增加重定位,已测试
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053e2cdea3
commit
117bdf6d12
@ -180,6 +180,31 @@
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<WinNumber>1</WinNumber>
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<ItemText>chassis</ItemText>
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</Ww>
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<Ww>
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<count>5</count>
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<WinNumber>1</WinNumber>
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<ItemText>UP,0x0A</ItemText>
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</Ww>
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<Ww>
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<count>6</count>
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<WinNumber>1</WinNumber>
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<ItemText>SendBuffer</ItemText>
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</Ww>
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<Ww>
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<count>7</count>
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<WinNumber>1</WinNumber>
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<ItemText>NUC_send</ItemText>
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</Ww>
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<Ww>
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<count>8</count>
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<WinNumber>1</WinNumber>
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<ItemText>nuc_raw,0x0A</ItemText>
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</Ww>
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<Ww>
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<count>9</count>
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<WinNumber>1</WinNumber>
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<ItemText>a,0x0A</ItemText>
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</Ww>
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</WatchWindow1>
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<Tracepoint>
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<THDelay>0</THDelay>
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Binary file not shown.
@ -3,6 +3,8 @@
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#include "user_math.h"
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#include "bsp_buzzer.h"
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#include "bsp_delay.h"
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#include "nuc.h"
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/*
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机器人坐标系,向前x,右y,上yaw
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不同于nuc (前x,左y,上yaw)
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@ -101,8 +103,8 @@ int8_t Chassis_Control(Chassis_t *c, CMD_t *ctrl, CAN_Output_t *out) {
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c->pos088.bmi088.filtered_gyro.z = LowPassFilter2p_Apply(&(c->filled[0]), c->pos088.bmi088.gyro.z);
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/*初始数据*/
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c->NUC_send.send[0] = 0;
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c->sick_cali.is_reach = 0;
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c->vofa_send[0]= KalmanFilter(&c->extKalman[0] , c->sick_cali.sick_dis[0]);
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@ -113,6 +115,17 @@ int8_t Chassis_Control(Chassis_t *c, CMD_t *ctrl, CAN_Output_t *out) {
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switch (c->chassis_ctrl.ctrl) {
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case ShootGame_Mode: //投球赛模式
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c->to_nuc.send=0;
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switch(c->chassis_ctrl.mode){
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case ShootRst:
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c->move_vec.Vw = ctrl->Vw * 8000;
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c->move_vec.Vx = ctrl->Vy * 8000;
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c->move_vec.Vy = ctrl->Vx * 8000;
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break;
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default:
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if (ctrl->Vw != 0 || ctrl->Vy != 0 || ctrl->Vx != 0) {
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// 有遥控器输出,设置标志位1
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osThreadFlagsSet(thread_alert, SHOOT_GAME_FLAG);
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@ -128,66 +141,22 @@ int8_t Chassis_Control(Chassis_t *c, CMD_t *ctrl, CAN_Output_t *out) {
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c->move_vec.Vx = ctrl->Vy * 8000;
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c->move_vec.Vy = ctrl->Vx * 8000;
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}else {
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c->move_vec.Vw = ctrl->cmd_MID360.posw * 1000;
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c->move_vec.Vy = -ctrl->cmd_MID360.posy * 1000;
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c->move_vec.Vw = -ctrl->cmd_MID360.posw * 1000;
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c->move_vec.Vy = ctrl->cmd_MID360.posy * 1000;
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c->move_vec.Vx = -ctrl->cmd_MID360.posx * 1000;
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abs_limit_fp(&c->move_vec.Vx, 5000.0f);
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abs_limit_fp(&c->move_vec.Vy, 5000.0f);
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abs_limit_fp(&c->move_vec.Vw, 5000.0f);
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}
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break;
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case AUTO:
