motor[MOTOR_3]->speed_rpm <= -3980&&hand_Motor[MOTOR_3]->speed_rpm >= -4020 ) { HAL_GPIO_WritePin(CLOSE_GPIO_Port, CLOSE_Pin, GPIO_PIN_SET);// 打开气缸 currentState1 = BALL_DROP; // 切换到球下落状态 } break; case BALL_DROP: if (ball_state == 0) //读光电 有球 1 无球 0 { osDelay(200); // 延时200ms speedm=3500; currentState1 = BALL_REVERSE; // 切换到反转状态 } break; case BALL_REVERSE: if (ball_state == 1) { speedm=0; // 停止电机 currentState1 = BALL_CLOSE; // 切换到完成状态 } break; case BALL_CLOSE: // osDelay(200); // 延时50ms if(ball_state == 1) { HAL_GPIO_WritePin(CLOSE_GPIO_Port, CLOSE_Pin, GPIO_PIN_RESET); currentState1 = BALL_FINISH; // 切换到完成状态 } break; case BALL_FINISH: osDelay(200); // 延时50ms key=0; // 重置按键状态 flag=0; speedm=0; osThreadFlagsSet(task_struct.thread.shoot, BALL_OK); currentState1 = BALL_IDLE; // 回到空闲状态 break; default: currentState1 = BALL_IDLE; // 默认回到空闲状态 break; } } void Ball::Send_control() { CAN_cmd_200(result[MOTOR_1],result[MOTOR_2],result[MOTOR_3],0,&hcan1); osDelay(1); CAN_cmd_1FF(0,0,e_result[0],e_result[1],&hcan1); osDelay(2); } #else int ball_state = 0; int triggerCount = 0; // 光电传感器触发计数 int last_ball_state = 1; // 上一次的光电状态 void Ball::ballHadling(void) { ball_state = HAL_GPIO_ReadPin(up_ball_GPIO_Port, up_ball_Pin); // 读取光电状态(有球 0,无球 1) switch (currentState1) { case BALL_IDLE: HAL_GPIO_WritePin(CLOSE_GPIO_Port, CLOSE_Pin, GPIO_PIN_RESET); // 确保气缸闭合 if (key > 0) // 检测按键是否被按下 { key = 0; // 重置按键状态 triggerCount = 0; // 重置触发计数 currentState1 = BALL_FORWARD; // 切换到正转状态 } break; case BALL_FORWARD: HAL_GPIO_WritePin(PAW_GPIO_Port, PAW_Pin, GPIO_PIN_SET); // 打开气缸爪子 osDelay(5); HAL_GPIO_WritePin(DOWN_GPIO_Port, DOWN_Pin, GPIO_PIN_SET); // 打开下气缸 currentState1 = BALL_DROP; // 切换到球下落状态 break; case BALL_DROP: osDelay(100); // 延时 100ms HAL_GPIO_WritePin(DOWN_GPIO_Port, DOWN_Pin, GPIO_PIN_RESET); // 关闭下气缸 if (ball_state == 0 && last_ball_state == 1) // 检测到状态从无球变为有球 { //osDelay(10); // 延时去抖动 triggerCount++; // 增加触发计数 if (triggerCount == 1) // 第一次触发 { currentState1 = BALL_FLAG; // 切换到等待第二次触发状态 } } last_ball_state = ball_state; // 更新上一次的状态 break; case BALL_FLAG: osDelay(10); // 延时 50ms if (triggerCount == 1 && ball_state == 0 && last_ball_state == 1) // 第二次检测到球 { triggerCount++; // 增加触发计数 currentState1 = BALL_CLOSE; // 切换到闭合气缸状态 } last_ball_state = ball_state; // 更新上一次的状态 break; case BALL_CLOSE: if (triggerCount == 2) // 确保是第二次触发 { osDelay(100); // 延时去抖 HAL_GPIO_WritePin(PAW_GPIO_Port, PAW_Pin, GPIO_PIN_RESET); // 闭合气缸爪子 currentState1 = BALL_REVERSE; // 切换到反转状态 } break; case BALL_REVERSE: osDelay(50); // 延时 50ms HAL_GPIO_WritePin(PAW_GPIO_Port, PAW_Pin, GPIO_PIN_RESET); // 确保气缸爪子闭合 HAL_GPIO_WritePin(DOWN_GPIO_Port, DOWN_Pin, GPIO_PIN_RESET); // 确保下气缸关闭 key = 0; // 重置按键状态 triggerCount = 0; // 重置触发计数 currentState1 = BALL_IDLE; // 回到空闲状态 break; default: currentState1 = BALL_IDLE; // 默认回到空闲状态 break; } } #endif