最终了,不大改了,改改参数就这样了

This commit is contained in:
ZHAISHUI04 2025-04-07 19:34:34 +08:00
parent 0aee725ece
commit 3d6cb3d799
8 changed files with 143 additions and 85 deletions

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@ -103,7 +103,7 @@
<bEvRecOn>1</bEvRecOn>
<bSchkAxf>0</bSchkAxf>
<bTchkAxf>0</bTchkAxf>
<nTsel>6</nTsel>
<nTsel>3</nTsel>
<sDll></sDll>
<sDllPa></sDllPa>
<sDlgDll></sDlgDll>
@ -114,7 +114,7 @@
<tDlgDll></tDlgDll>
<tDlgPa></tDlgPa>
<tIfile></tIfile>
<pMon>STLink\ST-LINKIII-KEIL_SWO.dll</pMon>
<pMon>BIN\CMSIS_AGDI.dll</pMon>
</DebugOpt>
<TargetDriverDllRegistry>
<SetRegEntry>
@ -140,12 +140,12 @@
<SetRegEntry>
<Number>0</Number>
<Key>CMSIS_AGDI</Key>
<Name>-X"Horco CMSIS-DAP" -U4626385832 -O206 -S0 -C0 -P00000000 -N00("ARM CoreSight SW-DP") -D00(2BA01477) -L00(0) -TO65554 -TC168000000 -TT168000000 -TP20 -TDS8010 -TDT0 -TDC1F -TIEFFFFFFFF -TIP8 -FO15 -FD20000000 -FC1000 -FN1 -FF0STM32F4xx_1024.FLM -FS08000000 -FL0100000 -FP0($$Device:STM32F407IGHx$CMSIS\Flash\STM32F4xx_1024.FLM)</Name>
<Name>-X"Horco CMSIS-DAP" -U8626380832 -O206 -S0 -C0 -P00000000 -N00("ARM CoreSight SW-DP") -D00(2BA01477) -L00(0) -TO65554 -TC168000000 -TT168000000 -TP20 -TDS8010 -TDT0 -TDC1F -TIEFFFFFFFF -TIP8 -FO15 -FD20000000 -FC1000 -FN1 -FF0STM32F4xx_1024.FLM -FS08000000 -FL0100000 -FP0($$Device:STM32F407IGHx$CMSIS\Flash\STM32F4xx_1024.FLM)</Name>
</SetRegEntry>
<SetRegEntry>
<Number>0</Number>
<Key>DLGUARM</Key>
<Name>(105=-1,-1,-1,-1,0)</Name>
<Name></Name>
</SetRegEntry>
<SetRegEntry>
<Number>0</Number>
@ -235,6 +235,11 @@
<WinNumber>1</WinNumber>
<ItemText>flaggg,0x0A</ItemText>
</Ww>
<Ww>
<count>16</count>
<WinNumber>1</WinNumber>
<ItemText>ddd</ItemText>
</Ww>
</WatchWindow1>
<WatchWindow2>
<Ww>

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@ -38,14 +38,14 @@ static const ConfigParam_t param_chassis ={
},
.M3508_angle_param = {
.p = 10.0f,
.i = 0.0f,
.d = 1.5f,
.i = 0.5f,
.d = 0.0f,
.i_limit = 1000.0f,
.out_limit = 3000.0f,
},
.M3508_speed_param={
.p = 5.1f,
.i = 0.02f,
.p = 6.0f,
.i = 0.0f,
.d = 3.2f,
.i_limit = 200.0f,
.out_limit =6000.0f,
@ -77,25 +77,25 @@ static const ConfigParam_t param_chassis ={
.rev = 0,
.T=0.1,
.W=0.1,
.K_P=0.10f,
.K_P=0.20f,
.K_W=0.1,
},
/*上层其他参数*/
/*运球*/
.DribbleConfig_Config = {
.m3508_init_angle = 0,
.m3508_high_angle = 900,
.go2_init_angle = 35,
.go2_flip_angle = -130,
.m3508_init_angle = 50,
.m3508_high_angle = 1200,
.go2_init_angle = 0,
.go2_flip_angle = -250,
.flip_timing = 200,
.release_threshold = -1.2f,
.go2_release_threshold = -550.0f,
},
/*投球*/
.PitchConfig_Config = {
.m2006_init_angle =-140,
.m2006_init_angle =-150,
.m2006_trigger_angle =0,
.go1_init_position = 0,
.go1_release_threshold =-2050,
.go1_init_position = -300,
.go1_release_threshold =-1900,
},