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switch (c->chassis_ctrl.mode) {
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case AUTO_MID360:
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c->move_vec.Vw = -ctrl->cmd_MID360.posw * 1000;
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c->move_vec.Vy = ctrl->cmd_MID360.posy * 1000;
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c->move_vec.Vx = -ctrl->cmd_MID360.posx * 1000;
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abs_limit_fp(&c->move_vec.Vx, 5000.0f);
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abs_limit_fp(&c->move_vec.Vy, 5000.0f);
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abs_limit_fp(&c->move_vec.Vw, 5000.0f);
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// c->NUC_send.send[0] = 1;
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break;
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case AUTO_MID360_Pitch:
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c->move_vec.Vw = -ctrl->cmd_MID360.posw * 1000;
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c->move_vec.Vy = ctrl->cmd_MID360.posy * 1000;
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c->move_vec.Vx = -ctrl->cmd_MID360.posx * 1000;
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abs_limit_fp(&c->move_vec.Vx, 5000.0f);
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abs_limit_fp(&c->move_vec.Vy, 5000.0f);
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abs_limit_fp(&c->move_vec.Vw, 5000.0f);
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break;
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case AUTO_MID360_Adjust:
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c->move_vec.Vw = ctrl->Vw * 6000;
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c->move_vec.Vx = ctrl->Vy * 6000;
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c->move_vec.Vy = ctrl->Vx * 6000;
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break;
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default:
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break;
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}
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case PASS_BALL:
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switch (c->chassis_ctrl.mode)
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{
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case PB_UP:
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c->move_vec.Vw = ctrl->Vw * 6000;
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c->move_vec.Vx = ctrl->Vy * 6000;
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c->move_vec.Vy = ctrl->Vx * 6000;
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break ;
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case PB_MID:
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case PB_DOWN:
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c->move_vec.Vw = -ctrl->cmd_MID360.posw * 1000;
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c->move_vec.Vy = ctrl->cmd_MID360.posy * 1000;
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c->move_vec.Vx = -ctrl->cmd_MID360.posx * 1000;
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abs_limit_fp(&c->move_vec.Vx, 5000.0f);
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abs_limit_fp(&c->move_vec.Vy, 5000.0f);
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abs_limit_fp(&c->move_vec.Vw, 5000.0f);
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break ;
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}
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break;
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}
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break;
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case REPOSITION:
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c->to_nuc.send=1;
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break;
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case RELAXED:
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c->move_vec.Vw = 0;
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c->move_vec.Vx = 0;
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@ -32,6 +32,7 @@
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#include "cmd.h"
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#include "filter.h"
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#include "kalman.h"
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#include "nuc.h"
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#define CHASSIS_OK (0)
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#define CHASSIS_ERR (-1)
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@ -103,12 +104,6 @@ typedef struct
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fp32 Vw;
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fp32 mul;//油门倍率
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}ChassisMove_Vec;
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typedef struct
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{
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fp32 send[4];
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}NUC_send_t;
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/**
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* @brief
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@ -194,7 +189,9 @@ typedef struct{
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int is_reach;
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}sick_cali;
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NUC_send_t NUC_send;
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struct {
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fp32 send;
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}to_nuc;
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}Chassis_t;
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@ -192,6 +192,7 @@ int8_t UP_control(UP_t *u,CAN_Output_t *out,CMD_t *c)
