最终了,不大改了,改改参数就这样了
This commit is contained in:
parent
0aee725ece
commit
3d6cb3d799
@ -103,7 +103,7 @@
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<bEvRecOn>1</bEvRecOn>
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<bEvRecOn>1</bEvRecOn>
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<bSchkAxf>0</bSchkAxf>
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<bSchkAxf>0</bSchkAxf>
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<bTchkAxf>0</bTchkAxf>
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<bTchkAxf>0</bTchkAxf>
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<nTsel>6</nTsel>
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<nTsel>3</nTsel>
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<sDll></sDll>
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<sDll></sDll>
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<sDllPa></sDllPa>
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<sDllPa></sDllPa>
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<sDlgDll></sDlgDll>
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<sDlgDll></sDlgDll>
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@ -114,7 +114,7 @@
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<tDlgDll></tDlgDll>
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<tDlgDll></tDlgDll>
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<tDlgPa></tDlgPa>
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<tDlgPa></tDlgPa>
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<tIfile></tIfile>
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<tIfile></tIfile>
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<pMon>STLink\ST-LINKIII-KEIL_SWO.dll</pMon>
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<pMon>BIN\CMSIS_AGDI.dll</pMon>
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</DebugOpt>
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</DebugOpt>
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<TargetDriverDllRegistry>
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<TargetDriverDllRegistry>
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<SetRegEntry>
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<SetRegEntry>
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@ -140,12 +140,12 @@
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<SetRegEntry>
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<SetRegEntry>
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<Number>0</Number>
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<Number>0</Number>
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<Key>CMSIS_AGDI</Key>
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<Key>CMSIS_AGDI</Key>
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<Name>-X"Horco CMSIS-DAP" -U4626385832 -O206 -S0 -C0 -P00000000 -N00("ARM CoreSight SW-DP") -D00(2BA01477) -L00(0) -TO65554 -TC168000000 -TT168000000 -TP20 -TDS8010 -TDT0 -TDC1F -TIEFFFFFFFF -TIP8 -FO15 -FD20000000 -FC1000 -FN1 -FF0STM32F4xx_1024.FLM -FS08000000 -FL0100000 -FP0($$Device:STM32F407IGHx$CMSIS\Flash\STM32F4xx_1024.FLM)</Name>
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<Name>-X"Horco CMSIS-DAP" -U8626380832 -O206 -S0 -C0 -P00000000 -N00("ARM CoreSight SW-DP") -D00(2BA01477) -L00(0) -TO65554 -TC168000000 -TT168000000 -TP20 -TDS8010 -TDT0 -TDC1F -TIEFFFFFFFF -TIP8 -FO15 -FD20000000 -FC1000 -FN1 -FF0STM32F4xx_1024.FLM -FS08000000 -FL0100000 -FP0($$Device:STM32F407IGHx$CMSIS\Flash\STM32F4xx_1024.FLM)</Name>
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</SetRegEntry>
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</SetRegEntry>
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<SetRegEntry>
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<SetRegEntry>
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<Number>0</Number>
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<Number>0</Number>
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<Key>DLGUARM</Key>
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<Key>DLGUARM</Key>
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<Name>(105=-1,-1,-1,-1,0)</Name>
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<Name></Name>
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</SetRegEntry>
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</SetRegEntry>
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<SetRegEntry>
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<SetRegEntry>
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<Number>0</Number>
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<Number>0</Number>
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@ -235,6 +235,11 @@
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<WinNumber>1</WinNumber>
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<WinNumber>1</WinNumber>
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<ItemText>flaggg,0x0A</ItemText>
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<ItemText>flaggg,0x0A</ItemText>
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</Ww>
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</Ww>
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<Ww>
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<count>16</count>
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<WinNumber>1</WinNumber>
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<ItemText>ddd</ItemText>
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</Ww>
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</WatchWindow1>
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</WatchWindow1>
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<WatchWindow2>
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<WatchWindow2>
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<Ww>
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<Ww>
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Binary file not shown.
