R2_UP/User/Module/up.c

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#include "up.h"
#include "gpio.h"
#include "user_math.h"
#include "bsp_buzzer.h"
#include "bsp_delay.h"
#define GEAR_RATIO_2006 (36) // 2006减速比
#define GEAR_RATIO_3508 (19)
#define CAN_MOTOR_ENC_RES 8191 // 编码器分辨率
#define MOTOR2006_ECD_TO_ANGLE (360.0 / 8191.0 / (GEAR_RATIO_2006)) //2006编码值转轴角度
#define MOTOR3508_ECD_TO_ANGLE (360.0 / 8191.0 / (GEAR_RATIO_3508)) //3508编码值转轴角度
// 定义继电器控制
#define RELAY1_TOGGLE(state) HAL_GPIO_WritePin(GPIOE, GPIO_PIN_9, (state) ? GPIO_PIN_SET : GPIO_PIN_RESET)
#define RELAY2_TOGGLE(state) HAL_GPIO_WritePin(GPIOE, GPIO_PIN_11, (state) ? GPIO_PIN_SET : GPIO_PIN_RESET)
int8_t up_init(UP_t *u,const UP_Param_t *param,float target_freq)
{
u->param = param; /*初始化参数 */
/*go电机初始化*/
GO_M8010_init();
/*pid初始化*/
PID_init (&u->pid.VESC_5065_M1 ,PID_POSITION ,&(u->param ->VESC_5065_M1_param ));
PID_init (&u->pid.VESC_5065_M2 ,PID_POSITION ,&(u->param ->VESC_5065_M2_param ));
PID_init (&u->pid .M2006_angle ,PID_POSITION ,&(u->param->M2006_angle_param ));
PID_init (&u->pid .M2006_speed ,PID_POSITION ,&(u->param->M2006_speed_param ));
PID_init (&u->pid .M3508_angle ,PID_POSITION ,&(u->param->M3508_angle_param ));
PID_init (&u->pid .M3508_speed ,PID_POSITION ,&(u->param->M3508_speed_param ));
PID_init (&u->pid .GM6020_speed,PID_POSITION ,&(u->param ->UP_GM6020_speed_param ));
PID_init (&u->pid .GM6020_angle,PID_POSITION ,&(u->param ->UP_GM6020_angle_param ));
for(int i=0;i<2;i++){ //go初始位置设置为0
GO_M8010_send_data(BSP_UART_GetHandle(BSP_UART_RS485), i,u->param->go_param[i] .rev ,u->param->go_param[i] .T ,u->param->go_param[i] .W ,0,u->param->go_param [i].K_P ,u->param->go_param[i] .K_W );
}
// 初始化上层状态机
if (!u->DribbleContext .is_initialized) { //检查是否为第一次运行状态机,运球
u->DribbleContext .DribbleConfig = u->param ->DribbleConfig_Config ;//赋值
u->DribbleContext .DribbleState = Dribble_PREPARE;
u->DribbleContext .is_initialized = 1;
u->DribbleContext .Dribble_run_num =0;//记录运行次数
}
if (!u->PitchContext .is_initialized) {
u->PitchContext .PitchConfig = u->param ->PitchConfig_Config ;//赋值
u->PitchContext .PitchState = PITCH_PREPARE; //状态更新,开始夹球
u->PitchContext .is_initialized = 1;
u->PitchContext .Pitch_run_num =0;//记录运行次数
}
}
/*can上层状态更新*/
int8_t UP_UpdateFeedback(UP_t *u, const CAN_t *can, CMD_t *c) {
for(int i=0;i<2;i++){ //go初始位置设置为0
u->motorfeedback .GO_motor_info [i] = getGoPoint(i);
}
u->motorfeedback .M2006 .motor =M2006;
u->motorfeedback .M3508 .motor =M3508;
u->motorfeedback .VESC_5065_M1_rpm =can ->motor .chassis5065 .as_array [0].rotor_speed ;
u->motorfeedback .VESC_5065_M2_rpm =can ->motor .chassis5065 .as_array [1].rotor_speed ;
u->motorfeedback .rotor_pit6020ecd =can ->motor .chassis6020.as_array [2].rotor_ecd ;
u->motorfeedback .rotor_pit6020rpm =can ->motor .chassis6020.as_array [2].rotor_speed ;
for(int i=0;i<4;i++){
u->motorfeedback .M3508_rpm[i] =can ->motor .motor3508 .as_array [i].rotor_speed ;
u->motorfeedback .M3508_angle [i]=can ->motor .motor3508 .as_array [i].rotor_ecd ;
}
u->cmd =c;
return 0;
}
/*上层大疆电机角度控制,使用can1的id1和2*/
int8_t UP_angle_control(UP_t *u, fp32 target_angle,MotorType_t motor) {
// 获取当前编码器角度
int8_t cnt=0;
fp32 angle ,delta;
switch(motor)
{
case M2006 :
angle = u->motorfeedback.M3508_angle[0];
if (u->motorfeedback .M2006 .init_cnt < 50) {
u->motorfeedback .M2006.orig_angle = angle; // 记录初始编码器值
u->motorfeedback .M2006.last_angle = angle;
u->motorfeedback .M2006.init_cnt++; // 初始化计数器递增
