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@ -317,7 +317,7 @@ int8_t UP_control(UP_t *u,CAN_Output_t *out,CMD_t *c)
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{
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if(u->DribbleContext.DribbleState== DRIBBLE_PREPARE){
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u->DribbleContext .DribbleState=DRIBBLE_TRANSLATE;
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u->DribbleContext .DribbleState=DRIBBLE_PROCESS_DOWN;
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}
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//光电状态更新
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Dribble_Process(u,out);
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@ -444,8 +444,8 @@ int8_t Dribble_Process(UP_t *u, CAN_Output_t *out)
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case DRIBBLE_PROCESS_DOWN:
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u->motor_target.Dribble_M3508_speed[0]=u->DribbleContext .DribbleConfig.m3508_dribble_speed;
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u->motor_target.Dribble_M3508_speed[1]=-u->DribbleContext .DribbleConfig.m3508_dribble_speed;
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u->motor_target.Dribble_M3508_speed[2]=-u->DribbleContext .DribbleConfig.m3508_dribble_speed;
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u->motor_target.Dribble_M3508_speed[1]=u->DribbleContext .DribbleConfig.m3508_dribble_speed;
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u->motor_target.Dribble_M3508_speed[2]=u->DribbleContext .DribbleConfig.m3508_dribble_speed;
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if(is_reached_multiple(u->motorfeedback .DJmotor_feedback [0].rpm,
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u->motorfeedback .DJmotor_feedback [1].rpm,
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@ -461,8 +461,8 @@ int8_t Dribble_Process(UP_t *u, CAN_Output_t *out)
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if(common_speed_flag){
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if(u->DribbleContext .DribbleConfig .light_ball_flag == 0){//球下落检测,反转
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u->motor_target.Dribble_M3508_speed[0]=u->DribbleContext .DribbleConfig.m3508_dribble_Reverse_speed;
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u->motor_target.Dribble_M3508_speed[1]=-u->DribbleContext .DribbleConfig.m3508_dribble_Reverse_speed;
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u->motor_target.Dribble_M3508_speed[2]=-u->DribbleContext .DribbleConfig.m3508_dribble_Reverse_speed;
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u->motor_target.Dribble_M3508_speed[1]=u->DribbleContext .DribbleConfig.m3508_dribble_Reverse_speed;
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u->motor_target.Dribble_M3508_speed[2]=u->DribbleContext .DribbleConfig.m3508_dribble_Reverse_speed;
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u->DribbleContext .DribbleState=DRIBBLE_PROCESS_UP;
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}
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@ -475,8 +475,8 @@ int8_t Dribble_Process(UP_t *u, CAN_Output_t *out)
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common_speed_flag =0;
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if((u->motorfeedback .DJmotor_feedback [0].rpm<-2000)&&
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(u->motorfeedback .DJmotor_feedback [1].rpm>2000)&&
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(u->motorfeedback .DJmotor_feedback [2].rpm>2000)
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(u->motorfeedback .DJmotor_feedback [1].rpm>-2000)&&
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(u->motorfeedback .DJmotor_feedback [2].rpm>-2000)
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){
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if(u->DribbleContext .DribbleConfig .light_ball_flag == 1){
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