#include "ball.hpp" #include "bsp_delay.h" #include "remote_control.h" #include "detect.h" extern RC_ctrl_t rc_ctrl; extern int key; // 定义状态机变量 BallState_t currentState1 = BALL_IDLE; // 当前状态 uint32_t startTime = 0; // 用于记录延时的起始时间 int speedm=0; int speedm1=0; #define MOTOR_SPEED 1000 const fp32 Ball:: M3508_speed_PID[3] = {5, 0, 0}; //PE11 气缸 //三摩擦轮运球!!! Ball ::Ball() { detect_init(); for(int i = 0;i < MOTOR_NUM;i ++) { hand_Motor[i] = get_motor_point(i); if(i <=3) { hand_Motor[i]->type = M3508;//设置电机类型 PID_init(&speed_pid[i],PID_POSITION,M3508_speed_PID,16000, 6000);//pid初始化 } result[i] = 0; speedSet[i] = 0; } } void Ball ::Spin(float speed,float speed2) { speedSet[MOTOR_1] = -speed; result[MOTOR_1] = PID_calc(&speed_pid[MOTOR_1],hand_Motor[MOTOR_1]->speed_rpm,speedSet[MOTOR_1]); speedSet[MOTOR_2] = speed2; result[MOTOR_2] = PID_calc(&speed_pid[MOTOR_2],hand_Motor[MOTOR_2]->speed_rpm,speedSet[MOTOR_2]); speedSet[MOTOR_3] = speed; result[MOTOR_3] = PID_calc(&speed_pid[MOTOR_3],hand_Motor[MOTOR_3]->speed_rpm,speedSet[MOTOR_3]); // for(int i = 1;i < MOTOR_NUM;i ++) // { // speedSet[i] = speed; // result[i] = PID_calc(&speed_pid[i],hand_Motor[i]->speed_rpm,speedSet[i]); // } } int flag =0; int ball_state = 0; void Ball::ballHadling(void) { ball_state =HAL_GPIO_ReadPin(up_ball_GPIO_Port, up_ball_Pin);//有球 0 无球 1 switch (currentState1) { case BALL_IDLE: HAL_GPIO_WritePin(CLOSE_GPIO_Port, CLOSE_Pin, GPIO_PIN_RESET);//确保闭合气缸 if (key > 0) // 检测按键是否被按下 { speedm=-4500; speedm1=-3500; currentState1 = BALL_FORWARD; // 切换到正转状态 } break; case BALL_FORWARD: if ( hand_Motor[MOTOR_1]->speed_rpm >= 4480&&hand_Motor[MOTOR_1]->speed_rpm <= 4520 && hand_Motor[MOTOR_2]->speed_rpm <= -2980-500&&hand_Motor[MOTOR_2]->speed_rpm >= -3020-500 && hand_Motor[MOTOR_3]->speed_rpm <= -4480&&hand_Motor[MOTOR_3]->speed_rpm >= -4020-1000 ) { HAL_GPIO_WritePin(CLOSE_GPIO_Port, CLOSE_Pin, GPIO_PIN_SET);// 打开气缸 currentState1 = BALL_DROP; // 切换到球下落状态 } break; case BALL_DROP: if (ball_state == 1) //读光电 有球 0 无球 1 { osDelay(200); // 延时200ms speedm=3000; speedm1=3000; currentState1 = BALL_REVERSE; // 切换到反转状态 } break; case BALL_REVERSE: if (ball_state == 0) { flag=2; //抽象的计次 speedm=0; // 停止电机 speedm1=0; currentState1 = BALL_CLOSE; // 切换到完成状态 } break; case BALL_CLOSE: osDelay(200); // 延时50ms if (flag == 2) { if(ball_state == 0) { HAL_GPIO_WritePin(CLOSE_GPIO_Port, CLOSE_Pin, GPIO_PIN_RESET); currentState1 = BALL_FINISH; // 切换到完成状态 } } break; case BALL_FINISH: osDelay(200); // 延时50ms key = 0; // 重置按键状态 flag=0; speedm=0; speedm1=0; currentState1 = BALL_IDLE; // 回到空闲状态 break; default: currentState1 = BALL_IDLE; // 默认回到空闲状态 break; } } void Ball::Send_control() { CAN_cmd_200(result[MOTOR_1],result[MOTOR_2],result[MOTOR_3],0,&hcan1); }