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switch (c->CMD_CtrlType )
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{
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case ShootGame_Mode:
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UP_AUTO_Control(u,out,c);
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@ -364,36 +365,45 @@ int8_t UP_AUTO_Control(UP_t *u,CAN_Output_t *out,CMD_t *c){
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LaunchContext_t *LaunchContext = &u->LaunchContext;
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MID360Context_t *MID360Context=&u->MID360Context;
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MID360Cfg_t *MID360Cfg = &u->MID360Context.MID360Cfg;
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MID360Cfg->go_release_pos=CurveChange(LowPassFilter2p_Apply(&u->filled[0],c->pos)-0.05,3.2,4.3,&u->MID360Context.Curve);
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MID360Cfg->go_release_pos=CurveChange(LowPassFilter2p_Apply(&u->filled[0],c->pos)-0.25f,3.2,4.3,&u->MID360Context.Curve);
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/* 函数,角度更新*/
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if (u->MID360Context.Curve == CURVE_58) {
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target->Pitch_angle = 58;
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} else {
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target->Pitch_angle = 66;
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}
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/* 上下速度更改*/ }
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LaunchContext->LaunchCfg.go_up_speed=MID360Cfg->go_up_speed;
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LaunchContext->LaunchCfg.go_down_speed=MID360Cfg->go_down_speed;
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/*检测重置*/
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if(MID360Context->IsLaunch==0){
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switch(c-> CMD_mode)
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{
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case AUTO_MID360_Pitch:
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if(MID360Context->IsLaunch==0){
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MID360Context->IsLaunch=1;
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LaunchContext->LaunchState = Launch_PREPARE;
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}
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/*运行*/
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Pitch_Launch_Sequence(u,LaunchContext,u->motorfeedback.go_data.Pos,MID360Cfg->go_release_pos,out);
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break ;
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switch(c-> CMD_mode)
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{
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case Shooting://发射
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case AUTO_MID360:
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target->Shoot_M2006_angle= LaunchContext->LaunchCfg.m2006_init;
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break;
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case ShootRst://重置发射
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MID360Context->IsLaunch=0;
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break ;
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default:
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target->Shoot_M2006_angle=LaunchContext->LaunchCfg.m2006_init;
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break ;
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default:
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break;
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}
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return 1;
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}
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@ -14,6 +14,8 @@ extern "C" {
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#define HEAD (0xFF)
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#define TAIL (0xFE)
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#define IMU_ID (0x01)
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#define CMD_ID (0x02)
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@ -83,7 +85,7 @@ typedef struct __attribute__((packed)) {
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typedef struct __attribute__((packed))
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{
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uint8_t status;
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float status;
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} Protocol_UpDataCMD_t;
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/* 视觉 -> 电控 上层机构数据结构体*/
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@ -136,41 +136,74 @@ int8_t CMD_DR16(CMD_t *cmd,const CMD_RC_t *rc) {
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cmd->key_ctrl_l = rc->dr16.sw_l;
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cmd->key_ctrl_r = rc->dr16.sw_r ;
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if ((rc->dr16.sw_l == CMD_SW_ERR) || (rc->dr16.sw_r == CMD_SW_ERR)) {
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cmd->CMD_CtrlType =RELAXED;
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}
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else if(rc->dr16.sw_l==CMD_SW_UP)
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{
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cmd ->CMD_CtrlType =ShootGame_Mode;
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if(rc->dr16.sw_r ==CMD_SW_UP) cmd ->CMD_mode =Normal; //左上,右上,无模式
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if(rc->dr16.sw_r ==CMD_SW_MID) cmd ->CMD_mode =Normal; //左上,右中,无模式
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if(rc->dr16.sw_r ==CMD_SW_DOWN) cmd ->CMD_mode =Normal; //左上,右上,无模式