return 0;
}
delta = angle - u->motorfeedback .M2006.last_angle;
delta = angle - u->motorfeedback .M2006.last_angle;
if (delta > 4096) {
u->motorfeedback .M2006.round_cnt--; // 逆时针跨圈
} else if (delta < -4096) {
u->motorfeedback .M2006.round_cnt++; // 顺时针跨圈
}
u->motorfeedback.M2006.last_angle = angle;
// 计算总角度
float total_angle = (u->motorfeedback.M2006 .round_cnt * 8191 + (angle - u->motorfeedback.M2006.orig_angle)) * MOTOR2006_ECD_TO_ANGLE;
u->motorfeedback.M2006.total_angle =total_angle;
float delta_angle = PID_calc(&u->pid.M2006_angle, total_angle, target_angle);
float delta_speed = PID_calc(&u->pid.M2006_speed, u->motorfeedback.M3508_rpm [0], delta_angle);
u->motor_target.M2006_angle = target_angle;
u->final_out .final_3508out [0] =delta_speed;
break ;
case M3508 :
angle = u->motorfeedback.M3508_angle[1];
if (u->motorfeedback .M3508 .init_cnt < 50) {
u->motorfeedback .M3508.orig_angle = angle; // 记录初始编码器值
u->motorfeedback .M3508.last_angle = angle;
u->motorfeedback .M3508.init_cnt++; // 初始化计数器递增
return 0;
}
delta = angle - u->motorfeedback .M3508.last_angle;
delta = angle - u->motorfeedback .M3508.last_angle;
if (delta > 4096) {
u->motorfeedback .M3508.round_cnt--; // 逆时针跨圈
} else if (delta < -4096) {
u->motorfeedback .M3508.round_cnt++; // 顺时针跨圈
}
u->motorfeedback.M3508.last_angle = angle;
// 计算总角度
total_angle = (u->motorfeedback.M3508 .round_cnt * 8191 + (angle - u->motorfeedback.M3508.orig_angle)) * MOTOR2006_ECD_TO_ANGLE;
u->motorfeedback.M3508.total_angle =total_angle;
delta_angle = PID_calc(&u->pid.M3508_angle , total_angle, target_angle);
delta_speed = PID_calc(&u->pid.M3508_speed , u->motorfeedback.M3508_rpm [1], delta_angle);
u->motor_target.M3508_angle = target_angle;
u->final_out .final_3508out[1] =delta_speed;
break ;
}
return 0;
}
//int8_t UP_M3508_speed(UP_t *u,fp32 speed)
//{
// u->motor_target .M3508_speed [] =speed;
// for(int i=0;i<3;i++){
// u->final_out .final_3508out [i] =
// PID_calc (&(u->pid .M3508_speed[i] ),u->motorfeedback .M3508_speed [i],speed );
// }
//
//}
int8_t VESC_M5065_Control(UP_t *u,fp32 speed)
{
u->motor_target .VESC_5065_M1_rpm =speed;
u->motor_target .VESC_5065_M2_rpm =speed;
u->final_out .final_VESC_5065_M1out =-u->motor_target .VESC_5065_M1_rpm;
u->final_out .final_VESC_5065_M2out =u->motor_target .VESC_5065_M2_rpm;
return 0;
}
int8_t GM6020_control(UP_t *u,fp32 angle)
{
fp32 delat_speed;
// Clip(&angle,90,270);
delat_speed =
PID_calc (&(u->pid .GM6020_angle ),u->motorfeedback .rotor_pit6020ecd ,(angle /360*8191));
u->final_out .final_pitchout =
PID_calc (&(u->pid .GM6020_speed ),u->motorfeedback.rotor_pit6020rpm ,delat_speed);
u->motor_target .rotor_pit6020angle =angle ;
return 0;
}
/*go电机控制*/
int8_t GO_SendData(UP_t *u,int id,float pos)
{
GO_M8010_send_data(BSP_UART_GetHandle(BSP_UART_RS485), id,u->param->go_param[id] .rev ,u->param->go_param[id] .T ,u->param->go_param[id] .W ,AngleChange(RADIAN,pos),u->param->go_param [id].K_P ,u->param->go_param[id] .K_W );
return 0;
}
int8_t ALL_Motor_Control(UP_t *u,CAN_Output_t *out)
{
//电机控制 传进can
UP_angle_control(u,u->motor_target .M2006_angle ,M2006);
UP_angle_control(u,u->motor_target .M3508_angle ,M3508 );
GO_SendData(u,0 ,u->motor_target .go_shoot );
GO_SendData(u,1 ,u->motor_target .go_spin);
for(int i=0;i<4;i++){
out ->motor3508 .as_array[i]=u->final_out.final_3508out [i] ;
}
out ->chassis5065 .erpm [0]= u->final_out .final_VESC_5065_M1out ;
out ->chassis5065 .erpm [1]= -u->final_out .final_VESC_5065_M2out ;