View File

@ -45,15 +45,13 @@ int8_t up_init(UP_t *u,const UP_Param_t *param,float target_freq)
u->DribbleContext .DribbleConfig = u->param ->DribbleConfig_Config ;//赋值
u->DribbleContext .DribbleState = Dribble_PREPARE;
u->DribbleContext .is_initialized = 1;
u->DribbleContext .Dribble_run_num =0;//记录运行次数
}
if (!u->PitchContext .is_initialized) {
u->PitchContext .PitchConfig = u->param ->PitchConfig_Config ;//赋值
u->PitchContext .PitchState = PITCH_PREPARE; //状态更新,开始夹球
u->PitchContext .is_initialized = 1;
u->PitchContext .Pitch_run_num =0;//记录运行次数
}
@ -246,47 +244,52 @@ int8_t UP_control(UP_t *u,CAN_Output_t *out,CMD_t *c)
{
case UP_RCcontrol: //在手动模式下
switch (c->CMD_UP_mode )
switch (c-> CMD_UP_mode )
{
case Normal :
/*投篮*/
u->motor_target .go_shoot =u->PitchContext .PitchConfig .go1_init_position ;
u->motor_target .M2006_angle =u->PitchContext .PitchConfig .m2006_init_angle ;
u->PitchContext .PitchState = PITCH_PREPARE; //状态更新,开始夹球
/*运球*/
u->motor_target .go_spin = u->DribbleContext.DribbleConfig .go2_init_angle ;
u->motor_target .M3508_angle =u->DribbleContext .DribbleConfig .m3508_init_angle ;
u->DribbleContext .DribbleState = Dribble_PREPARE; //重置最初状态
RELAY1_TOGGLE (1);//接球1开0关
RELAY2_TOGGLE (1);//夹球0关1开
RELAY1_TOGGLE (1);//夹球0夹1开
RELAY2_TOGGLE (0);//球0接1收
break;
case Pitch :
Pitch_Process(u,out);
if (u->PitchContext .PitchState ==PITCH_PREPARE) //首次启动
{
u->PitchContext .PitchState=PITCH_START;//置标志位用于启动投篮
}
Pitch_Process(u,out);
break ;
case Dribble:
{
/*夹球 -> 3508 升起 同时go2翻转 -> 到位置后继电器开放球同时3508降go2翻回->接球,收 */
if(u->DribbleContext.DribbleState== Dribble_PREPARE){
u->DribbleContext .DribbleState =STATE_GRAB_BALL;
}
Dribble_Process(u,out);
u->DribbleContext .DribbleState =STATE_GRAB_BALL;//置标志位用于启动运球
}break ;
case Dribbl_transfer:
case PICK_Pitch_START :
Pitch_Process(u,out);
u->PitchContext .PitchState=PITCH_START;//置标志位用于启动视觉辅助投篮
break;
Dribbl_transfer_a(u,out);
}
break;
@ -311,12 +314,15 @@ int8_t Pitch_Process(UP_t *u, CAN_Output_t *out)
case PITCH_START:
u->motor_target .go_shoot = u->PitchContext .PitchConfig .go1_release_threshold;
if(u->motorfeedback .GO_motor_info[0]->Pos < -35.0) //检测go位置到达最上面这里的检测条件可以更改
if(u->motorfeedback .GO_motor_info[0]->Pos < -32.40){ //检测go位置到达最上面这里的检测条件可以更改
u->motor_target .M2006_angle = u->PitchContext .PitchConfig .m2006_trigger_angle ;//设置2006角度0
u->PitchContext .PitchState =PITCH_PULL_TRIGGER; //更改标志位
u->PitchContext .PitchState=PITCH_PULL_TRIGGER;//置标志位用于启动视觉辅助投篮
}//更改标志位
break ;
case PITCH_PULL_TRIGGER:
if(u->motorfeedback .M2006 .total_angle <5) //当2006的总角度小于5可以认为已经勾上
if(u->motorfeedback .M2006 .total_angle >-1) //当2006的总角度小于1可以认为已经勾上,误差为1
{
u->motor_target .go_shoot =u->PitchContext.PitchConfig .go1_init_position;//go下拉
u->PitchContext.PitchState =PITCH_LAUNCHING;//转移标志位
@ -324,9 +330,9 @@ int8_t Pitch_Process(UP_t *u, CAN_Output_t *out)
break ;
case PITCH_LAUNCHING:
if(u->motorfeedback .GO_motor_info [0]->Pos <2.0f)
if(u->motorfeedback .GO_motor_info [0]->Pos >0)
{
u->motor_target .M2006_angle =u->PitchContext .PitchConfig .m2006_init_angle ;//给-140角度发射
// u->motor_target .M2006_angle =u->PitchContext .PitchConfig .m2006_init_angle ;//给-140角度发射