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if(rc->dr16.res > 3000) cmd ->CMD_mode =ShootRst;
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if(rc->dr16.res == 660) cmd ->CMD_mode =Shooting;
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}
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else if(rc->dr16.sw_l==CMD_SW_MID)
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{
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cmd ->CMD_CtrlType =RCcontrol;
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if(rc->dr16.sw_r ==CMD_SW_UP) cmd ->CMD_mode =Normal; //左中,右中,雷达
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if(rc->dr16.sw_r ==CMD_SW_MID) cmd ->CMD_mode =Normal; //左中,右中,无模式
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if(rc->dr16.sw_r ==CMD_SW_DOWN) cmd ->CMD_mode =Normal; //左中,右下,视觉
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}
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else if(rc->dr16.sw_l==CMD_SW_DOWN)
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{
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cmd ->CMD_CtrlType =RCcontrol;
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if(rc->dr16.sw_r ==CMD_SW_UP) cmd ->CMD_mode =Normal; //左下,右上,无模式
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if(rc->dr16.sw_r ==CMD_SW_MID) cmd ->CMD_mode = Normal; //左下,右中,无模式
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if(rc->dr16.sw_r ==CMD_SW_DOWN) cmd ->CMD_mode =Normal; //左下,右上,无模式
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}
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// if ((rc->dr16.sw_l == CMD_SW_ERR) || (rc->dr16.sw_r == CMD_SW_ERR)) {
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// cmd->CMD_CtrlType =RELAXED;
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// }
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// else if(rc->dr16.sw_l==CMD_SW_UP)
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// {
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// cmd ->CMD_CtrlType =ShootGame_Mode;
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// if(rc->dr16.sw_r ==CMD_SW_UP) cmd ->CMD_mode =Shooting; //左上,右上,无模式
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//
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// if(rc->dr16.sw_r ==CMD_SW_MID) cmd ->CMD_mode =Normal; //左上,右中,无模式
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//
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// if(rc->dr16.sw_r ==CMD_SW_DOWN) cmd ->CMD_mode =ShootRst; //左上,右上,无模式
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//
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//// if(rc->dr16.res > 3000) cmd ->CMD_mode =ShootRst;
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//// if(rc->dr16.res == 660) cmd ->CMD_mode =Shooting;
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// }
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//
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// else if(rc->dr16.sw_l==CMD_SW_MID)
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// {
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//
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// cmd ->CMD_CtrlType =RCcontrol;
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// if(rc->dr16.sw_r ==CMD_SW_UP) cmd ->CMD_mode =Normal; //左中,右中,雷达
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//
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// if(rc->dr16.sw_r ==CMD_SW_MID) cmd ->CMD_mode =Normal; //左中,右中,无模式
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//
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// if(rc->dr16.sw_r ==CMD_SW_DOWN) cmd ->CMD_mode =Normal; //左中,右下,视觉
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//
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// }
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// else if(rc->dr16.sw_l==CMD_SW_DOWN)
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// {
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// cmd ->CMD_CtrlType =RCcontrol;
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// if(rc->dr16.sw_r ==CMD_SW_UP) cmd ->CMD_mode =Normal; //左下,右上,无模式
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// if(rc->dr16.sw_r ==CMD_SW_MID) cmd ->CMD_mode = Normal; //左下,右中,无模式
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// if(rc->dr16.sw_r ==CMD_SW_DOWN) cmd ->CMD_mode =Normal; //左下,右上,无模式
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// }
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if ((rc->dr16.sw_r == CMD_SW_ERR) || (rc->dr16.sw_l == CMD_SW_ERR)) {
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cmd->CMD_CtrlType = RELAXED;
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}
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// 右拨杆控制 CtrlType,左拨杆控制 Mode
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else if (rc->dr16.sw_r == CMD_SW_UP)
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{
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cmd->CMD_CtrlType = ShootGame_Mode;
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if (rc->dr16.sw_l == CMD_SW_UP) cmd->CMD_mode = Normal; // 右上,左上,
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if (rc->dr16.sw_l == CMD_SW_MID) cmd->CMD_mode = ShootRst; // 右上,左中,
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if (rc->dr16.sw_l == CMD_SW_DOWN) cmd->CMD_mode = Normal; // 右上,左下,无模式
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// 可选保留遥控旋钮控制
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// if (rc->dr16.res > 3000) cmd->CMD_mode = ShootRst;
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// if (rc->dr16.res == 660) cmd->CMD_mode = Shooting;
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}
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else if (rc->dr16.sw_r == CMD_SW_MID)
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{
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cmd->CMD_CtrlType = REPOSITION;
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if (rc->dr16.sw_l == CMD_SW_UP) cmd->CMD_mode = Normal; // 右中,左上,