out ->chassis6020 .as_array [2]=u->final_out .final_pitchout ;
return 0;
}
int8_t UP_control(UP_t *u,CAN_Output_t *out,CMD_t *c)
{
if(u ==NULL) return 0;
switch (c->CMD_CtrlType )
{
case UP_RCcontrol: //在手动模式下
switch (c->CMD_UP_mode )
{
case Normal :
/*投篮*/
u->motor_target .go_shoot =u->PitchContext .PitchConfig .go1_init_position ;
u->motor_target .M2006_angle =u->PitchContext .PitchConfig .m2006_init_angle ;
/*运球*/
u->motor_target .go_spin = u->DribbleContext.DribbleConfig .go2_init_angle ;
u->motor_target .M3508_angle =u->DribbleContext .DribbleConfig .m3508_init_angle ;
RELAY1_TOGGLE (1);//接球1开0关
RELAY2_TOGGLE (1);//夹球0关1开
break;
case Pitch :
Pitch_Process(u,out);
u->PitchContext .PitchState=PITCH_START;//置标志位用于启动投篮
break ;
case Dribble:
{
/*夹球 -> 3508 升起 同时go2翻转 -> 到位置后继电器开放球同时3508降go2翻回->接球,收 */
Dribble_Process(u,out);
u->DribbleContext .DribbleState =STATE_GRAB_BALL;//置标志位用于启动运球
}break ;
case PICK_Pitch_START :
Pitch_Process(u,out);
u->PitchContext .PitchState=PITCH_START;//置标志位用于启动视觉辅助投篮
break;
}
break;
default:
break;
}
return 0;
}
int8_t Pitch_Process(UP_t *u, CAN_Output_t *out)
{
switch(u->PitchContext .PitchState){
case PITCH_START:
u->motor_target .go_shoot = u->PitchContext .PitchConfig .go1_release_threshold;
if(u->motorfeedback .GO_motor_info[0]->Pos < -35.0) //检测go位置到达最上面这里的检测条件可以更改
u->motor_target .M2006_angle = u->PitchContext .PitchConfig .m2006_trigger_angle ;//设置2006角度0
u->PitchContext .PitchState =PITCH_PULL_TRIGGER; //更改标志位
break ;
case PITCH_PULL_TRIGGER:
if(u->motorfeedback .M2006 .total_angle <5) //当2006的总角度小于5可以认为已经勾上
{
u->motor_target .go_shoot =u->PitchContext.PitchConfig .go1_init_position;//go下拉
u->PitchContext.PitchState =PITCH_LAUNCHING;//转移标志位
}
break ;
case PITCH_LAUNCHING:
if(u->motorfeedback .GO_motor_info [0]->Pos <2.0f)
{
u->motor_target .M2006_angle =u->PitchContext .PitchConfig .m2006_init_angle ;//给-140角度发射
u->PitchContext .PitchState =PITCH_COMPLETE;
}
break ;
case PITCH_COMPLETE://完成运行动作后恢复2006-140度gopos0位置
u->motor_target .M2006_angle =u->PitchContext .PitchConfig .m2006_init_angle ;//给-140角度
u->motor_target .go_shoot = u->PitchContext .PitchConfig .go1_init_position;
u->PitchContext .Pitch_run_num ++;//运行次数+1
break ;
}
return 0;
}
int8_t Dribble_Process(UP_t *u, CAN_Output_t *out)
{
switch (u->DribbleContext.DribbleState) {
case STATE_GRAB_BALL://开始
RELAY2_TOGGLE (0);//夹球
u->motor_target.M3508_angle =u->DribbleContext .DribbleConfig .m3508_high_angle;//3508升起
u->motor_target.go_spin =u->DribbleContext .DribbleConfig .go2_flip_angle;
if((u->motorfeedback .M3508 .total_angle >400)) {
RELAY1_TOGGLE (0);
if((u->motorfeedback.GO_motor_info[1]->angle) <-53){
u->DribbleContext .DribbleState = STATE_RELEASE_BALL; //当go2到标准位置标志位改变
}
}
break;
case STATE_RELEASE_BALL:
RELAY2_TOGGLE (1);//松球
if((u->motorfeedback.GO_motor_info[1]->angle) <-60){
u->motor_target.go_spin =u->DribbleContext .DribbleConfig .go2_init_angle ; //恢复go2位置
u->DribbleContext .DribbleState = STATE_CATCH_PREP; //当go2到标准位置标志位改变
}
break;
case STATE_CATCH_PREP:
if((u->motorfeedback.GO_motor_info[1]->angle) > -0){
u->motor_target.M3508_angle =u->DribbleContext .DribbleConfig .m3508_init_angle ; //当go2到初始位置3508降
RELAY1_TOGGLE (1);//接球
}
if(u->motorfeedback .M3508 .total_angle <5){
u->DribbleContext .DribbleState = STATE_CATCH_DONE;
}
break;
case STATE_CATCH_DONE:
RELAY2_TOGGLE (1);//松球
RELAY1_TOGGLE (0);
u->DribbleContext .Dribble_run_num ++;//运行次数增加
break;
default:
break;
}
return 0;
}