u->PitchContext .PitchState =PITCH_COMPLETE;
}
@ -335,7 +341,6 @@ int8_t Pitch_Process(UP_t *u, CAN_Output_t *out)
case PITCH_COMPLETE://完成运行动作后恢复2006-140度gopos0位置
u->motor_target .M2006_angle =u->PitchContext .PitchConfig .m2006_init_angle ;//给-140角度
u->motor_target .go_shoot = u->PitchContext .PitchConfig .go1_init_position;
u->PitchContext .Pitch_run_num ++;//运行次数+1
break ;
@ -349,6 +354,8 @@ return 0;
// RELAY1_TOGGLE (1);//夹球0夹1开
// RELAY2_TOGGLE (0);//夹球0接1收
@ -358,17 +365,17 @@ int8_t Dribble_Process(UP_t *u, CAN_Output_t *out)
switch (u->DribbleContext.DribbleState) {
case STATE_GRAB_BALL://开始
RELAY2_TOGGLE (0);//夹球
RELAY1_TOGGLE (0);//夹球
u->motor_target.M3508_angle =u->DribbleContext .DribbleConfig .m3508_high_angle;//3508升起
u->motor_target.go_spin =u->DribbleContext .DribbleConfig .go2_flip_angle;
if((u->motorfeedback .M3508 .total_angle >400)) {
RELAY1_TOGGLE (0);
RELAY2_TOGGLE (1);
if((u->motorfeedback.GO_motor_info[1]->angle) <-53){
if(((u->motorfeedback.GO_motor_info[1]->Pos ) <-1.1)&&(u->motorfeedback.M3508 .total_angle >1190)){
u->DribbleContext .DribbleState = STATE_RELEASE_BALL; //当go2到标准位置标志位改变
}
@ -378,13 +385,13 @@ int8_t Dribble_Process(UP_t *u, CAN_Output_t *out)
case STATE_RELEASE_BALL:
RELAY2_TOGGLE (1);//松球
RELAY1_TOGGLE (1);//松球
if((u->motorfeedback.GO_motor_info[1]->angle) <-60){
u->motor_target.go_spin =u->DribbleContext .DribbleConfig .go2_init_angle ; //恢复go2位置
if((u->motorfeedback.GO_motor_info[1]->Pos ) <-1.3){
u->motor_target.go_spin =-40; //恢复go2位置
u->DribbleContext .DribbleState = STATE_CATCH_PREP; //当go2到标准位置标志位改变
}
@ -392,22 +399,25 @@ int8_t Dribble_Process(UP_t *u, CAN_Output_t *out)
break;
case STATE_CATCH_PREP:
if((u->motorfeedback.GO_motor_info[1]->angle) > -0){
u->motor_target.M3508_angle =u->DribbleContext .DribbleConfig .m3508_init_angle ; //当go2到初始位置3508降
if((u->motorfeedback.GO_motor_info[1]->Pos )> -0.4){
u->motor_target.M3508_angle =0 ; //当go2到初始位置3508降
RELAY1_TOGGLE (1);//接球
RELAY2_TOGGLE (0);//接球
}
if(u->motorfeedback .M3508 .total_angle <5){
u->DribbleContext .DribbleState = STATE_CATCH_DONE;
if(u->motorfeedback .M3508 .total_angle <51.0f){
RELAY1_TOGGLE (0);//夹球0夹1开
u->DribbleContext .DribbleState = STATE_TRANSFER;
}
break;
case STATE_CATCH_DONE:
RELAY2_TOGGLE (1);//松球
RELAY1_TOGGLE (0);
u->DribbleContext .Dribble_run_num ++;//运行次数增加
break;
break ;
default:
break;
@ -416,3 +426,42 @@ int8_t Dribble_Process(UP_t *u, CAN_Output_t *out)
return 0;
}
void Dribbl_transfer_a(UP_t *u, CAN_Output_t *out)
{
switch (u->DribbleContext.DribbleState) {
case STATE_TRANSFER:
if((u->motorfeedback.M3508 .total_angle <52.0f )) //满足这个状态时认为go和3508到达初始位置再夹上球
{
u->motor_target .go_spin =u->DribbleContext .DribbleConfig .go2_release_threshold ;
}
if(u->motorfeedback .GO_motor_info [1]->Pos < -4.9)
{
RELAY1_TOGGLE (1);//夹球0夹1开
if(u->motorfeedback .GO_motor_info [1]->Pos > -4.8)
{
u->DribbleContext .DribbleState = STATE_CATCH_DONE; //当go2到标准位置标志位改变
}
}
break ;
case STATE_CATCH_DONE:
RELAY1_TOGGLE (1);//夹球0夹1开
RELAY2_TOGGLE (0);//夹球0接1收
u->motor_target.go_spin=u->DribbleContext .DribbleConfig.go2_init_angle ;
break;
break;
}
}