@ -38,14 +38,14 @@ static const ConfigParam_t param_chassis ={
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},
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},
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.M3508_angle_param = {
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.M3508_angle_param = {
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.p = 10.0f,
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.p = 10.0f,
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.i = 0.0f,
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.i = 0.5f,
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.d = 1.5f,
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.d = 0.0f,
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.i_limit = 1000.0f,
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.i_limit = 1000.0f,
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.out_limit = 3000.0f,
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.out_limit = 3000.0f,
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},
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},
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.M3508_speed_param={
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.M3508_speed_param={
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.p = 5.1f,
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.p = 6.0f,
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.i = 0.02f,
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.i = 0.0f,
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.d = 3.2f,
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.d = 3.2f,
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.i_limit = 200.0f,
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.i_limit = 200.0f,
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.out_limit =6000.0f,
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.out_limit =6000.0f,
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@ -77,25 +77,25 @@ static const ConfigParam_t param_chassis ={
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.rev = 0,
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.rev = 0,
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.T=0.1,
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.T=0.1,
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.W=0.1,
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.W=0.1,
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.K_P=0.10f,
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.K_P=0.20f,
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.K_W=0.1,
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.K_W=0.1,
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},
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},
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/*上层其他参数*/
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/*上层其他参数*/
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/*运球*/
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/*运球*/
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.DribbleConfig_Config = {
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.DribbleConfig_Config = {
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.m3508_init_angle = 0,
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.m3508_init_angle = 50,
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.m3508_high_angle = 900,
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.m3508_high_angle = 1200,
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.go2_init_angle = 35,
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.go2_init_angle = 0,
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.go2_flip_angle = -130,
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.go2_flip_angle = -250,
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.flip_timing = 200,
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.flip_timing = 200,
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.release_threshold = -1.2f,
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.go2_release_threshold = -550.0f,
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},
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},
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/*投球*/
