#ifndef UP_H #define UP_H #include "struct_typedef.h" #include "pid.h" #include "bmi088.h" #include "user_math.h" #include "ahrs.h" #include "can_use.h" #include "cmd.h" #include "filter.h" #include "vofa.h" #include "GO_M8010_6_Driver.h" #include "bsp_usart.h" /* 状态机 状态结构体,触发标志位结构体 配置层,-->config.c | 中间层,-->up.h,统一UP_t | 运行函数,switch(状态) 运行相应函数 */ /* 投球状态定义 */ typedef enum { PITCH_PREPARE, // 准备阶段 PITCH_START, //启动,拉扳机 PITCH_PULL_TRIGGER, PITCH_LAUNCHING, // 发射中 PITCH_COMPLETE // 完成 } PitchState_t; /* 投球参数配置 */ typedef struct { fp32 m2006_init_angle; // M2006初始角度-140 fp32 m2006_trigger_angle; // M2006触发角度0,用来合并扳机 fp32 go1_init_position; // GO电机触发位置,0,初始位置 fp32 go1_release_threshold; // go上升去合并扳机,扳机位置 fp32 m2006_Screw_init; } PitchConfig_t; /* 投球控制上下文 */ typedef struct { PitchState_t PitchState; PitchConfig_t PitchConfig; uint8_t is_initialized ; } PitchContext_t; /*运球*/ typedef enum { Dribble_PREPARE, STATE_GRAB_BALL, // 夹球升起阶段 STATE_RELEASE_BALL, // 释放球体 STATE_CATCH_PREP, // 接球准备 STATE_CATCH_BALL, // 接球动作 STATE_TRANSFER, //转移球 STATE_CATCH_DONE //完成 } DribbleState_t; /* 参数配置结构体 */ typedef struct { fp32 m3508_init_angle; // 3508初始角度 fp32 m3508_high_angle; // 3508升起角度 fp32 go2_init_angle; // GO2初始角度 fp32 go2_flip_angle; // GO2翻转角度 fp32 flip_timing; // 翻转触发时机 fp32 go2_release_threshold; // 释放球 } DribbleConfig_t; /* 状态机上下文 */ typedef struct { DribbleState_t DribbleState; DribbleConfig_t DribbleConfig; uint8_t is_initialized; } DribbleContext_t; typedef struct { BMI088_t bmi088; AHRS_Eulr_t imu_eulr;//解算后存放欧拉角(弧度制) }UP_Imu_t; typedef struct { pid_param_t VESC_5065_M1_param; pid_param_t VESC_5065_M2_param; pid_param_t Shoot_M2006_speed_param; pid_param_t Shoot_M2006_angle_param; pid_param_t Pitch_M2006_speed_param; pid_param_t Pitch_M2006_angle_param; DribbleConfig_t DribbleConfig_Config; PitchConfig_t PitchConfig_Config; GO_MotorCmd_t go_cmd; }UP_Param_t; typedef struct { fp32 ecd; fp32 rpm; fp32 orig_angle; fp32 last_angle; int32_t round_cnt; uint16_t init_cnt; fp32 total_angle; }DJmotor_feedback_t; typedef struct{ uint8_t up_task_run; const UP_Param_t *param; /*运球过程*/ DribbleContext_t DribbleContext; /*投篮过程*/ PitchContext_t PitchContext; UP_Imu_t pos088; CMD_t *cmd; struct{ fp32 VESC_5065_M1_rpm; fp32 VESC_5065_M2_rpm; GO_MotorData_t *go_data;//存放go电机数据 DJmotor_feedback_t DJmotor_feedback[4]; }motorfeedback; struct{ fp32 VESC_5065_M1_rpm; fp32 VESC_5065_M2_rpm; fp32 Shoot_M2006_angle; fp32 Pitch_M2006_angle; fp32 go_shoot; }motor_target; struct{ pid_type_def VESC_5065_M1; pid_type_def VESC_5065_M2; pid_type_def Shoot_M2006angle; pid_type_def Shoot_M2006speed; pid_type_def Pitch_M2006_angle; pid_type_def Pitch_M2006_speed; }pid; GO_MotorCmd_t go_cmd; /*经PID计算后的实际发送给电机的实时输出值*/ struct { fp32 DJfinal_out[4]; fp32 final_VESC_5065_M1out; fp32 final_VESC_5065_M2out; }final_out; LowPassFilter2p_t filled[6]; /* 输出滤波器滤波器数组 */ fp32 vofa_send[8]; } UP_t; int8_t up_init(UP_t *u,const UP_Param_t *param,float target_freq); int8_t UP_UpdateFeedback(UP_t *u, const CAN_t *can, CMD_t *c) ; int8_t VESC_M5065_Control(UP_t *u,fp32 speed); int8_t GO_SendData(UP_t *u,float pos,float limit); int8_t UP_control(UP_t *u,CAN_Output_t *out,CMD_t *c); int8_t ALL_Motor_Control(UP_t *u,CAN_Output_t *out); int8_t DJ_processdata(DJmotor_feedback_t *f,fp32 ecd_to_angle); int8_t DJ_Angle_Control(UP_t *u,int id,DJmotor_feedback_t *f,pid_type_def *Angle_pid,pid_type_def *Speed_pid,fp32 target_angle); int8_t Pitch_Process(UP_t *u, CAN_Output_t *out,CMD_t *c); #endif