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@ -44,7 +44,7 @@
typedef enum {
PITCH_PREPARE, // 准备阶段
PITCH_START, //启动,拉扳机
PITCH_PULL_TRIGGER, // 扳机拉动
PITCH_PULL_TRIGGER,
PITCH_LAUNCHING, // 发射中
PITCH_COMPLETE // 完成
} PitchState_t;
@ -63,7 +63,6 @@ typedef struct {
PitchConfig_t PitchConfig;
uint8_t is_initialized ;
uint8_t Pitch_run_num;
} PitchContext_t;
@ -80,6 +79,7 @@ typedef enum {
STATE_RELEASE_BALL, // 释放球体
STATE_CATCH_PREP, // 接球准备
STATE_CATCH_BALL, // 接球动作
STATE_TRANSFER, //转移球
STATE_CATCH_DONE //完成
} DribbleState_t;
@ -90,7 +90,8 @@ typedef struct {
fp32 go2_init_angle; // GO2初始角度
fp32 go2_flip_angle; // GO2翻转角度
fp32 flip_timing; // 翻转触发时机
fp32 release_threshold; // 释放球
// fp32
fp32 go2_release_threshold; // 释放球
} DribbleConfig_t;
/* 状态机上下文 */
@ -99,7 +100,6 @@ typedef struct {
DribbleConfig_t DribbleConfig;
uint8_t is_initialized;
uint8_t Dribble_run_num;
} DribbleContext_t;
@ -282,5 +282,6 @@ int8_t Pitch_Process(UP_t *u, CAN_Output_t *out);
int8_t Dribble_Process(UP_t *u, CAN_Output_t *out);
void Dribbl_transfer_a(UP_t *u, CAN_Output_t *out);
#endif

