R2_NEW/User/Module/up.c

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#include "up.h"
#include "gpio.h"
#include "user_math.h"
#include "bsp_buzzer.h"
#include "bsp_delay.h"
#define GEAR_RATIO_2006 (36) // 2006减速比
#define GEAR_RATIO_3508 (19)
#define CAN_MOTOR_ENC_RES 8191 // 编码器分辨率
#define MOTOR2006_ECD_TO_ANGLE (360.0 / 8191.0 / (GEAR_RATIO_2006)) //2006编码值转轴角度
#define MOTOR3508_ECD_TO_ANGLE (360.0 / 8191.0 / (GEAR_RATIO_3508)) //3508编码值转轴角度
// 定义继电器控制
#define RELAY1_TOGGLE(state) HAL_GPIO_WritePin(GPIOE, GPIO_PIN_9, (state) ? GPIO_PIN_SET : GPIO_PIN_RESET)
#define RELAY2_TOGGLE(state) HAL_GPIO_WritePin(GPIOE, GPIO_PIN_11, (state) ? GPIO_PIN_SET : GPIO_PIN_RESET)
int8_t up_init(UP_t *u,const UP_Param_t *param,float target_freq)
{
u->param = param; /*初始化参数 */
/*pid初始化*/
PID_init (&u->pid.VESC_5065_M1 ,PID_POSITION ,&(u->param ->VESC_5065_M1_param ));
PID_init (&u->pid.VESC_5065_M2 ,PID_POSITION ,&(u->param ->VESC_5065_M2_param ));
PID_init (&u->pid .Shoot_M2006angle ,PID_POSITION ,&(u->param->Shoot_M2006_angle_param ));
PID_init (&u->pid .Shoot_M2006speed ,PID_POSITION ,&(u->param->Shoot_M2006_speed_param ));
PID_init (&u->pid .Pitch_M2006_angle ,PID_POSITION ,&(u->param->Pitch_M2006_angle_param ));
PID_init (&u->pid .Pitch_M2006_speed ,PID_POSITION ,&(u->param->Pitch_M2006_speed_param ));
u->go_cmd =u->param ->go_cmd ;
// 初始化上层状态机
if (!u->DribbleContext .is_initialized) { //检查是否为第一次运行状态机,运球
u->DribbleContext .DribbleConfig = u->param ->DribbleConfig_Config ;//赋值
u->DribbleContext .DribbleState = Dribble_PREPARE;
u->DribbleContext .is_initialized = 1;
}
if (!u->PitchContext .is_initialized) {
u->PitchContext .PitchConfig = u->param ->PitchConfig_Config ;//赋值
u->PitchContext .PitchState = PITCH_PREPARE; //状态更新,开始夹球
u->PitchContext .is_initialized = 1;
}
BSP_UART_RegisterCallback(BSP_UART_RS485, BSP_UART_RX_CPLT_CB, USART6_RxCompleteCallback);//注册串口回调函数bsp层
}
/*can上层状态更新*/
int8_t UP_UpdateFeedback(UP_t *u, const CAN_t *can, CMD_t *c) {
u->motorfeedback .VESC.VESC_5065_M1_rpm =can ->motor .chassis5065 .as_array [0].rotor_speed ;
u->motorfeedback .VESC.VESC_5065_M2_rpm =can ->motor .chassis5065 .as_array [1].rotor_speed ;
u->motorfeedback .Encoder .angle = can ->Oid.angle ;
u->motorfeedback .Encoder .ecd = can ->Oid.ecd ;
for(int i=0;i<4;i++){
u->motorfeedback .DJmotor_feedback[i].rpm =can ->motor .up_motor3508 .as_array [i].rotor_speed ;
u->motorfeedback .DJmotor_feedback[i].ecd =can ->motor .up_motor3508.as_array [i].rotor_ecd ;
DJ_processdata(&u->motorfeedback .DJmotor_feedback [i], MOTOR2006_ECD_TO_ANGLE);
}
u->cmd =c;
return 0;
}
int8_t DJ_processdata(DJmotor_feedback_t *f,fp32 ecd_to_angle)
{
int8_t cnt=0;
fp32 angle ,delta;
angle = f->ecd;
if (f->init_cnt < 50) {
f->orig_angle= angle;
f->last_angle = angle;
f->init_cnt++;
return 0;
}
delta = angle - f->last_angle;
if (delta > 4096) {
f->round_cnt--;
} else if (delta < -4096) {
f->round_cnt++;
}
f->last_angle = angle;
f->total_angle=(f->round_cnt*8191+(angle -f->orig_angle ))*ecd_to_angle;
}
/*
这里id范围为1-4
*/
int8_t DJ_Angle_Control(UP_t *u,int id,DJmotor_feedback_t *f,pid_type_def *Angle_pid,pid_type_def *Speed_pid,fp32 target_angle)
{
fp32 delta_angle,delta_speed;
delta_angle = PID_calc(Angle_pid , f->total_angle , target_angle);
delta_speed = PID_calc(Speed_pid , f->rpm , delta_angle);
u->final_out .DJfinal_out [id-1]=delta_speed;
return 0;
}