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/*投球*/
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.PitchConfig_Config = {
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.PitchConfig_Config = {
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.m2006_init_angle =-140,
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.m2006_init_angle =-150,
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.m2006_trigger_angle =0,
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.m2006_trigger_angle =0,
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.go1_init_position = 0,
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.go1_init_position = -300,
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.go1_release_threshold =-2050,
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.go1_release_threshold =-1900,
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},
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},
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127
User/Module/up.c
127
User/Module/up.c
@ -45,15 +45,13 @@ int8_t up_init(UP_t *u,const UP_Param_t *param,float target_freq)
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u->DribbleContext .DribbleConfig = u->param ->DribbleConfig_Config ;//赋值
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u->DribbleContext .DribbleConfig = u->param ->DribbleConfig_Config ;//赋值
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u->DribbleContext .DribbleState = Dribble_PREPARE;
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u->DribbleContext .DribbleState = Dribble_PREPARE;
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u->DribbleContext .is_initialized = 1;
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u->DribbleContext .is_initialized = 1;
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u->DribbleContext .Dribble_run_num =0;//记录运行次数
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}
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}
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if (!u->PitchContext .is_initialized) {
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if (!u->PitchContext .is_initialized) {
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u->PitchContext .PitchConfig = u->param ->PitchConfig_Config ;//赋值
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u->PitchContext .PitchConfig = u->param ->PitchConfig_Config ;//赋值
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u->PitchContext .PitchState = PITCH_PREPARE; //状态更新,开始夹球
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u->PitchContext .PitchState = PITCH_PREPARE; //状态更新,开始夹球
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u->PitchContext .is_initialized = 1;
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u->PitchContext .is_initialized = 1;
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u->PitchContext .Pitch_run_num =0;//记录运行次数
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}
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}
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@ -246,47 +244,52 @@ int8_t UP_control(UP_t *u,CAN_Output_t *out,CMD_t *c)
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{
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{
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case UP_RCcontrol: //在手动模式下
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case UP_RCcontrol: //在手动模式下
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switch (c->CMD_UP_mode )
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switch (c-> CMD_UP_mode )
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{
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{
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case Normal :
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case Normal :
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/*投篮*/
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/*投篮*/
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u->motor_target .go_shoot =u->PitchContext .PitchConfig .go1_init_position ;
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u->motor_target .go_shoot =u->PitchContext .PitchConfig .go1_init_position ;
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u->motor_target .M2006_angle =u->PitchContext .PitchConfig .m2006_init_angle ;