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if (rc->dr16.sw_l == CMD_SW_MID) cmd->CMD_mode = Normal; // 右中,左中,无模式
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if (rc->dr16.sw_l == CMD_SW_DOWN) cmd->CMD_mode = Normal; // 右中,左下,
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}
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else if (rc->dr16.sw_r == CMD_SW_DOWN)
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{
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cmd->CMD_CtrlType = RCcontrol;
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if (rc->dr16.sw_l == CMD_SW_UP) cmd->CMD_mode = Normal; // 右下,左上,无模式
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if (rc->dr16.sw_l == CMD_SW_MID) cmd->CMD_mode = Normal; // 右下,左中,无模式
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if (rc->dr16.sw_l == CMD_SW_DOWN) cmd->CMD_mode = Normal; // 右下,左下,无模式
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}
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return 0;
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}
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@ -13,7 +13,10 @@
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typedef enum{
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RCcontrol,//遥控器控制,左按键上,控制上层
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REPOSITION, //重定位
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AUTO,
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PASS_BALL,//传球模式
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ShootGame_Mode,//投球赛模式
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@ -170,28 +170,34 @@ int8_t NUC_PackIMU(NUC_t *nuc, const AHRS_Quaternion_t *quat, const AHRS_Accl_t
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int8_t NUC_PackCMD(NUC_t *nuc, const NUC_send_t *send){
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nuc->to_nuc.cmd.head = HEAD;
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nuc->to_nuc.cmd.id = IMU_ID;
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nuc->to_nuc.cmd.type = TYPE;
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nuc->to_nuc.cmd.end = TAIL;
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// memcpy((void *)&(nuc->to_nuc.cmd.package.status), (const void *)send,sizeof(*send));
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memcpy((void *)&(nuc->to_nuc.cmd.package.status), (const void *)send,sizeof(*send));
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/*在这里添加你们的控制命令*/
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return DEVICE_OK;
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}
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int8_t NUC_StartSend(NUC_t *nuc, bool cmd_update){
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if (cmd_update) {
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// if (HAL_UART_Transmit_DMA(
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// BSP_UART_GetHandle(BSP_UART_NUC), (uint8_t *)&(nuc->to_nuc.cmd),
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// sizeof(nuc->to_nuc.cmd) + sizeof(nuc->to_nuc.imu)) == HAL_OK)
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||||
/*仅发送cmd数据*/
|
||||
if (HAL_UART_Transmit_DMA(
|
||||
BSP_UART_GetHandle(BSP_UART_NUC), (uint8_t *)&(nuc->to_nuc.cmd),
|
||||
sizeof(nuc->to_nuc.cmd) + sizeof(nuc->to_nuc.imu)) == HAL_OK)
|
||||
sizeof(nuc->to_nuc.cmd) ) == HAL_OK)
|
||||
|
||||
|
||||
return DEVICE_OK;
|
||||
else
|
||||
return DEVICE_ERR;
|
||||
} else {
|
||||
if (HAL_UART_Transmit_DMA(BSP_UART_GetHandle(BSP_UART_NUC),
|
||||
(uint8_t *)&(nuc->to_nuc.imu),
|
||||
sizeof(nuc->to_nuc.imu)) == HAL_OK)
|
||||
return DEVICE_OK;
|
||||
else
|
||||
return DEVICE_ERR;
|
||||
}
|
||||
}
|
||||
// else {
|
||||
// if (HAL_UART_Transmit_DMA(BSP_UART_GetHandle(BSP_UART_NUC),
|
||||
// (uint8_t *)&(nuc->to_nuc.imu),
|
||||
// sizeof(nuc->to_nuc.imu)) == HAL_OK)
|
||||
// return DEVICE_OK;
|
||||
// else
|
||||
// return DEVICE_ERR;
|
||||
// }
|
||||
}
|
||||
|
||||
|
@ -9,6 +9,11 @@
|
||||
#include "Algorithm/ahrs.h"
|
||||
#include "Module/Chassis.h"
|
||||
|
||||
typedef struct
|
||||
{
|
||||
fp32 send;
|
||||
|
||||
}NUC_send_t;
|
||||
|
||||
typedef struct {
|
||||
uint8_t id;
|
||||
@ -25,7 +30,6 @@ typedef struct {
|
||||
|
||||
typedef struct {
|
||||
uint8_t head;
|
||||
uint8_t type; // 0x01 控制帧
|
||||
uint8_t id;
|
||||
Protocol_UpDataCMD_t package;
|
||||
uint8_t end;
|
||||
|
@ -88,7 +88,7 @@ void Task_Chassis(void *argument)
|
||||
osMessageQueueReset(task_runtime.msgq.can.output.chassis3508);//清空队列
|
||||
osMessageQueuePut(task_runtime.msgq.can.output.chassis3508, &out.motor_CHASSIS3508, 0, 0); //发送数据
|
||||
osMessageQueueReset(task_runtime.msgq.cmd.raw.nuc_send);//清空队列
|
||||
osMessageQueuePut(task_runtime.msgq.cmd.raw.nuc_send, &chassis.NUC_send, 0, 0); //发送数据
|
||||
osMessageQueuePut(task_runtime.msgq.cmd.raw.nuc_send, &chassis.to_nuc, 0, 0); //发送数据
|
||||
vofa_send[0] = chassis.vofa_send[0];
|
||||
vofa_send[1] = chassis.vofa_send[1];
|
||||
vofa_send[2] = chassis.vofa_send[2];
|
||||
|
@ -57,19 +57,19 @@ void Task_nuc(void *argument){
|
||||
osMessageQueueGet(task_runtime.msgq.nuc.accl, &(accl), NULL, 0);
|
||||
osMessageQueueGet(task_runtime.msgq.nuc.gyro, &(gyro), NULL, 0);
|
||||
|
||||
// osMessageQueueGet(task_runtime.msgq.cmd.raw.nuc_send, &NUC_send, NULL, 0);
|
||||
//osMessageQueueGet(task_runtime.msgq.cmd.raw.nuc_send, &NUC_send, NULL, 0);
|
||||
|
||||
bool cmd_update = (osMessageQueueGet(task_runtime.msgq.cmd.raw.nuc_send,
|
||||
&(NUC_send), NULL, 0) == osOK);
|
||||
|
||||
NUC_PackIMU(&nuc_raw, &quat, &accl, &gyro);
|
||||
// NUC_PackIMU(&nuc_raw, &quat, &accl, &gyro);
|
||||
if (cmd_update) {
|
||||
NUC_PackCMD(&nuc_raw,&NUC_send);
|
||||
|
||||
NUC_StartSend(&nuc_raw,cmd_update);
|
||||
|
||||
}
|
||||
|
||||
|
||||
// NUC_StartSend(&nuc_raw, cmd_update);
|
||||
|
||||
tick += delay_tick; /* 计算下一个唤醒时刄1ķ*/
|
||||
osDelayUntil(tick);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user