int8_t VESC_M5065_Control(UP_t *u,fp32 speed)
{
u->motor_target .VESC_5065_M1_rpm =speed;
u->motor_target .VESC_5065_M2_rpm =speed;
u->final_out .final_VESC_5065_M1out =-u->motor_target .VESC_5065_M1_rpm;
u->final_out .final_VESC_5065_M2out =u->motor_target .VESC_5065_M2_rpm;
return 0;
}
/*go电机控制*/
int8_t GO_SendData(UP_t *u, float pos, float limit)
{
static int is_calibration=0;
static fp32 error=0; //误差量
// GO_MotorData_t *GO_calibration;//校准前,原始数据
u->motorfeedback .go_data = get_GO_measure_point() ;
// if(is_calibration==0)
// {
// is_calibration=HAL_GPIO_ReadPin (GPIOE ,GPIO_PIN_9 );
// u->go_cmd.Pos = -50; //上电之后跑
// error= GO_calibration->Pos ;
// }
// u->motorfeedback .go_data = GO_calibration;
// u->motorfeedback .go_data ->Pos= error ;
// u->go_cmd.Pos = pos;
// 读取参数
float tff = u->go_cmd.T; // 前馈力矩
float kp = u->go_cmd.K_P; // 位置刚度
float kd = u->go_cmd.K_W; // 速度阻尼
float q_desired = u->go_cmd.Pos; // 期望位置rad
float q_current = u->motorfeedback.go_data->Pos; // 当前角度位置rad
float dq_desired = u->go_cmd.W; // 期望角速度rad/s
float dq_current = u->motorfeedback.go_data->W; // 当前角速度rad/s
// 计算输出力矩 tau
float tau = tff + kp * (q_desired - q_current) + kd * (dq_desired - dq_current);
/*限制最大输入来限制最大输出*/
if (pos - q_current > limit) {
u->go_cmd.Pos = q_current + limit; // 限制位置
}else if (pos - q_current < -limit) {
u->go_cmd.Pos = q_current - limit; // 限制位置
}else {
u->go_cmd.Pos = pos; // 允许位置
}
// 发送数据
GO_M8010_send_data(&u->go_cmd);
return 0;
}
int8_t ALL_Motor_Control(UP_t *u,CAN_Output_t *out)
{
//电机控制 传进can
DJ_Angle_Control(u,1,&u->motorfeedback .DJmotor_feedback[0] ,
&u->pid .Shoot_M2006angle ,
&u->pid .Shoot_M2006speed ,
u->motor_target .Shoot_M2006_angle );
DJ_Angle_Control(u,2,&u->motorfeedback .DJmotor_feedback[1] ,
&u->pid .Pitch_M2006_angle ,
&u->pid .Pitch_M2006_speed ,
u->motor_target .Pitch_M2006_angle );
GO_SendData(u,u->motor_target .go_shoot,5 );
for(int i=0;i<4;i++){
out ->motor_UP3508.as_array[i]=u->final_out.DJfinal_out [i] ;
}
out ->chassis5065 .erpm [0]= u->final_out .final_VESC_5065_M1out ;
out ->chassis5065 .erpm [1]= -u->final_out .final_VESC_5065_M2out ;
return 0;
}
int8_t UP_control(UP_t *u,CAN_Output_t *out,CMD_t *c)
{
if(u ==NULL) return 0;
static int is_pitch=1;
switch (c->CMD_CtrlType )
{
case RCcontrol: //在手动模式下
switch (c-> CMD_mode )
{
case Normal :
/*投篮*/
if(is_pitch){
u->motor_target .go_shoot =u->PitchContext .PitchConfig .go1_init_position ;
is_pitch=0;
}
u->motor_target .Shoot_M2006_angle =u->PitchContext .PitchConfig .m2006_init_angle ;
u->PitchContext .PitchState = PITCH_PREPARE; //状态更新,开始夹球
// /*运球*/
// u->motor_target .go_spin = u->DribbleContext.DribbleConfig .go2_init_angle ;
// u->motor_target .M3508_angle =u->DribbleContext .DribbleConfig .m3508_init_angle ;
// u->DribbleContext .DribbleState = Dribble_PREPARE; //重置最初状态
// RELAY1_TOGGLE (1);//夹球0夹1开
// RELAY2_TOGGLE (0);//球0接1收
//
break;
case Pitch :
if (u->PitchContext .PitchState ==PITCH_PREPARE)
{
u->PitchContext .PitchState=PITCH_START;//置标志位用于启动投篮
}
Pitch_Process(u,out,c);
break ;
case UP_Adjust:
u->PitchContext.PitchConfig.go1_init_position += c->Vx ;
u->PitchContext.PitchConfig.m2006_Screw_init += c->Vy;
u->motor_target .go_shoot=u->PitchContext.PitchConfig.go1_init_position;
u->motor_target .Pitch_M2006_angle=u->PitchContext.PitchConfig.m2006_Screw_init;
break ;
case Dribble:
{
/*夹球 -> 3508 升起 同时go2翻转 -> 到位置后继电器开放球同时3508降go2翻回->接球,收 */