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u->motor_target .M2006_angle =u->PitchContext .PitchConfig .m2006_init_angle ;
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u->PitchContext .PitchState = PITCH_PREPARE; //状态更新,开始夹球
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/*运球*/
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/*运球*/
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u->motor_target .go_spin = u->DribbleContext.DribbleConfig .go2_init_angle ;
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u->motor_target .go_spin = u->DribbleContext.DribbleConfig .go2_init_angle ;
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u->motor_target .M3508_angle =u->DribbleContext .DribbleConfig .m3508_init_angle ;
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u->motor_target .M3508_angle =u->DribbleContext .DribbleConfig .m3508_init_angle ;
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u->DribbleContext .DribbleState = Dribble_PREPARE; //重置最初状态
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RELAY1_TOGGLE (1);//接球,1开0关
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RELAY1_TOGGLE (1);//夹球,0夹1开
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RELAY2_TOGGLE (1);//夹球,0关1开
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RELAY2_TOGGLE (0);//球,0接1收
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break;
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break;
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case Pitch :
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case Pitch :
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Pitch_Process(u,out);
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if (u->PitchContext .PitchState ==PITCH_PREPARE) //首次启动
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{
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u->PitchContext .PitchState=PITCH_START;//置标志位用于启动投篮
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u->PitchContext .PitchState=PITCH_START;//置标志位用于启动投篮
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}
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Pitch_Process(u,out);
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break ;
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break ;
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case Dribble:
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case Dribble:
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{
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{
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/*夹球 -> 3508 升起 ,同时go2翻转 -> 到位置后,继电器开,放球,同时3508降,go2翻回->接球,收 */
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/*夹球 -> 3508 升起 ,同时go2翻转 -> 到位置后,继电器开,放球,同时3508降,go2翻回->接球,收 */
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if(u->DribbleContext.DribbleState== Dribble_PREPARE){
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u->DribbleContext .DribbleState =STATE_GRAB_BALL;
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}
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Dribble_Process(u,out);
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Dribble_Process(u,out);
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u->DribbleContext .DribbleState =STATE_GRAB_BALL;//置标志位用于启动运球
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}break ;
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}break ;
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case Dribbl_transfer:
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case PICK_Pitch_START :
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Dribbl_transfer_a(u,out);
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Pitch_Process(u,out);
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u->PitchContext .PitchState=PITCH_START;//置标志位用于启动视觉辅助投篮
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break;
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}
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}
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break;
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break;
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@ -311,12 +314,15 @@ int8_t Pitch_Process(UP_t *u, CAN_Output_t *out)
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case PITCH_START:
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case PITCH_START:
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u->motor_target .go_shoot = u->PitchContext .PitchConfig .go1_release_threshold;
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u->motor_target .go_shoot = u->PitchContext .PitchConfig .go1_release_threshold;
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if(u->motorfeedback .GO_motor_info[0]->Pos < -35.0) //检测go位置到达最上面,这里的检测条件可以更改
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if(u->motorfeedback .GO_motor_info[0]->Pos < -32.40){ //检测go位置到达最上面,这里的检测条件可以更改
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u->motor_target .M2006_angle = u->PitchContext .PitchConfig .m2006_trigger_angle ;//设置2006角度,0
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u->motor_target .M2006_angle = u->PitchContext .PitchConfig .m2006_trigger_angle ;//设置2006角度,0
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u->PitchContext .PitchState =PITCH_PULL_TRIGGER; //更改标志位
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u->PitchContext .PitchState=PITCH_PULL_TRIGGER;//置标志位用于启动视觉辅助投篮
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}//更改标志位
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break ;
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break ;
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case PITCH_PULL_TRIGGER:
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case PITCH_PULL_TRIGGER:
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if(u->motorfeedback .M2006 .total_angle <5) //当2006的总角度小于5,可以认为已经勾上
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if(u->motorfeedback .M2006 .total_angle >-1) //当2006的总角度小于1,可以认为已经勾上,误差为1
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{
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{
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u->motor_target .go_shoot =u->PitchContext.PitchConfig .go1_init_position;//go下拉
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u->motor_target .go_shoot =u->PitchContext.PitchConfig .go1_init_position;//go下拉
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u->PitchContext.PitchState =PITCH_LAUNCHING;//转移标志位
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u->PitchContext.PitchState =PITCH_LAUNCHING;//转移标志位
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@ -324,9 +330,9 @@ int8_t Pitch_Process(UP_t *u, CAN_Output_t *out)
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break ;
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break ;
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case PITCH_LAUNCHING:
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case PITCH_LAUNCHING:
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if(u->motorfeedback .GO_motor_info [0]->Pos <2.0f)
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if(u->motorfeedback .GO_motor_info [0]->Pos >0)
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{
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{
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u->motor_target .M2006_angle =u->PitchContext .PitchConfig .m2006_init_angle ;//给-140角度发射
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// u->motor_target .M2006_angle =u->PitchContext .PitchConfig .m2006_init_angle ;//给-140角度发射
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u->PitchContext .PitchState =PITCH_COMPLETE;
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u->PitchContext .PitchState =PITCH_COMPLETE;
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}
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}
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@ -335,7 +341,6 @@ int8_t Pitch_Process(UP_t *u, CAN_Output_t *out)
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case PITCH_COMPLETE://完成运行动作后,恢复2006,-140度,go,pos0位置
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case PITCH_COMPLETE://完成运行动作后,恢复2006,-140度,go,pos0位置
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u->motor_target .M2006_angle =u->PitchContext .PitchConfig .m2006_init_angle ;//给-140角度
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u->motor_target .M2006_angle =u->PitchContext .PitchConfig .m2006_init_angle ;//给-140角度
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u->motor_target .go_shoot = u->PitchContext .PitchConfig .go1_init_position;