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@ -44,7 +44,10 @@ int8_t CMD_ParseNuc(CMD_t *cmd,CMD_NUC_t *n){
/*遥控器上下层通用按键控制统一到cmd*/
int8_t CMD_ParseRC(CMD_t *cmd,const CMD_RC_t *rc) {
if(cmd == NULL) return -1;
const CMD_CtrlType_t prev_CtrlType = cmd->CMD_CtrlType ;
const CMD_UP_mode_t prev_mode = cmd->CMD_UP_mode ;//保存旧状态
if ((rc->sw_l == CMD_SW_ERR) || (rc->sw_r == CMD_SW_ERR)) {
cmd->CMD_CtrlType =RELAXED;
@ -54,7 +57,7 @@ int8_t CMD_ParseRC(CMD_t *cmd,const CMD_RC_t *rc) {
cmd ->CMD_CtrlType =UP_RCcontrol;
if(rc->sw_r ==CMD_SW_UP) cmd ->CMD_UP_mode =Pitch; //左上,右上,投篮
if(rc->sw_r ==CMD_SW_MID) cmd ->CMD_UP_mode =Normal; //左上,右中,无模式
if(rc->sw_r ==CMD_SW_DOWN) cmd ->CMD_UP_mode =Dribble; //左上,右上,运球
if(rc->sw_r ==CMD_SW_DOWN) cmd ->CMD_UP_mode =Normal; //左上,右上,运球
}
else if(rc->sw_l==CMD_SW_MID)
@ -74,12 +77,15 @@ int8_t CMD_ParseRC(CMD_t *cmd,const CMD_RC_t *rc) {
}
else if(rc->sw_l==CMD_SW_DOWN)
{
cmd ->CMD_CtrlType =PICK_t;
if(rc->sw_r ==CMD_SW_UP) cmd ->CMD_UP_mode =PICK_Pitch_Normal; //左下,右上,投篮
if(rc->sw_r ==CMD_SW_MID) cmd ->CMD_UP_mode =Normal; //左下,右中,无模式
if(rc->sw_r ==CMD_SW_DOWN) cmd ->CMD_UP_mode =PICK_Pitch_START; //左下,右上,投篮
cmd ->CMD_CtrlType =UP_RCcontrol;
if(rc->sw_r ==CMD_SW_UP) cmd ->CMD_UP_mode =Dribbl_transfer; //左下,右上,投篮
if(rc->sw_r ==CMD_SW_MID) cmd ->CMD_UP_mode =Dribble; //左下,右中,无模式
if(rc->sw_r ==CMD_SW_DOWN) cmd ->CMD_UP_mode =Normal; //左下,右上,无模式
}
if (prev_CtrlType!= cmd->CMD_CtrlType ) cmd ->last_CMD_CtrlType = prev_CtrlType;
if (prev_mode!=cmd->CMD_UP_mode ) cmd ->last_CMD_UP_mode =prev_mode;
return 0;
}

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@ -26,8 +26,7 @@ typedef enum{
/*视觉辅助下的投篮*/
PICK_Pitch_Normal,
PICK_Pitch_START
Dribbl_transfer
}CMD_UP_mode_t;
typedef struct {
uint8_t status_fromnuc;
@ -99,7 +98,8 @@ typedef struct {
CMD_UP_mode_t CMD_UP_mode;
CMD_CtrlType_t CMD_CtrlType;
CMD_CtrlType_t last_CMD_CtrlType;
CMD_UP_mode_t last_CMD_UP_mode;
} CMD_t;

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@ -67,19 +67,16 @@ void Task_up(void *argument)
//
// GO_SendData(&UP, 1,CCC);
// GO_SendData(&UP, 0,aaa);
UP_control(&UP,&UP_CAN_out,&up_cmd);
// UP.motor_target .go_shoot =aaa;
// UP.motor_target .M2006_angle =bbb ;
// UP_control(&UP,&UP_CAN_out,&up_cmd);
// UP.motor_target .M3508_angle =CCC;
// UP.motor_target .go_shoot =aaa;
// UP.motor_target .M2006_angle =bbb;
// UP.motor_target .go_spin =ddd;
//
ALL_Motor_Control(&UP,&UP_CAN_out);
osDelay(1);