if(u->DribbleContext.DribbleState== Dribble_PREPARE){
u->DribbleContext .DribbleState =STATE_GRAB_BALL;
}
// Dribble_Process(u,out);
}break ;
case Dribbl_transfer:
break ;
// Dribbl_transfer_a(u,out);
}
break;
default:
break;
}
return 0;
}
int8_t Pitch_Process(UP_t *u, CAN_Output_t *out,CMD_t *c)
{
// go1_position=u->PitchContext .PitchConfig .go1_init_position ;
// M2006_Screw_position=u->PitchContext .PitchConfig .m2006_Screw_init;
switch(u->PitchContext .PitchState){
case PITCH_START:
u->motor_target .go_shoot = u->PitchContext .PitchConfig .go1_release_threshold;
if(u->motorfeedback .go_data ->Pos < -209){ //检测go位置到达最上面这里的检测条件可以更改
u->motor_target .Shoot_M2006_angle = u->PitchContext .PitchConfig .m2006_trigger_angle ;//设置2006角度0
u->PitchContext .PitchState=PITCH_PULL_TRIGGER;
}//更改标志位
break ;
case PITCH_PULL_TRIGGER:
if(u->motorfeedback .DJmotor_feedback [0].total_angle >-1) //当2006的总角度小于1可以认为已经勾上,误差为1
{
u->motor_target .go_shoot=u->PitchContext.PitchConfig.go1_init_position;
// u->PitchContext.PitchConfig.go1_init_position += c->Vx ;
// u->PitchContext.PitchConfig.m2006_Screw_init += c->Vy;
}
break ;
}
return 0;
}
int8_t Pitch_Adjust(UP_t *u, CAN_Output_t *out,CMD_t *c)
{
u->PitchContext.PitchConfig.go1_init_position += c->Vx ;
u->PitchContext.PitchConfig.m2006_Screw_init += c->Vy;
}
//int8_t Dribble_Process(UP_t *u, CAN_Output_t *out)
//{
//
// switch (u->DribbleContext.DribbleState) {
// case STATE_GRAB_BALL://开始
//
// RELAY1_TOGGLE (0);//夹球
//
// u->motor_target.M3508_angle =u->DribbleContext .DribbleConfig .m3508_high_angle;//3508升起
// u->motor_target.go_spin =u->DribbleContext .DribbleConfig .go2_flip_angle;
//
// if((u->motorfeedback .M3508 .total_angle >400)) {
// RELAY2_TOGGLE (1);
//
//// if(((u->motorfeedback.GO_motor_info[1]->Pos ) <-1.1)&&(u->motorfeedback.M3508 .total_angle >1190)){
////
//// u->DribbleContext .DribbleState = STATE_RELEASE_BALL; //当go2到标准位置标志位改变
//// }
//
// }
// break;
// case STATE_RELEASE_BALL:
// RELAY1_TOGGLE (1);//松球
//
//
//
//// if((u->motorfeedback.GO_motor_info[1]->Pos ) <-1.3){
//// u->motor_target.go_spin =-40; //恢复go2位置
//// u->DribbleContext .DribbleState = STATE_CATCH_PREP; //当go2到标准位置标志位改变
//// }
// break;
// case STATE_CATCH_PREP:
//// if((u->motorfeedback.GO_motor_info[1]->Pos )> -0.4){
//// u->motor_target.M3508_angle =0 ; //当go2到初始位置3508降
////
//// RELAY2_TOGGLE (0);//接球
//// }
// if(u->motorfeedback .M3508 .total_angle <51.0f){
// RELAY1_TOGGLE (0);//夹球0夹1开
// u->DribbleContext .DribbleState = STATE_TRANSFER;
// }
//
// break;
//
//
//
// break ;
// default:
// break;
// }
// return 0;
//}
//void Dribbl_transfer_a(UP_t *u, CAN_Output_t *out)
//{
// switch (u->DribbleContext.DribbleState) {
//
//
//
// case STATE_TRANSFER:
// if((u->motorfeedback.M3508 .total_angle <52.0f )) //满足这个状态时认为go和3508到达初始位置再夹上球
// {
//
// u->motor_target .go_spin =u->DribbleContext .DribbleConfig .go2_release_threshold ;
// }
//
//// if(u->motorfeedback .GO_motor_info [1]->Pos < -4.9)
//// {
//// RELAY1_TOGGLE (1);//夹球0夹1开
////
//// if(u->motorfeedback .GO_motor_info [1]->Pos > -4.8)
//// {
//// u->DribbleContext .DribbleState = STATE_CATCH_DONE; //当go2到标准位置标志位改变
//// }
//// }
//
//
// break ;
// case STATE_CATCH_DONE:
//
// RELAY1_TOGGLE (1);//夹球0夹1开
// RELAY2_TOGGLE (0);//夹球0接1收
// u->motor_target.go_spin=u->DribbleContext .DribbleConfig.go2_init_angle ;
// break;
// break;
// }
//}