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u->motor_target .go_shoot = u->PitchContext .PitchConfig .go1_init_position;
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u->PitchContext .Pitch_run_num ++;//运行次数+1
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break ;
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break ;
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@ -349,6 +354,8 @@ return 0;
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// RELAY1_TOGGLE (1);//夹球,0夹1开
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// RELAY2_TOGGLE (0);//夹球,0接1收
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@ -358,17 +365,17 @@ int8_t Dribble_Process(UP_t *u, CAN_Output_t *out)
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switch (u->DribbleContext.DribbleState) {
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switch (u->DribbleContext.DribbleState) {
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case STATE_GRAB_BALL://开始
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case STATE_GRAB_BALL://开始
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RELAY2_TOGGLE (0);//夹球
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RELAY1_TOGGLE (0);//夹球
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u->motor_target.M3508_angle =u->DribbleContext .DribbleConfig .m3508_high_angle;//3508升起
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u->motor_target.M3508_angle =u->DribbleContext .DribbleConfig .m3508_high_angle;//3508升起
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u->motor_target.go_spin =u->DribbleContext .DribbleConfig .go2_flip_angle;
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u->motor_target.go_spin =u->DribbleContext .DribbleConfig .go2_flip_angle;
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if((u->motorfeedback .M3508 .total_angle >400)) {
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if((u->motorfeedback .M3508 .total_angle >400)) {
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RELAY1_TOGGLE (0);
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RELAY2_TOGGLE (1);
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if((u->motorfeedback.GO_motor_info[1]->angle) <-53){
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if(((u->motorfeedback.GO_motor_info[1]->Pos ) <-1.1)&&(u->motorfeedback.M3508 .total_angle >1190)){
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u->DribbleContext .DribbleState = STATE_RELEASE_BALL; //当go2到标准位置,标志位改变
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u->DribbleContext .DribbleState = STATE_RELEASE_BALL; //当go2到标准位置,标志位改变
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}
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}
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@ -378,13 +385,13 @@ int8_t Dribble_Process(UP_t *u, CAN_Output_t *out)
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case STATE_RELEASE_BALL:
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case STATE_RELEASE_BALL:
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RELAY2_TOGGLE (1);//松球
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RELAY1_TOGGLE (1);//松球
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if((u->motorfeedback.GO_motor_info[1]->angle) <-60){
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if((u->motorfeedback.GO_motor_info[1]->Pos ) <-1.3){
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u->motor_target.go_spin =u->DribbleContext .DribbleConfig .go2_init_angle ; //恢复go2位置
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u->motor_target.go_spin =-40; //恢复go2位置
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u->DribbleContext .DribbleState = STATE_CATCH_PREP; //当go2到标准位置,标志位改变
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u->DribbleContext .DribbleState = STATE_CATCH_PREP; //当go2到标准位置,标志位改变
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}
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}
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@ -392,22 +399,25 @@ int8_t Dribble_Process(UP_t *u, CAN_Output_t *out)
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break;
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break;
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case STATE_CATCH_PREP:
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case STATE_CATCH_PREP:
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if((u->motorfeedback.GO_motor_info[1]->angle) > -0){
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if((u->motorfeedback.GO_motor_info[1]->Pos )> -0.4){
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u->motor_target.M3508_angle =u->DribbleContext .DribbleConfig .m3508_init_angle ; //当go2到初始位置,3508降
|
u->motor_target.M3508_angle =0 ; //当go2到初始位置,3508降
|
||||||
|
|
||||||
RELAY1_TOGGLE (1);//接球
|
RELAY2_TOGGLE (0);//接球
|
||||||
}
|
}
|
||||||
if(u->motorfeedback .M3508 .total_angle <5){
|
if(u->motorfeedback .M3508 .total_angle <51.0f){
|
||||||
u->DribbleContext .DribbleState = STATE_CATCH_DONE;
|
RELAY1_TOGGLE (0);//夹球,0夹1开
|
||||||
|
|
||||||
|
u->DribbleContext .DribbleState = STATE_TRANSFER;
|
||||||
}
|
}
|
||||||
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case STATE_CATCH_DONE:
|
|
||||||
RELAY2_TOGGLE (1);//松球
|
|
||||||
RELAY1_TOGGLE (0);
|
|
||||||
u->DribbleContext .Dribble_run_num ++;//运行次数增加
|
|
||||||
|
|
||||||
break;
|
|
||||||
|
|
||||||
|
break ;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
@ -416,3 +426,42 @@ int8_t Dribble_Process(UP_t *u, CAN_Output_t *out)
|
|||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Dribbl_transfer_a(UP_t *u, CAN_Output_t *out)
|
||||||
|
{
|
||||||
|
switch (u->DribbleContext.DribbleState) {
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
case STATE_TRANSFER:
|
||||||
|
if((u->motorfeedback.M3508 .total_angle <52.0f )) //满足这个状态时认为go和3508到达初始位置,再夹上球
|
||||||
|
{
|
||||||
|
|
||||||
|
u->motor_target .go_spin =u->DribbleContext .DribbleConfig .go2_release_threshold ;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(u->motorfeedback .GO_motor_info [1]->Pos < -4.9)
|
||||||
|
{
|
||||||
|
RELAY1_TOGGLE (1);//夹球,0夹1开
|
||||||
|
|
||||||
|
if(u->motorfeedback .GO_motor_info [1]->Pos > -4.8)
|
||||||
|
{
|
||||||
|
u->DribbleContext .DribbleState = STATE_CATCH_DONE; //当go2到标准位置,标志位改变
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
break ;
|
||||||
|
|
||||||
|
case STATE_CATCH_DONE:
|
||||||
|
|
||||||
|
RELAY1_TOGGLE (1);//夹球,0夹1开
|
||||||
|
RELAY2_TOGGLE (0);//夹球,0接1收
|
||||||
|
|
||||||
|
u->motor_target.go_spin=u->DribbleContext .DribbleConfig.go2_init_angle ;
|
||||||
|
|
||||||
|
break;
|
||||||
|
|
||||||
|
break;
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
@ -44,7 +44,7 @@
|
|||||||
typedef enum {
|
typedef enum {
|
||||||
PITCH_PREPARE, // 准备阶段
|
PITCH_PREPARE, // 准备阶段
|
||||||
PITCH_START, //启动,拉扳机
|
PITCH_START, //启动,拉扳机
|
||||||
PITCH_PULL_TRIGGER, // 扳机拉动
|
PITCH_PULL_TRIGGER,
|
||||||
PITCH_LAUNCHING, // 发射中
|
PITCH_LAUNCHING, // 发射中
|
||||||
PITCH_COMPLETE // 完成
|
PITCH_COMPLETE // 完成
|
||||||
} PitchState_t;
|
} PitchState_t;
|
||||||
@ -63,7 +63,6 @@ typedef struct {
|
|||||||
PitchConfig_t PitchConfig;
|
PitchConfig_t PitchConfig;
|
||||||
|
|
||||||
uint8_t is_initialized ;
|
uint8_t is_initialized ;
|
||||||
uint8_t Pitch_run_num;
|
|
||||||
} PitchContext_t;
|
} PitchContext_t;
|
||||||
|
|
||||||
|
|
||||||
@ -80,6 +79,7 @@ typedef enum {
|
|||||||
STATE_RELEASE_BALL, // 释放球体
|
STATE_RELEASE_BALL, // 释放球体
|
||||||
STATE_CATCH_PREP, // 接球准备
|
STATE_CATCH_PREP, // 接球准备
|
||||||
STATE_CATCH_BALL, // 接球动作
|
STATE_CATCH_BALL, // 接球动作
|
||||||
|
STATE_TRANSFER, //转移球
|
||||||
STATE_CATCH_DONE //完成
|
STATE_CATCH_DONE //完成
|
||||||
} DribbleState_t;
|
} DribbleState_t;
|
||||||
|
|
||||||
@ -90,7 +90,8 @@ typedef struct {
|
|||||||
fp32 go2_init_angle; // GO2初始角度
|
fp32 go2_init_angle; // GO2初始角度
|
||||||
fp32 go2_flip_angle; // GO2翻转角度
|
fp32 go2_flip_angle; // GO2翻转角度
|
||||||
fp32 flip_timing; // 翻转触发时机
|
fp32 flip_timing; // 翻转触发时机
|
||||||
fp32 release_threshold; // 释放球
|
// fp32
|
||||||
|
fp32 go2_release_threshold; // 释放球
|
||||||
} DribbleConfig_t;
|
} DribbleConfig_t;
|
||||||
|
|
||||||
/* 状态机上下文 */
|
/* 状态机上下文 */
|
||||||
@ -99,7 +100,6 @@ typedef struct {
|
|||||||
DribbleConfig_t DribbleConfig;
|
DribbleConfig_t DribbleConfig;
|
||||||
|
|
||||||
uint8_t is_initialized;
|
uint8_t is_initialized;
|
||||||
uint8_t Dribble_run_num;
|
|
||||||
|
|
||||||
} DribbleContext_t;
|
} DribbleContext_t;
|
||||||
|
|
||||||
@ -282,5 +282,6 @@ int8_t Pitch_Process(UP_t *u, CAN_Output_t *out);
|
|||||||
|
|
||||||
int8_t Dribble_Process(UP_t *u, CAN_Output_t *out);
|
int8_t Dribble_Process(UP_t *u, CAN_Output_t *out);
|
||||||
|
|
||||||
|
void Dribbl_transfer_a(UP_t *u, CAN_Output_t *out);
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
@ -44,7 +44,10 @@ int8_t CMD_ParseNuc(CMD_t *cmd,CMD_NUC_t *n){
|
|||||||
/*遥控器,上下层通用,按键控制,统一到cmd*/
|
/*遥控器,上下层通用,按键控制,统一到cmd*/
|
||||||
int8_t CMD_ParseRC(CMD_t *cmd,const CMD_RC_t *rc) {
|
int8_t CMD_ParseRC(CMD_t *cmd,const CMD_RC_t *rc) {
|
||||||
|
|
||||||
|
|
||||||
if(cmd == NULL) return -1;
|
if(cmd == NULL) return -1;
|
||||||
|
const CMD_CtrlType_t prev_CtrlType = cmd->CMD_CtrlType ;
|
||||||
|
const CMD_UP_mode_t prev_mode = cmd->CMD_UP_mode ;//保存旧状态
|
||||||
|
|
||||||
if ((rc->sw_l == CMD_SW_ERR) || (rc->sw_r == CMD_SW_ERR)) {
|
if ((rc->sw_l == CMD_SW_ERR) || (rc->sw_r == CMD_SW_ERR)) {
|
||||||
cmd->CMD_CtrlType =RELAXED;
|
cmd->CMD_CtrlType =RELAXED;
|
||||||
@ -54,7 +57,7 @@ int8_t CMD_ParseRC(CMD_t *cmd,const CMD_RC_t *rc) {
|
|||||||
cmd ->CMD_CtrlType =UP_RCcontrol;
|
cmd ->CMD_CtrlType =UP_RCcontrol;
|
||||||
if(rc->sw_r ==CMD_SW_UP) cmd ->CMD_UP_mode =Pitch; //左上,右上,投篮
|
if(rc->sw_r ==CMD_SW_UP) cmd ->CMD_UP_mode =Pitch; //左上,右上,投篮
|
||||||
if(rc->sw_r ==CMD_SW_MID) cmd ->CMD_UP_mode =Normal; //左上,右中,无模式
|
if(rc->sw_r ==CMD_SW_MID) cmd ->CMD_UP_mode =Normal; //左上,右中,无模式
|
||||||
if(rc->sw_r ==CMD_SW_DOWN) cmd ->CMD_UP_mode =Dribble; //左上,右上,运球
|
if(rc->sw_r ==CMD_SW_DOWN) cmd ->CMD_UP_mode =Normal; //左上,右上,运球
|
||||||
}
|
}
|
||||||
|
|
||||||
else if(rc->sw_l==CMD_SW_MID)
|
else if(rc->sw_l==CMD_SW_MID)
|
||||||
@ -74,12 +77,15 @@ int8_t CMD_ParseRC(CMD_t *cmd,const CMD_RC_t *rc) {
|
|||||||
}
|
}
|
||||||
else if(rc->sw_l==CMD_SW_DOWN)
|
else if(rc->sw_l==CMD_SW_DOWN)
|
||||||
{
|
{
|
||||||
cmd ->CMD_CtrlType =PICK_t;
|
cmd ->CMD_CtrlType =UP_RCcontrol;
|
||||||
if(rc->sw_r ==CMD_SW_UP) cmd ->CMD_UP_mode =PICK_Pitch_Normal; //左下,右上,投篮
|
if(rc->sw_r ==CMD_SW_UP) cmd ->CMD_UP_mode =Dribbl_transfer; //左下,右上,投篮
|
||||||
if(rc->sw_r ==CMD_SW_MID) cmd ->CMD_UP_mode =Normal; //左下,右中,无模式
|
if(rc->sw_r ==CMD_SW_MID) cmd ->CMD_UP_mode =Dribble; //左下,右中,无模式
|
||||||
if(rc->sw_r ==CMD_SW_DOWN) cmd ->CMD_UP_mode =PICK_Pitch_START; //左下,右上,投篮
|
if(rc->sw_r ==CMD_SW_DOWN) cmd ->CMD_UP_mode =Normal; //左下,右上,无模式
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (prev_CtrlType!= cmd->CMD_CtrlType ) cmd ->last_CMD_CtrlType = prev_CtrlType;
|
||||||
|
if (prev_mode!=cmd->CMD_UP_mode ) cmd ->last_CMD_UP_mode =prev_mode;
|
||||||
|
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
@ -26,8 +26,7 @@ typedef enum{
|
|||||||
|
|
||||||
/*视觉辅助下的投篮*/
|
/*视觉辅助下的投篮*/
|
||||||
PICK_Pitch_Normal,
|
PICK_Pitch_Normal,
|
||||||
PICK_Pitch_START
|
Dribbl_transfer
|
||||||
|
|
||||||
}CMD_UP_mode_t;
|
}CMD_UP_mode_t;
|
||||||
typedef struct {
|
typedef struct {
|
||||||
uint8_t status_fromnuc;
|
uint8_t status_fromnuc;
|
||||||
@ -99,7 +98,8 @@ typedef struct {
|
|||||||
|
|
||||||
CMD_UP_mode_t CMD_UP_mode;
|
CMD_UP_mode_t CMD_UP_mode;
|
||||||
CMD_CtrlType_t CMD_CtrlType;
|
CMD_CtrlType_t CMD_CtrlType;
|
||||||
|
CMD_CtrlType_t last_CMD_CtrlType;
|
||||||
|
CMD_UP_mode_t last_CMD_UP_mode;
|
||||||
|
|
||||||
} CMD_t;
|
} CMD_t;
|
||||||
|
|
||||||
|
@ -67,19 +67,16 @@ void Task_up(void *argument)
|
|||||||
|
|
||||||
|
|
||||||
//
|
//
|
||||||
// GO_SendData(&UP, 1,CCC);
|
|
||||||
// GO_SendData(&UP, 0,aaa);
|
|
||||||
|
|
||||||
UP_control(&UP,&UP_CAN_out,&up_cmd);
|
UP_control(&UP,&UP_CAN_out,&up_cmd);
|
||||||
// UP.motor_target .go_shoot =aaa;
|
// UP.motor_target .go_shoot =aaa;
|
||||||
// UP.motor_target .M2006_angle =bbb ;
|
// UP.motor_target .M2006_angle =bbb ;
|
||||||
|
|
||||||
// UP_control(&UP,&UP_CAN_out,&up_cmd);
|
|
||||||
// UP.motor_target .M3508_angle =CCC;
|
// UP.motor_target .M3508_angle =CCC;
|
||||||
// UP.motor_target .go_shoot =aaa;
|
// UP.motor_target .go_shoot =aaa;
|
||||||
// UP.motor_target .M2006_angle =bbb;
|
// UP.motor_target .M2006_angle =bbb;
|
||||||
// UP.motor_target .go_spin =ddd;
|
// UP.motor_target .go_spin =ddd;
|
||||||
|
//
|
||||||
ALL_Motor_Control(&UP,&UP_CAN_out);
|
ALL_Motor_Control(&UP,&UP_CAN_out);
|
||||||
|
|
||||||
osDelay(1);
|
osDelay(1);
|
||||||
|
Loading…
Reference in New Issue
Block a user